Bytebeat

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CAPTCHA
 Deletion password
  • Supported file types are JPG, PNG, GIF, WEBP, WEBM, MP4 and MOV.
  • Limit: 4 files, 30 MB per file (60 MB for Passcode users).
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  • 1284 unique users on the board.

3 Reply
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Here you can post the results of your experiments, or something interesting you found on the Internet and would like to share it (with link to the source).
Interesting and cool-sounding code I will add to my library!

Use markup button "C" or insert [code][/code] tags to wrap your code, so that it will not be formatted. Like this:
[code]
t*(t&16384?6:5)*(3+(3&t>>(t&2048?7:14)))>>(3&t>>9)|t>>2
[/code]


Or use links generated by player:
https://dollchan.net/bytebeat/#v3b64K9HSKFEzNDO2MLE3szLV1NIw1tYwViuxswMKGxmYWNibWxmaaGpqAgXAwpaaNUDSCAA=

Better to shorten your links like this way:
[Awesome tune](https://dollchan.net/bytebeat/#v3b64K9HSKFEzNDO2MLE3szLV1NIw1tYwViuxswMKGxmYWNibWxmaaGpqAgXAwpaaNUDSCAA=)

This will turn to Awesome tune
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track (8).webm
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t*((t&4096?t%65536<59392?7:t&7:16)+(1&t>>14))>>(3&-t>>(t&2048?2:10))|0>>(t&16384?t&4096?10:3:2)
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I made the harmony or whatever
look
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Bytebeat 8000Hz / 8 kHz
i=t&4096,(t%(t&160)+(t>>5)^(t^i>>7))^(t>>10)&(t*7^(t>>8^i>>7))%t^((i>>8)+(t>>8))

or link:
https://dollchan.net/bytebeat/#4AAAA+kUtizsOgDAMxU7T6AUYUgnaMDRHyd793V98N1uW56DsdrYNLKDUZrqCEYcmmDOi60MR1VTApb/ifylM4Eb/Jle9AA
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1. Don't create new thread for each song every time!
2. Create your own thread and post all your songs in it, or post in the Common Thread.
3. Post your requests and reports here.

Message edited: 05.06.25 Thu 15:05:05

6963 Reply
1:25, html5bytebeat (2).mp4
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literally my first bytebeat
just put random shit until playef didnt throw error and somehow sounds good on all settings except funcbeat (but only at 8khz)

anyways

(~t>>2)*((127&t*(7&t>>10))<(245&t*(2+(5&t>>14))))

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>>6030
the melody already sounds like shit imo
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>>6872
it's a aturned777 remix obviously (which you know I think), and that melody has been overused since almost 2 years ago
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never end sound
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squ=t[1,0,2,0,1,0,2,2,1,0,2,0,1,0,2,0,1.5,0,3,3,1.5,0,3,0,1.35,0,2.7,2.7,1.35,0,2.7][t>>10&31]&64,sine=32sin(t/40.743648[8,9,9.5,12][t>>10&3][1,1,1.5,1.35][t>>13&3])+32,saw=t/4[0,0,0,0,0,0,0,0,8,9.5,12,16,0,0,0,0][t>>8&15]&31,kick=1E5/(t&4095)/5&63,snr=(ttt>>10&63|t>>6&63)'0101'[t>>12&3],sine%(-t>>4&63)+squ[0,1,1,1,1,1,1,1][t>>16&7]+kick[0,0,1,1,1,1,1,1][t>>16&7]+snr[0,0,1,1,1,1,1,1][t>>16&7]+saw[0,0,1,1,1,1,1,1][t>>16&7]&t*(42&t>>10)

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>>6956
Here is your named thread:
https://dollchan.net/btb/res/5768.html

Post there, don't create new threads please.

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I did my best to create the codes

Random Dumpstep

woing

sin rythim

ok thanks bye i'll do more soon
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>>6703
Wdym by nonspamming???
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the captcha is ahaface lmaoo
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>>6735
>!this is with the filter & volume sweep intro!<
link
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>>5550
Does having all my posts here means my songs will get added to the library?
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>>6942
I don't have time to add songs to library. Everone made too many songs. And their number is increasing every day faster and faster. Some people wait for months and even years. So, not in near time, but maybe someday.
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>>6944
Also, this thread is already yours and is a good way to represent yourself. People can see your songs here. The link to your thread is now at the top and bottom of the page, look at screenshot. I hope you now understand why I try to keep this forum tidy and fight against clutter. This forum is a good way to store songs by authors, as an alternative to a library.

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>>6933
Are you Zackx?
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>>6935
i am sure this is not zack, they left the bytebeat comunity a long time ago
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>>6935
I’m not Zackx. I from Indonesia too and I like coding bytebeat.
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>>6940
Ok, but this is Zackx's thread. Create your own thread and post in it, or post in common thread.

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117 Reply
track (5).webm
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>>6769
I also dont associate with reddit anymore
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>>6769
ok, where else can i contact you then?
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>>6914
looks complicated

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Write here if you find any inaccuracy in the Player's Library or want to fix some song. Post your bugreports or wishes for improving the Player or this Forum.
Begging to add your songs to the library will be ignored.
3 posts omitted. Click Reply to view.
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>>6701
For the "Gold-Island Style" (yes my own code)

Can you change the remix origin to 'what the hell did i made'?
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>>6790
you could've just said "chainge my library name to rubi pls", but you do you ig
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>>6793
i know, but i wasn't begging?
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>>6710
I don't get it... The original post doesn't say anything about "industrial":
https://www.reddit.com/r/bytebeat/comments/153bo5l/comment/jsim6cw/?utm_source=reddit&utm_medium=web2x&context=3
>>6808
Done.
>>6790
Ok, I changed your name in library to rubi.
But I don't like it when authors change nicknames. It breaks the whole system. I can change your nickname in the library, but the Internet remembers everything. All comments on Reddit and other sources will still keep your old nickname, which can cause confusion. What if in a year you stop liking Rubi nickname and want something else? Then what?

Message edited: 03.06.25 Tue 11:29:57

756 Reply
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Yes, It is I...

anyway Here's a remix of one of Tejeez's songs

I've retried like 5 times by now :p
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It has been a really long time since i was last here with an actual bytebeat code to submit.
Here's a code I made earlier.. Rather than having 12 notes per active, this code uses 31 of them. A friend recently introduced this 31-note-per-octave (those in the business would say 31tet or 31edo) and it had an interesting feel to it so i decided to make one.

I'm probably gonna use this idea later...
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>>5742
because it is
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>>2671
THIS OLD SERVER HAS BEEN DELETED, SEE BELOW FOR A NEW SERVER
For context, after a year of inactivity from Iwaku (the old srever's owner), I ran a poll asking the community whether to make and move to a new server or now. It was a near unanimous "yes." I made a new server and archived the old one. Just today, the old owner became active again, but when I pinged him, he did NOTHING else before deleting the old server.

The new server is still up, and I'll link it below. Some caveats:
1. You won't find the old server's code there. I archived some of them but otherwise gave up on archive them. I'm sorry, I didn't think this would happen.
2. StephanShi has already expressed their disinterest in making a Discord account, so they won't join the server and any codes posted there have no chance of making it to the Dollchan library. You should post your codes elsewhere as well.


Those who are sane, welcome! GDI skidders are unwelcome in this server, so you can join without issue.
https://discord.gg/PbbkAcQADR
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>>6540
>THIS OLD SERVER
I'm talking about the old Bytebeat discord server, not a dollchan server. My mistake.
>any codes posted there have no chance of making it to the Dollchan library
That's only true if you only post a code in the server.

1 Reply
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Hello to the music and programming fans!
This is a thread dedicated to the bytebeat player.

Here I will keep a log of changes, as well as show new formulas and code (my own, or someone else's), which I will add to the player's library list.
46 posts omitted. Click Reply to view.
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Songs added this summer.

--------------------------------
by Zackx
- TECH2054 (>>1866) - Techno synth with echoes
- return on the earth (>>1906) - Nostalgic tune
- return on the earth (extended mix) (>>2130) - Previous, but develops like a full song. Nice drums.
- unrealistic XOR dubstep (>>2057)
- electric angel (>>2108) - cover of Kagamine Rin & Len - Electric Angel
- Desire drive (early version) (>>2185) - I'm not a Touhou fan, but the music is really great, awesome theme turned out.
- Desire drive (>>2501) - Previous but better sound, a lot of instruments.
- non-js echo (>>2187)
- heart (diagram) (>>2289) - Set "Diagram" mode and zoom to 2(-8). Also, you can see upside down hearts in "Points" mode, 2(-9) zoom.
- atari style-like "Good old fractal melody" (>>2442)
- my last brain cell (>>2444) - C-compatible madness!
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Screenshot 2024-11-12 at 02-39-55 Bytebeat composer.png
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1. All songs are transferred from .json files to a SQL database. Now I can manage songs any way I want, assign them a hash and make selections for remixes for example. I made a sending form (so far only available to me), so that it would be convenient to add songs to the database. The player still uses static .json files, but now they are automatically generated from the database.

2. The main thing, for which all this was started - now you can recursively browse remixes of songs by clicking on the ">" buttons, the full information about the song will be loaded and you can play it.

3. Added a new section "All", where all songs are collected and sorted by authors. Also, because the "Compact JS" section has become very bloated, I split it into two - up to 256 Bytes and from 256 to 1 KB. "Floatbeat" is divided into two categories - floatbeat up to 1 KB, and Big Floatbeat code.

4. Song entries on the page now have a more organized look (like posts on discussion board) to separate them from each other, and the author sections are also more prominent and can be hidden or unhided.

5. Songs are now measured in bytes, not characters. Since sections are generated automatically, which category a song will fall into, #256, #1k or #big, is determined by the length of the original code. If there is none, the formatted one is taken, then the minimum.

6. Yellow previews with code text that you can click on to play are only generated for songs that are no larger than 1 KB, and no more than 4 line breaks, so as not to stretch the page. Anyway, it can be played using the code play button.

7. Now for each song there are buttons to play the minified, original and formatted code. Each button shows the size of the corresponding code in bytes.

8. The #c tag is displayed for C-compatible songs in the "All" section. Also, #stereo for the stereo mode and #drawing for the songs that draw graphics now also displayed as tags.
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Songs added in last month:

--------------------------------
by Sychamis
- Can you Feel - Cover of Torchkas - Can you Feel [SPC700] - Introduce a platinum star for such masterpieces? Or do away with the rating system altogether?
- Bytebeat cover of "Noisy Pillars tune 1" by Jeroen Tel - Cover of Jeroen Tel - Noisy Pillars tune 1
- An attempt at covering Cocktail Hour by FΛDE - Cover of FΛDE - Cocktail Hour
- Lotus 1 theme port to my sequencer - Cover of Shaun Southern - Lotus Esprit Turbo Challenge main theme
- Sample/Wavetable sequencer - Cover of Junichi Masuda - Pokemon Blue/Red Vermillion City

--------------------------------
by feeshbread
- Dead Data - ByteBattle Season 1 Entry. One of the coolest bytebeat songs I ever heard.
- Dead Data early wip
- W E L L / T H A T S / L O U D - Powerful beat in style of 1788-L.
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Screenshot 2024-12-10 at 15-20-38 Bytebeat management.png
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I have added the instruments for myself to quickly add songs, now I will add them more often if possible. Attached screenshots are what the input form, library management panel and editing buttons look like.
So, new songs added to library, mostly from reddit. I started going back in time from December on r/bytebeat, listening for every song. Almost got to July 2024. Hundreds of songs for each month, no joke. Maybe someday I'll go through all the posts on reddit. In the meantime I'll try to go through the songs on this discussion board, sorry if I've been ignoring someone for years, I just haven't had the time for all this, and there were no convenient tools.

by Decent-Manager-6169
- MELODIA DO LOUCURA Part - Cover of DJ FLG - MELODIA DO LOUCURA
- Badly Brazilian Bubble
- With Brazilian Bubble 2
- Ogryzek Empire Thingy - Cover of Ogryzek - EMPIRE
- Ogryzek Glory Thingy - Cover of Ogryzek - GLORY
- Pulse Thingy 2
- Slide Melódica Bliss Recreate - Cover of Nn-n4 - Slide Melódica Bliss
- Gold-Island Style
- Half Life 2 - Triage at Dawn - Cover of Half Life 2 - Triage at Dawn
- Adornee - Find the Chomiks OST - Cover of Adornee - Find the Chomiks OST
- Don't know what to name
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6051
>>2
wow the 8-bit Stephan looks cute!

27 Reply
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i made new waveform, or this is a sinusoidal abuse?
gc=t/(t/[12,13,14,15,16,17,18,19,20,21,22,23,24][t>>12&13]),(sin(t/gc)+sin(t/20)+sin(t/20)+tan(sin(t/t-t/(gc+0.01))))/4


https://dollchan.net/bytebeat/#v3b64TY69CsJAEITfZQvJkdHs7sVfMKUPYBtSnGcIgfwI2U58dw9i4VRfMcN8b4rzs6ULdfFqRWZFLQrxkBKyhxwgR8gJcoYyVKAK9dCyqa2qRDfiG4ds6ac07aLLV1L+JwvTr2Hb9NHFnHcsLqUoCbSE8TW092BJwyszg8bV6TbMwR5tMPp8AQ==
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something
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>>4595
lmao wtf is that image

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Stimmer but i added drums (44100 Hz)
t=t*8000/44100,
a=((t/4*(4|t>>13&3)>>(~t>>11&1)&32)+(t/4*(t>>11&t>>13)*(~t>>9&3)&31)),
b=cos(12*cbrt(t%4096))*32+32,
c=(t*random()|t/8>>2)&31,
d=(t*random()|t/8>>2)&31,
[a+b+c+40,a+b+d+40]

https://dollchan.net/bytebeat/#v3b64dY/LDoIwEEX/pYnNTEtCXzFg0n6EW3VRWnYCBmYn+u0WWLs7mXvuJPfN0pR7dmHkSTRKqdo5rVR1H6MHoNoJcCuFoC23GAJ8N9ZcI7cG5SEcp11CsRttkbnViOVP59O0gDYidTMBnZxqz4jCGmlNiZMHEnMc8zQArlQ3IZitW6L8P7pF2ckknao2yAUerGJLHF7P/hqpDNpnfH4
this is my first time posting here btw
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5732
Note: EVERY code in this post is as it was. if you see some junk code it's not my fault.

Title: Chαθs Glεtkhint
t=t*5000/44100,((sin((t*(t>>12*(t>>10)|t>>12&42&t>>12|t>>(9|t>>(4+t>>6))^(t>>9&t>>(5*t>>(10|t>>15))))>>(t>>9&3))/42)*98+128&127|t>>3&t>>2*(t>>2&t>>9)^(t>>5|t>>4*(t))&t>>9))

this ones actually kinda good for me
link

Title: Tees Kat
melodi=t&(42&t>>10)*10|t>>5,
melodi2=t*(52&t>>12)^90|t>>(t&4096?2:3)-t>>4,
kick=(3e3/(t&16383)&1)*100|t>>5,
melodi-melodi2-kick

some type of 42 melody idk
link

thingy
(((((t&t>>9)-2)+(t>>9&t>>4))&t*t>>9)-(t>>9&t>>4)&t>>4)+(4e4/(t&4095))

link
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5733
>>5732
i forgot to put the title indicator in the thingy bytebeat!!!!!
5738
link
// Ai will come and destroy us all
// Almost EVERYTHING in this code is made by AI, hence the name.


// AI part
class BiquadLowPass {
  constructor(sampleRate, cutoff, resonance) {
    this.sampleRate = sampleRate;
    this.cutoff = cutoff;
    this.resonance = resonance;
    this.inputHistory = [0, 0];
    this.outputHistory = [0, 0];
    this.updateCoefficients();
  }

  updateCoefficients() {
    const w0 = (2 * Math.PI * this.cutoff) / this.sampleRate;
    const alpha = Math.sin(w0) / (2 * this.resonance);
    const cosW0 = Math.cos(w0);

    const norm = 1 / (1 + alpha);
    this.b0 = (1 - cosW0) * 0.5 * norm;
    this.b1 = (1 - cosW0) * norm;
    this.b2 = this.b0;
    this.a1 = -2 * cosW0 * norm;
    this.a2 = (1 - alpha) * norm;
  }

  process(sample) {
    const output =
      this.b0 * sample +
      this.b1 * this.inputHistory[0] +
      this.b2 * this.inputHistory[1] -
      this.a1 * this.outputHistory[0] -
      this.a2 * this.outputHistory[1];

    // Shift history
    this.inputHistory[1] = this.inputHistory[0];
    this.inputHistory[0] = sample;
    this.outputHistory[1] = this.outputHistory[0];
    this.outputHistory[0] = output;

    return output;
  }

  setCutoff(newCutoff) {
    if (newCutoff !== this.cutoff) {
      this.cutoff = newCutoff;
      this.updateCoefficients();
    }
  }

  setResonance(newResonance) {
    if (newResonance !== this.resonance) {
      this.resonance = newResonance;
      this.updateCoefficients();
    }
  }
}

class BiquadHighPass {
  constructor(sampleRate, cutoff, resonance) {
    this.sampleRate = sampleRate;
    this.cutoff = cutoff;
    this.resonance = resonance;
    this.inputHistory = [0, 0];
    this.outputHistory = [0, 0];
    this.updateCoefficients();
  }

  updateCoefficients() {
    const w0 = (2 * Math.PI * this.cutoff) / this.sampleRate;
    const alpha = Math.sin(w0) / (2 * this.resonance);
    const cosW0 = Math.cos(w0);

    const norm = 1 / (1 + alpha);
    this.b0 = (1 + cosW0) * 0.5 * norm;
    this.b1 = -(1 + cosW0) * norm;
    this.b2 = this.b0;
    this.a1 = -2 * cosW0 * norm;
    th
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5740
tbh i actually wonder if its ok to use ai stuff in bytebeats
6724
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a kind of a sequel to "Ai will come and destroy us all"
the code is so trash tbh
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220 Reply
Lovebyte Turbo @ Evoke 2022 (live capture with audience), YouTube.com
Hi, I made this as an entry for a 4-entry bytebeat "competition" (without voting) as part of the mentioned mini demo party "Lovebyte Turbo". It's been shown for 30 s to the crowd (check video), but you can run it for longer of course. The main requirement is to make the code not bigger than 256 bytes.
max(0,min(128,((b=(-t*1.0595**(("0010010030705503"[t>>13&15])-12+3*(t>>18&1))&255),c=(b**3)>>5,(sin(b*(.2+sin(t/6e6))*.2))*c+c)*(-t&8191)>>18)))-((sqrt(t&8183)<<6&64)*(((t>>15)&1)^(t>>13))-(t&15))*(t>2<<19)+((t&16383)*(-t>>3&511)/7e4)*random()*(t>1<<19)

Link to play
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elder-scrolls-morrowind.gif
(1.28MB, 498x494)
>>220
Interesting event! I would love to attend such demoparty.
Your tune reminds me a doom soundtrack a bit, cool.
Also you should fix the amplitude of the drums to get rid of distortion.
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ee37c38a19b258d4883f03779c32d689.webp
(18.45KB, 500x500)
>>220
Also, here the 238 bytes version:

max(0,min(128,(b=-t*1.0595**('0010010030705503'[t>>13&15]-12+3*(t>>18&1))&255,c=b**3>>5,sin(b*(.2+sin(t/6E6))*.2)*c+c)*(-t&8191)>>18))-((sqrt(t&8183)<<6&64)*(t>>15&1^t>>13)-(t&15))*(1048576<t)+(t&16383)*(-t>>3&511)/7E4*random()*(524288<t)


Added to the library!
394
Thanks for adding it. The drums actually got much more beefy by randomly distorting based on the hihat's amplitude.

The actual name of the track was "Visitors from the Dark Side". Could you please change it in the library?

If you like you might check out more of the different bytebeat entries released at some recent demoparties here:
https://demozoo.org/productions/tagged/bytebeat/

6537 Reply
ye.png
(14.48KB, 256x256)
I want to share my progress in front of the chaos happening here. I decided to post on dollchan due to the stupid moderation on Reddit. They're suspending my accounts over and over, but I didn't do anything. I just deleted my first account where I didn't do anything.

But here is some of the work I've made.

Reverb AI ahh tool (used trig from lhphr as an example)

Omega

Text visualizer (I modified May_I_Change_My_Name's code in that way to let it draw on the diagram mode, oh yeah, set visualizer to the "Diagram" mode and zoom out to the 1/32 scale, 1/64 on mobile)

368 Reply
Screenshot 2022-08-11 155647.png
(21.24KB, 168x178)
t*4*[1,1.13,1.275,1/0.75,1.5,1.7,1.875,2][(t>>12)%8]

Major scale
255 posts omitted. Click Reply to view.
5990
2025_04_16_0lc_Kleki.png
(451.39KB, 512x384)
BPM=150,SAMPRATE=48000,T=t/SAMPRATE*40960/150*BPM,snarehit=(sin(t*1.6>>4-'?1011?01'[(T>>13)%8])*t*'?1211?11'[(T>>13)%8]&255)*(-T>>5&255)/512*'?1211?21'[(T>>13)%8]|0,start=(t/10%64+t/10%63.8+t/10%64.15+t/5%64.35+t/5%63.5)/5*4,s=min(1,t/1024%8),t?(a+=(z=[1,.9,1,1.125,1.2,1.125,1.2,1.35,1.5,1.35,1.6,1.5,1.8,1.6,1.5,1.6,1.35,1.5,1.6,1.8,2,2.25,2.4,2.7,1.125,1.2,1.35,1.5,1.875,2,2.25,2.4][(T>>13)&31]/5*2),isNaN(z)?a=6e4:0):(a=6e4,this.d=Array(12288).fill(0)),m=(a%64+a%63.8+a%64.15+a%64.35+a%63.5)/3-52+d.shift(),d.push(m/3),t?(a2+=(z2=[1,.9,1,1.125,1.2,1.125,1.2,1.35,1.5,1.35,1.6,1.5,1.8,1.6,1.5,1.6,1.35,1.5,1.6,1.8,2,2.25,2.4,2.7,1.125,1.2,1.35,1.5,1.875,2,2.25,2.4][((T>>13)&7)+24]/5*2),isNaN(z2)?a2=6e4:0):(a2=6e4,this.d2=Array(12288).fill(0)),m2=(a2%64+a2%63.8+a2%64.15+a2%64.35+a2%63.5)/3-52+d2.shift(),d2.push(m2/3),bass=t*[1,1.2,1.35,1.5][(T>>16)%4]/5,b=(bass/2%64+bass/2%63.8+bass/2%64.15+bass%64.35+bass%63.5)/5*4,b_r=(t/10*1.5%64+t/10*1.5%63.8+t/10*1.5%64.15+t/5*1.5%64.35+t/5*1.5%63.5)/5*4,T-=262144,kick=T=>sqrt(T&8191)*93*(kickarr='10000100110001001000010011001101')[T>>13&kickarr.length-1]&383,[start/2-kick(T)*('1000000000000000'[(T>>13)&31]==1?1:0),(m+b)/2,(m+b)/2,(m+b)/2+(t/5*16&15?r:r=random())*64*(-T>>6&255)/256*'1000'[(T<<(T>>18&1))>>14&3]+(v=t*[1,1.5,1.5,1.8,1.35,1.35,1.5,1.2,1.2,1.35,1.125,1.125,1.2,1.125,1,1.35][((T<<(T>>18&1))>>13)&15]/5*8<<(T>>18&1)&128)/4,(m+b)/2+(uh=r*64*(-T>>6&255)/256*'1000'[(T<<(T>>18&1))>>14&3])+v/4,/**/(m+b)/2+v/4-kick(T)/4,(m+b)/2+v/4-kick(T)/4+uh,(m2+b_r)/2,(m2+b_r)-kick(T&65535),(m2+b_r)/2-kick(T&32767),(m2+b_r)/2-kick(T&16383),/**/i=(m+b)/2+snarehit-kick(T)/2+v/4+uh,i,i,i,i,i][(T>>18)%16+1]/128-1

https://dollchan.net/bytebeat/#4AgCAO0fNld9v2jAQx/8agp2YJHf+QahqUCvtsVO18YbQFEY7oha2JWmlVfvjd05smlTdw94GSvy177izPz6b69sbCzoXn69ubj9drT9YVeR5Lta2zcJQrPKFyTPyiq9vb0RzKuu7Q9Va1lQn1saQmuVSzaYryAFWOUw3bL1cguSTYsvjNiYDkgFGhgi15jGb0YDudKYBgyuOXH/nomnLmvK1GeQTo5K+lWnhlUpBk9ROSa9k6mLGSjT2SNME4VxRTQou2hUrE8te7AZEuhAgIAXU9MaRkk7oIIzvFANthl6mM6LAlCJgquiZvx+vmOuB3zYsNZKwpRkjF1XzsfzIXviqtOZOXeT8gnVKtIeqSff2qq7LXwwQi4Kn99XjI8s5F0fLSken7NGUnkvpqZSeiZxpTPZpc6juW8bFPv3x1BzYMZM9GHRk8L9BE9jMeYJqjAeJD74CwgEh/BsiJEbYQUJPCQMmDJxwBApfSaFHhY7Vrmwa28YbGC3Bb6bhEzdZsbPM+WVdyqBc2vOoS+06Pnkvz7W7+1L3VU+HTIfK73Wofm/xJyD05KB3jraeWTQISomH6uuDXdtl87Nu2ToqYAE8XsiYOUNZ13YKdAnk9ALw7aBPD0z5ptuZyP8ifbw7fWsPM9hGspBi053YDGfOzNZ00vuIg890WPfW0gVB+yjYMdnxDN+2CeuWYyLQq/qitnV52n8/Ms5jo/pbxPS3CGoTd6lc+MvLLkURAefUqkhuE/Ycdk0PylbqYRXicE/7Kn1zCjpjV55vctByQLs6LQaGCLDgmXpdzNPB1v86c548U4gsjrMQhvqB7yD4aDR5OpABEyqknmYvvUNktJaaDzyCQeLczN8zgKHt5d00KhtShn+Ec95uFi53Fb7+YBR8Aiahe46IzOAP
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sdfsdfsfhdgh.PNG
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there's a weird bug that doesn't let me play the bytebeat and it just throws 2 errors that say "The AudioContext encountered an error from the audio device or the WebAudio renderer."
fix please?
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xvbxbxvbxvbxvbxvbfygjbedtu mv.PNG
(639.07KB, 1240x874)
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>>6303
i know that guy in the image holy

4581 Reply
screen.jpg
(1.41KB, 60x55)
take this one for example
(((t^t>>5|t^t>>6)&t>>4)>>8)*(t^t>>8)

11025hz bytebeat
87 posts omitted. Click Reply to view.
5188
i dont post here anymore
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>>5188
that sucks
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284 Reply
adwta-t1ki9.jpg
(3.85KB, 763x608)
242 posts omitted. Click Reply to view.
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>>6241
ah fuck
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>>6240
it's slightly different from the original..

actual minified code

77 Reply
BYTEBEAT BACKGROUND VISUALS BE LIKE....jpg
(9.27KB, 221x430)
I've Made A New Bytebeat Song. (The Clipping Is A Coding Error)

https://tinyurl.com/Long-Bytebeat-Link
43 posts omitted. Click Reply to view.
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2 Main-Sequence Stars 33 Light Years Away Collided Today. (In Real Life)

Magnetic Flux Aftermath: 150,000 Tesla
Star 1 Mass: 0.79 Solar Masses
Star 2 Mass: 0.84 Solar Masses
Planetary Nebula Allowance: Yes
Supernova Allowance: No
Seen By NASA: Yes
NASA Falsification Allowance: No
Anomalous Properties: No


Link To Bytebeat Song: https://dollchan.net/bytebeat/#4AACAu0cr0dLQKLGzMzRRM9fUNtTU19DQBXHN1cCUhZqxpraJZg2QbQYA
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0:30, Minecraft_ Forge 1.20.1 - Singleplayer 2025-04-28 20-34-37.mp4
(17.73MB, 1360x768)
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55 Reply
stone_500k.gif
(3.47MB, 256x256)
I have made a few Bytebeat songs posted to Reddit over the past month or two.

Here are some of my favorites.

creepy droning static thing

1fccccf1


plucky sierpinski

Crude Sinewave Dubstep Remix


Doom E1M1 theme recreation
Post too long. Click to view.
43 posts omitted. Click Reply to view.
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>>359
i shortened your 19-char dubstep to 11 chars

 t/(t&t>>12) 
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>>199
lol
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>>3917
this actually has a very little difference
l+r comparison
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5680 Reply
can't you take a hint.jpg
(16.68KB, 480x366)
One thing I've noticed about Greggman's HTML5 Bytebeat is that instead of simply setting
window.location.hash
(which would add a new entry to the history), it uses
window.location.replace()
to change the URL without adding a new history entry. This method updates the URL without creating additional entries in the browser's history stack, whereas Dollchan does
window.location.hash=`#v3b64${btoa(String.fromCharCode.apply(undefined,deflateRaw(JSON.stringify(songData)))).replaceAll("=","")}`;
every time you type a character which is annoying ('cause it floods your history). Besides, there's also
window.history.replaceState(null,"",URL)

On the other hand, could there ever be MIDI/keyboard input for playing notes in real-time? Or the ability to import audio samples (could also be raw data too for any arbitrary file) being read as arrays without having to encode them into massive strings? Maybe even microphone input for implementing effects?
5681
A global
SAMPLE_RATE
variable would be really nice.
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>>5681
I just realized now that the second parameter (as in return (t, sr) => …;) is used for the sample rate.

5695 Reply
2025-03-20.gif
(53.99KB, 807x633)
Hi guys! I made something here, it turned out pretty cool. Now it's a simple, of course not error-proof generator with cool visualization. You can listen, edit and compose on the fly. Initially available for Linux, but easily compiled for other systems, standard C99, SDL and Lua.

I'll be glad if you like it, made with love for 8-bit culture.

https://github.com/Svarkovsky/Byt-t-t-eer

951 Reply
Rick Astley - Never Gonna Give You Up (Official Music Video), YouTube.com
31 posts omitted. Click Reply to view.
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>>4546 yea it kinda has.. i quit bytebeat for a long time and now i recently came back but holy shit, i’m surprised i actually found the rest of my bytebeats here, which is only a fraction of all the ones ive made. but i might be back for now and once in a while i will use the forums.

141 Reply
think speak heavy.png
(140.12KB, 680x361)
decided here would be the easiest place to post for now considering all the other stuff i have going on, going to answer some questions i probably have:

i deleted my reddit and youtube and other account because i'm trying to clean up all sorts of accounts for privacy reasons, i don't trust reddit with my account and i didn't enjoy posting there. i feel like i only had my point proven when everyone became unable to post. songs that i release should appear on my website when i get around to it so i don't feel like i've lost anything.

my website hasn't been updated in a long time because i've wanted to really do a proper cleanup for a long time so i can fix all the bugs and massively reduce the loading time (then post on things like 512 kb club, 256 kb club, etc)

the reason i've added funcbeat mode is for a few reasons:
- i wanted something that would be close to something like tinyrave, with a statement based syntax and sec t since it feels less like something ported from C and more fitting for javascript
- passing a function out and having the scope around it allows better performance since every variable outside of the returned function is only passed once
- because t is only passed into the last function, you can always easily take the last function and create a wrapper around it to warp time after the fact
- because of a few of the previous reasons and other practical differences it can be very useful to show off the music making aspects in a demonstration without having to explain things like sample rate and bytes and other programming concepts


anyways since the website isn't going to have a visible update for a long time i'll post this song here early:
Post too long. Click to view.
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bagladesh.jpg
(107.43KB, 3555x2133)
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Screenshot 2023-12-18 at 05-10-23 Bytebeat compose
(59.86KB, 1024x320)
>>141
It's been over a year since your post and I finally decided to make a Funcbeat mode in my player, heh.
Here some tutorials how to convert bytebeat to funcbeat:

"42 melody" ported to funcbeat (play):
return (t,s)=>(t*=s,t*(42&t>>10)&255)/128-1

In this case, if you choose other sample rates, the sound will change. To prevent the sound from changing, you can set 8000 sample rate in the code, as in the original 42 melody (play):
return t=>(t*=8E3,t*(42&t>>10)&255)/128-1

Note that the funcbeat has a floatbeat range, from -1 to 1. Actually, (x&255)/128-1 is a conversion from bytebeat to floatbeat in the code above.
"stimmer" ported to funcbeat (play)
return (t,s)=>(t*=s,t*(4|t>>13&3)>>(~t>>11&1)&128|t*(t>>11&t>>13)*(~t>>9&3)&127)/128-1

In this case, the formula contains &127, so it’s enough to do x/128-1.

Also, some variation of my Dark Forest, ported to funcbeat: Attack in the Forest

Message edited: 18.12.23 Mon 06:31:37
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t/=48E3,s=s=>2**(('023578'[s%7|0]||10)/12+(s/7|0)+7.5),o=(t,b)=>(O=[O=t>12&&sin(b*200)/4+(t*s('0035'[t/3&3])/4%1>t/3%1)/4*b||0,O],(T=>{for(i=0;i<9;i++)(N=t-3/8*i)<0||(n=N*s(N%3*4-(N/3&2)+7),O[i%2]+=N<132&&T(n+N%3/9*T(n/((N/3&3)+1)))*(1-N*4%1)/3*.6**i)})(t=>abs(t%1*4-2)-1),O),t>127?o(t+4):o(t>48?(a=t%1,x=t*2&7,(t/4|0)*3+(t>96?(t&3)+a-(x>3):[a,(t&3)+[a%(1/12),(a-1)**2,a,a-.5,a*3/2,a*2/3,a-1,a-1][x],[a*3/2,a,a*3/2,(a-1)**2,a,a-.5,a*2/3,a*2/4][x]][t/16-3|0])):t,t<24||(t*(t/8-13|0?2:1)%1)**.4)

https://dollchan.net/bytebeat#v3b64ZVJNb6MwEP0vSCQzYxN/JhAak1P3SKSqN8TBdLMSUhtWiw+RSv97h7a3PdieeX7z5sN+z16m39eszpIKvnp0cg5zaCwRwFZbty+rbTfn5aL7ZTEalbECZsU+inK3RzkFSHLA0MAldJeQGmM3m3m8wUBWM98LSDSzlnb7bZeU27ie0dw0bOeGTRqWRctLL+E5NO9/pn8wBv0wno4PoxAIbUiFUxWNeNLLArfQslybO/IFtCxnuRCUl27MbS9CezKOC3iGm2COOhJbCr6IDoVBRAJTtOTX1I52B2LhD4QUmjjMkHLDuhYLw5Io127K8wRJeKz5aHx1hhiYJe8hkd2UEpLyPAxy3GdzPJwhrYliAffGYd1F+Q10MQfDw0MJkcWJrIwyFru9jOQUO2SVY8Csq+/uvex+Ln4I/4d9BfDuV3rPozWHwvE7IdZJppP1PK1EXF9VGMbPtjaYrxo7j5nM5vj29/X6FBM/vq+01jJ7+/4Jv16nmIZrTNnHJw
3101
FtFB9K.gif
(3.16MB, 320x320)
i showered.png
(848.60KB, 1052x731)
i've done a bit of work on the website again! one of the big things is a new url system, shorter than ever before, and it'll almost certainly shrink further when i figure out how to generate a deflate dictionary.

did you know the url anchor has 89 valid characters? it took quite a bit of digging to find that, but i use every single one of them.

not a lot of changes are visible on the actual website, in fact i've removed some buttons, but the code has improved significantly and codemirror has been updated.

and yes, the version in the repo works. i encourage you to use the code as much as you want. in fact, please do steal the url code, it's even in its own folder. if you can, please DON'T put the code on github. i don't like that github is scraping all the repos to make copilot. i reccomend you use some other git host instead like https://codeberg.org/codeberg. i'd like to hear about any projects you make.

i have some song drafts sitting around but i haven't finished any of them yet. i did get some nice noise generation though!

here's just a noise generator:
https://bytebeat.ficial.net/#6@yHrD(4NRg{X7xq]s7YP\3ju~\E_HD]Ka4yzmXo#1&DqqbZ_4R-Iz(Uj0/?(4E:SoL5OFNz/Yw/0CEryA|TSw?'4SBT$WR3ihu#M[O

and here's a drum beat, with a pretty good snare and hat:
https://bytebeat.ficial.net/#6lU&OQss1K|uQ.3eBeV?e3G)k.\)eN$F|Qo[_m3Z#LezrJ)gI|H^gU2#Pq.iR5RZTOAoS:O*QE(X1n1HGw=kybPg0as7Njf\7l(?P*^M8PznRqx-qJ((?xC^Eds4qA~Bg?~+]IBi2gDQ2f33+0ltQ&SA'|Pc-m0sS+'kQFjwCp91r/pM:+ypmUVa&K7*
Post too long. Click to view.
3102
apparently the bulletin board does not use bbcode. it uses half of it and also uses markdown elsewhere.

codeberg
noise generator
drum beat

i might need to revert the url changes, i didn't see beforehand that it breaks markdown.

5082 Reply
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(363.55KB, 1274x714)
6 posts omitted. Click Reply to view.
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Untitled290_20250113234150.png
(480.10KB, 1612x720)
https://dollchan.net/bytebeat/#4AABELEdtT8tqwzAQ/BURiNArkvW004NKaPoFPfRgfBCxi02JHFz10L/vyr1WoGGH2ZndJeTwPqeCrsuI5gm9pR90ndIHesxrBvrYvvPngi55uaeyrPkgb3PaXtZxuhRCinIxAtCjcxRxRILlwbGvJZPCSMElRm2o0sFRkP8VmW+UMQ3g3qUs4iD3Wmhp4FsP4Ife7u1+YHUmNo3rns2TpjFarE0L6dWIqlN6IVtwCdmJvxTphAyVSiuqGoae1LSGHi3fqwAHMDsog6GEGPvqFWxoTRtais9Nvc11fEt5XO+EMkJOYOuw1ZRroJVp2ISi+n4B
(("What Did he Say Deaf phone Sprunki Animation".charCodeAt((t/4>>t/4)%44) + (63+64*sin(t*(t&t>>12)/164)) +63+64*sin(t*(t&t>>12)*50/22050/164))/3 +(t*[1,1.2,1.35,1.5][3&t>>15]*(t/4&2048?2:1)>>3&127)) /3 + (t*[.5,.75,1,.8,1,1.2,.4,.6,.8,.3,.5,.6][(t>>10)%3+(t>>16)%4*3]/2&16)+ (3E5/(t&32767)&90) + 48+random()*((-t>>8&31)+1)*(-t>>13&1)     
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Galaxien on Psychic Island (What-If) #shorts #mysingingmonsters, YouTube.com
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>>5314
avs media demo
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9182724f-ab6a-4d74-b434-845a613729fd.png
(2.29MB, 1920x1080)
at first we must add a Inverse Quadratic decay.
(1-(t%(48000*(a:=single tone time in secs))/a)
then the Original sine sound is too ORDINARY. so we should turn sin(x) to sin(x)**7.

7 Reply
retro-games-mountain-8-bit-wallpaper-preview.jpg
(31.44KB, 728x410)
So, I need to fill in the content a little.
I'm alone here for the time being, like God in his newly created world...
I like to play with short formulas, especially with the family of formulas given in the op post.
Here's another formula, let's call it "Awesome level #2":
t*(t&16384?6:5)*(5-(3&t>>(t&4096?7:14)))>>(3&t>>9)|t>>3

https://dollchan.net/bytebeat/#v3b64K9HSKFEzNDO2MLE3szLV1NIw1dUwViuxswMKmxhYmtmbWxmaaGpqAgXAwpaaNUDSGAA=
12 posts omitted. Click Reply to view.
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images.jpg
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"You have passed through the portal, but there is no way back. You walk on the new world and think about your destiny. Sunset on the horizon, tomorrow will be a new day.."

Play in bytebeat player - 3550 bytes, 48000Hz

Originally posted on battleofthebits for Summer Chip XIV contest.

The generation algorithm is based on a modified custom tracker format taken from the song Adventure's Began by Kouzerumatsukite. The table with effects is applied for the square wave generator, making such effects as duty cycle changing, attack, staccato, arpeggio. A song can use different effects for the same melody, changing its sound.

Message edited: 12.08.24 Mon 11:52:52
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>>4177
this is actually cool keep it up!1!1
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"Suddenly you encounter space bandits while traveling. You fight them off and escape in your shuttle." 🏴‍☠️☠️💥🚀🪐

- Formatted version - 3065 bytes.

- Minified version - 1355 bytes.

48000Hz bytebeat. Continuation of the tech used in the Wanderer song. Tried to make the sound even more similar to NES. Two channels for the pulse waves, one channel for a NES-like stepped triangular bass, also noise drums and kick. From the features, I managed to get rid of the clicks inherent in the triangular wave.

Wanted to post this closer to Christmas, but I couldn't resist. Maybe it's worth writing songs more often than half a year. Happy upcoming holidays!

Message edited: 19.12.24 Thu 00:25:16
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"The snow is falling, the wind is starting to blow in your face. A storm is coming, and you are going to battle."

- Original / minified version - 958 bytes.
- Formatted version + filter - 3966 bytes.

Originally written for Winter Chip XX contest on batleofthebits.com in bytebeat1k category. The song is 3 minutes long. The melody is built by applying different effect patterns to the same set of notes, allowing for a short code with the song evolving over time. The technology is a continuation of my previous works simulating the 2A03 (NES) sound, as in
Post too long. Click to view.

44 Reply
Hello! I've been doing bytebeat on and off in the recent times and I decided, why not, let's just share it with others for once! The way I will be formatting my bytebeat songs in this thread is as such:

Name: (Name); Date: (Date); Sample Rate: (Sample Rate)
(Code)

Description: (Description)

The songs will be grouped up with a quality value ranging from 0 to 3. The quality value shows how good I personally think the song is, and the rest of the info is generally self-explanatory. One thing to mention though - if the date for the song is "-", then the date is between 28 April 2019 and 12 March 2022.
Either way, here's my list of bytebeat songs!



Quality value: 0


Name: (testing)1; Date: -; Sample Rate: 8k
Post too long. Click to view.
26 posts omitted. Click Reply to view.
1481
viktor-kro-tylerwest0121-1.jpg
(298.27KB, 800x1000)
>>837
autochxrded - Nice chords! Thanks for pointing out the original by May_I_Change_My_Name, I can't following reddit because of the huge amount of flooding and informational garbage from reddit children, and thanks to you I found a good post with interesting technology.
C0D3R4V3 - Heh, you also could not resist remixing the song by Decent-Manager-6169 ;) Useful sliding technique! I need to use it too.
skyrnpqriy - The sound of a synthesizer is similar to an electric guitar. I like the semblance of percussive harmonics that start at 14 seconds.
Beyond Saturn's Rings - This is something incredible. Such beautiful space theme, pleasant harmony! I see delays, echoes, slide effects, vibrato, a lot of cool tech. Long echo tails pick up some background noise, but that sounds good too. And nice description :)
I was very imbued with this song, I listened for a very long time. Such a soothing lullaby. You have a lot of beautiful songs, but this one, in my opinion, is one of the most beautiful.
>>1367
preciserr - Boosting error, interesting. And you added drums for beauty. By the way, the formula can be reduced by 4 bytes if use floatbeat.
name melody - At first I looked at the extended version, and did not understand why name[StringAsArray] is used. Then I looked at the N[c] in minified version and understood, good! Also, I substituted my name, turned out funny.
ventures - Very pleasant sounds! Nice chords. Also, you can use sin(a(p)*PI) instead of 2*asin(sin(a(p)*PI))/PI, the sound will be same.
Niarix Visions - Cool, 90s rave style, I like long songs with changing sound. I see you applied the min() and max() at the end to limit the sound. Because of the kick, right? Usually I scale each instrument by multiplying by factors so that when layered on other sounds, they do not exceed the limits. However, the song will sound quieter. And your song does not sound quiet, and the kick is juicy! Nice work.

Message edited: 05.07.23 Wed 02:00:39
4788
what happens if t is equal to the 32 bit integer limit (2147483647)?
5023
>>4788
nothing happens
5095
>>367
I didn't know you used to save your songs on a text file. Now that I'm thinking about it, I should also start saving my songs on a text file so I can archive my old and new bytebeat codes.
5203
>>127
Hello, can you please show me how to compress a song like in The Unescaper?

163 Reply
profile.png
(32.55KB, 480x360)
name: cool waveform second sawtooth wave
p=3*(t-(t>>10&4|t>>13&3|t>>17&6|t>>14&4)*t/((t>>16&7)+4))/1.56,d=3*(t-(t>>10&4|t>>13&3|t>>a17&6|t>>14&4)*t/((t>>16&7)+4))*1.91,(p&255)/3+(d&255)/2.5

name: siren
t*=20,[1,1,1,2,3.5,4.1,2.51,1.9][t>>11&7]*t/128*(-t>>16&15)%+(t>>10)

all bytebeat codes are from bytebeat.hcdphobe.repl.co
172 posts omitted. Click Reply to view.
5019
EarthBound_Box.jpg
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5059
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5432
>>4080
is this a remix of my code (cool saw and bass with drums)?

5289 Reply
1735723757438.jpg
(865B, 16x16)
playground (Obsession with output)
sq=(f,p=0.5)=>2((stone(f)%1)<p)-1,
s=t/48000,
b=94,
r=-1/0,
tone=(note)=>440(2*((note-9)/12)),
q=(a)=>s%(60/a)*a/60,
F=(a)=>sin(2PIs*a),
st=(j)=>F(tone(j)),
bass=(k)=>asin(sin(s2PI440(2*((k-9)/12))))/PI2,
cyc=(p,l)=>(floor(p/60*s))%l,
dec=(s,r=1)=>(1-q(s))**r,
lfo=(f,a,w,p=0,o=0)=>
[sin(f2PIs+p)a+o,
sign(sin(f2PI*s+p))+o,
Post too long. Click to view.
5 posts omitted. Click Reply to view.
5403
>>5402
48000, you can see one of the variable that says it
5709
1735723757438.jpg
(865B, 16x16)
t/=48000,
GlobalDetune=gd=14,//detune in ¢
ü=142,
c="charCodeAt",
Я=(A,os=0)=>(t+os*(60/A))/(60/A)%1,
Dec=(F,C=1,os=0)=>(1-Я(F,os))**C,
Cyc=(P,A,os=0)=>((t+os)/(60/P))%A,
Tu=a=>440*(2**(((a+gd/100)-9)/12)),//get Hz from note order
RandomPool=R=new Array(16).fill(0).map(a=>2*random()-1),
F=a=>sin(2*PI*t*a),//freq to sine
Sw=a=>F(Tu(a)),//Sine
St=a=>t%(1/(b=Tu(a)))*b*2-1,
Sq=(a,Du=1/2)=>(((St(a)+1)/2)<Du)*2-1,
MagNum=((2951594784).toString(2)),
Th=a=>{throw a},
IP=(N,Min,Max)=>N*(Max-Min)+Min,
LFO=(F,Min,Max,W)=>
[
IP((sin(2*PI*F*t)+1)/2,Min,Max),//Sw
IP(t%(1/F)*F,Min,Max),//St
IP(((asin(sin(2*PI*t*F))/PI*2)+1)/2,Min,Max),//Tr
IP((sign(sin(2*PI*F*t))+1)/2,Min,Max)//Sq
][W],
XOR=(T,A=1,B=2)=>((t*A*Tu(T)*256)^(t*B*Tu(T)*256))%256/256*2-1,
Bass=a=>parseInt((MagNum[(t*16*Tu(a))&31]))*2-1,
Tr=a=>asin(Sw(a))/PI*2,
p=(a,b)=>a!=b?a:-1/0,
FM=(B,M,C)=>F(Tu(B)+M*F(Tu(B+12*C))/t),
Proc=(Str,Ind)=>p(Str[c](Ind)-64,-32),
PT=(A,B)=>A.map(B).reduce((a,b)=>a+b)/A.length,
Counter=SC={Beat:(t/(60/ü))|0,BiB:3&(t/(60/ü))},SC.M=SC.Beat>>2,SC.sQ=((t/(60/ü))*4)|0,SC.sQC=SC.sQ&3,
/*
Get "Raddy"!
C D EF G A B
()*+,-./0123    __
456789:;<=>?     _
@ABCDEFGHIJK    
LMNOPQRSTUVW    ^
XYZ[\]^_`abc    ^^
*/
Kick=a=>F(+sqrt(3000*(100/ü)*exp(Dec(a,4)))/t),
Snare=a=>Kick(a)/2+R[0]*Dec(a,0.5)/2,
Mel1="4;@;G;@;4;@;G4;@8?D?K?D?8?D?K8?D1=D=L=D=1=D=L1=D-9@9E9@9-9@9E-9@",
Bass1=" 4 4 4 4 8 8 8 8 1 1 1 1 - - - -",
[C1,C2,C3]=["44 44 44  44 44 88 88 88  88 88 11 11 1   11 11 -- -- --  -- -- ",";; ;; ;;  ;; ;; 33 33 33  33 33 88 88 88  88 88 44 44 44  44 44 ","@@ @@ @@  @@ @@ DD DD DD  DD DD == == ==  == == EE EE EE  EE EE "],
(St(Proc(C1,Cyc(ü*4,64)))/3+St(Proc(C2,Cyc(ü*4,64)))/3+St(Proc(C3,Cyc(ü*4,64)))/3)/3+Tr(Proc(Bass1,Cyc(ü*2,32)))/3+FM(Proc(Mel1,Cyc(ü*4,64)),LFO(0.1,0,0.75,0),0)*Dec(ü*4,1.2)/3


5710
The original music is by Arseniy Shj_v,
and It can be heard from ordinal markup the incremental game
5766
1735723757438.jpg
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return (t)=>(
GlobalDetune=gd=0,//detune in ¢
ü=142,
Clam=a=>min(max(a,0),1),
Clamp=A=>min(max(A,-1),1),
c="charCodeAt",
Я=(A,os=0)=>(t+os*(60/A))/(60/A)%1,
Dec=(F,C=1,os=0)=>(1-Я(F,os))**C,
Cyc=(P,A,os=0)=>((t+os)/(60/P))%A|0,
Tu=a=>440*(2**(((a+gd/100)-9)/12)),//get Hz from note order
RandomPool=R=new Array(16).fill(0).map(a=>2*random()-1),
F=a=>sin(2*PI*t*a),//freq to sine
Sw=a=>F(Tu(a)),//Sine
 St=a=>t%(1/(b=Tu(a)))*b*2-1,
 Sq=(a,Du=1/2)=>(((St(a)+1)/2)<Du)*2-1,
 MagNum=((2951594784).toString(2)),
Th=a=>{throw a},
 IP=(N,Min,Max)=>N*(Max-Min)+Min,
 LFO=(F,Min,Max,W)=>
[IP((sin(2*PI*F*t)+1)/2,Min,Max),IP(t%(1/F)*F,Min,Max),IP(((asin(sin(2*PI*t*F))/PI*2)+1)/2,Min,Max),IP((sign(sin(2*PI*F*t))+1)/2,Min,Max)][W],
XOR=(T,A=1,B=2)=>((t*A*Tu(T)*256)^(t*B*Tu(T)*256))%256/256*2-1,
Bass=a=>parseInt((MagNum[(t*16*Tu(a))&31]))*2-1,
Tr=a=>asin(Sw(a))/PI*2,
p=(a,b)=>a!=b?a:-1/0,
FM=(B,M,C)=>F(Tu(B)+M*F(Tu(B+12*C))/t),
 Proc=(Str,Ind)=>p(Str[c](Ind)-64,-32),
 PT=(A,B)=>A.map(B).reduce((a,b)=>a+b)/A.length,
 Counter=SC={Beat:(t/(60/ü)),BiB:3&(t/(60/ü))},
 SC.M=SC.Beat>>2,
 SC.sQ=((t/(60/ü))*4)|0,
SC.sQC=SC.sQ&3,
 Fifth=a=>[0,7,12].map(a),
O=(a,b)=>b>1?sin(Tu(a)*2*PI*t+O(a,b-1)):sin(Tu(a)+sin(Tu(a))),
kick=(a,H=1)=>(u=t%(60/a),Clamp(.9997**(48000*u)*sin((u*48000)**.5)*H)),
r=(x,y=12288,z=0.5)=>(t?0:a=Array(y).fill(0),b=x%256+a.shift(),a.push(b*z),b),
DP= "K K S  S SKKS SSK K S  S SKKS SSK K S  S SK   S  SKKS  S SK   S",
DP2="R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R R ",
//DP2="H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H ",
DM=a=>(
a=="H"?R[2]*Dec(ü*4,3):
a=="K"?kick(ü*4,2):
a=="S"?snare(ü*4):
a=="R"?Ride(ü*4):0),
Debug=(a,b)=>(t*38775.4648)%1024?a:Th(b),
/*
Get "Raddy"!
C D EF G A B
()*+,-./0123    __
456789:;<=>?     _
@ABCDEFGHIJK    
LMNOPQRSTUVW    ^
XYZ[\]^_`abc    ^^
*/
ParseNote=a=>ParseInt(a&255,16)-128,


Ride=a=>Sw(43)*Dec(a,2)/2,
snare=a=>Clamp(kick(a,8)/2+R[1]*Dec(a,4)/2),
SRise=SC.Beat>=32?(SC.Beat<36?snare(ü/4):0):Clam(SC.Beat/8-3)*snare(ü*4),
Mel1="4;@;G;@;4;@;G4;@8?D?K?D?8?D?K8?D1=D=L=D=1=D=L1=D-9@9E9@9-9@9E-9@",
Bass1=" 4 4 4 4 8 8 8 8 1 1 1 1 - - - -",
 [C1,C2,C3]=["44 44 44  44 44 88 88 88  88 88 11 11 11  11 11 -- -- --  -- -- ",";; ;; ;;  ;; ;; 33 33 33  33 33 88 88 88  88 88 44 44 44  44 44 ","@@ @@ @@  @@ @@ DD DD DD  DD DD == == ==  == == EE EE EE  EE EE "],
 Arp="=@DIKID@=@DIKID@=@DIKID@=@DIKID@8?DFGFD?8?DFGFD?8?DFGFD?8?DFGFD?;BGIKIGB;BGIKIGB;BGIKIGB;BGIKIGB6=BDEDB=6=BDEDB=6=BDEDB=6=BDEDB=",
 Bassline=(XOR(Proc(C1,Cyc(ü*4,64)))/3+XOR(Proc(C2,Cyc(ü*4,64)))/3+XOR(Proc(C3,Cyc(ü*4,64)))/3),
r(SRise+Dec(ü*4,1)*FM(Proc(Mel1,Cyc(ü*4,64)),LFO(0.3,0,0.8,2),1)/2,12288,0.4)+
(DM(DP[Cyc(ü*4,64)])/2+DM(DP2[Cyc(ü*4,64)])/2)/2
)
6222
1746014551903.jpg
(1.71MB, 1050x1050)
[code]
tt=t*1.2,T1=[8,0,-7,5,0,-7,8,0,-7,5,0,-7,8,0,5,-7,10,0,-7,5,0,-11,10,1,-7,7,3,-2,10,3,-2,7,12,0,-7,8,0,-7,12,0,-7,8,0,-7,12,0,8,-7,12,0,-7,8,0,-7,12,0,10,1,3,7,-2,3,5,7,8,-4,-11,5,-4,-11,8,-4,-7,5,-4,-11,10,-4,5,-7,7,-2,-9,3,-2,-9,7,-2,-9,3,-9,-2,8,7,5,10,12,0,-7,8,0,-7,12,0,-7,8,0,-7,12,0,8,-7,12,0,-7,8,0,-7,12,0,10,1,3,7,-2,3,5,7,][(tt)>>12&127],

T2=[0,-2,0,3,5,7,10,12,-5,-2,0,3,5,7,10,12,-7,-2,-4,0,3,5,10,5,0,-2,-4,0,3,5,10,5,-9,-7,-5,-2,-4,0,3,8,-5,-7,-5,-2,-4,0,3,8,-5,-2,7,5,-5,-2,7,3,-5,-2,5,2,0,3,2,-2][(tt)>>13&63],



f=int(32000/440/(2**((T1-9)/12))),
alpha=0.97,
Beta=0.5,

((t*1.2)&4095)?0:A=Array.from({length:f},()=>(Math.random())-.5),
A[t%f]=(A[t%f]Beta+A[(t+1)%f](1-Beta))*alpha,
r=(x,y=12288,z=0.5)=>(t?0:a=Array(y).fill(0),b=x+a.shift(),a.push(b*z),b),
Index=(a,b)=>b%1==0?a[b]:a[floor(b)](b%1)+a[ceil(b)](1-(b%1)),
Post too long. Click to view.

4537 Reply
7bceb2b267ecb60619fd7b0def9089388e743b6250661ebc32
(35.66KB, 640x640)
h
32 posts omitted. Click Reply to view.
4824
5000
5123
>>5000
that 5000
5376
5377
>>5376
whoops i forgot to put my name

5350 Reply
11.PNG
(284B, 34x36)
hi.


i made this. the code that i made has the arpeggio, lead and the chord. if you know the code that i made.
here's the link

this is my first post. greets!
3 posts omitted. Click Reply to view.
5365
holy shit it's the trash impossible man real
5369
>>5365
LETS GOOOOO

welcome ok_district (or gaham)
5371
>>5369
I am glebguything, not ok disstrict
5373
>>5371
ah... i get it
5374
>>5373
forgot to change the name again

5340 Reply
17374541857762206863409844218035.jpg
(420.99KB, 1600x1200)
Self evolving stuff
https://dollchan.net/bytebeat/#4AAAAekYrsS3R0iixsyvRrAGSIJaZZhxQyMRIDcg2NNDUhsgDWQA

Yes,i finally made the fartking evolving stuff

The way it evolves is through self referencing the t and use logic stuff to decide what to evolve, it's very simple but i lovin' it
9 posts omitted. Click Reply to view.
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IMG_20250329_070604.jpg
(1.03MB, 2448x3264)

171 Reply
CEF93255-C7A7-4ABF-8515-9FF7F4B1DA68.jpeg
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5B548BBE-D310-4A42-9511-F351E3506E30.jpeg
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Hi everyone! I wanted to share my first actual bytebeat with you guys!
br>I'm somewhat new to the world of bytebeat, and I've been trying to learn how to make songs. However, after experimenting a lot, I've finally made one!

I recently figured out how to use arrays for sequencing, so I figured I could start making a song. What I ended up with was a Sierpinski melody + kicks from another bytebeat, and I think it turned out really well! The song is about 32.76 seconds long.

Here it is!
s=t>>17&1,t>>"45"[s]&t*"2256"[t>>13&3]|[1e4,[5e3,5e4][t>>13&1]][s]/(t%[4096,8192][s])

(dollchan / sarpnt)

And here's a badly annotated formatted version:
(dollchan / sarpnt)

I'm hoping I can sometime move away from classic bytebeat and into HQ songs like the ones under the Big JS and Floatbeat tabs. I always have you guys to help! ;)

Anyways, what do you guys think of my first song?
21 posts omitted. Click Reply to view.
943
You aren't doing anything wrong with the reverb effect. It's just that the "melody" that you've put in doesn't change enough, as in there's no notable pitch nor volume changes within the code.

Here's an example where the delay is more clear.
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IMG_1212.jpeg
(146.53KB, 1000x667)
t?0:v=Array(r=48e3).fill(0),f=floor,s=f(t/12e3),m=sin(t/((25+f(t/192e3)%4)-s%16))+v.shift(),b=sin((s%4?1e2:1e4)/(t%12e3)),n=!(f(t/6e3)%2)*(random()*((t/48e3%1)-1))/2,v.push(m/3),(m+b+(f(t/r)%2)*n)/3

Floatbeat | 48000hz
Chasyxx | Dollchan
You are traveling through space in your ship. There are plenty of dangers out there. Thankfully, all you can see ahead of you is the vast emptiness of space. Maybe no one has explored it yet. You think, this is why they call it the final frontier.

I decided I wanted to join in with the space lore stuff. Wish more people could do it too...
Also I just learned how to do reverb as well as no array arrays. My reverb isn't really that good but I still think it fits the space theme. I'm legitimately proud of this though, especially for keeping it under 200c. ;)
1027
a.png
(163B, 1x1)
sin(t/([25,25,22,23][0|t/48e3%4]-(0|t/12e3%2)))*(t/6e3%1-1)-sin(t/1e5)/1.5-1

Chasyxx only because I'm tired

interesting huh
1036
1x1.png
(95B, 1x1)
#include<stdio.h>
#include<stdlib.h>
#include<math.h>

#define r 48000

//Set output length (in seconds) here!
#define time_seconds 30

int main(){
  double t;
  double out;
  double a[r]={0};

  FILE *f = fopen("bb.raw","wb");

  while(t<(r*time_seconds)){
    out=sin(t/(25-floor(fmod(t/12000,16))))/3+a[(int)fmod(t,r)];
    a[(int)fmod(t,r)]=out/1.4;
    fwrite(&out,sizeof(double),1,f);
    t++;
  }
  fclose(f);
  return 0;
}
5248
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(41.95KB, 512x512)

5008 Reply
snapChad.webp
(89.93KB, 1439x1532)
Motherlode V2 (please use this version!):

Post too long. Click to view.
5009
H4XX3D Up For Barbecue (bytebattle season 2 entry):

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5070
Dennis Skrillchie (remix of George on Blogspot, C compatible):

(t>>9&6?0:9001/(t%4096)-t/9&8?-1:0)^t>>4&t*(3&t/(1+(t>>14)%8)^t>>(t>>9&8?19:20)*(t>>11))
5071

4830 Reply
download.png
(52.59KB, 360x360)
5*t&t>>4|t*(5|t>>13&3)>>(~t>>11&1)&128|t*(t>>11&t>>13)*(~t>>9&3)&127
4831
7122.png
(332.79KB, 750x650)
10*(t>>6|t|t>>(t>>16))+(7&t>>11)*5*t&t>>4|t*(5|t>>13&3)>>(~t>>11&1)&128|t*(t>>11&t>>13)*(~t>>9&3)&127
4832
download (2).png
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5*t&t>>4|t*(4|t>>13&3)>>(~t>>11&1)&128|t*(t>>11&t>>13)*(~t>>9&3)&127
4833
Screenshot 2024-10-28 11.56.50 AM.png
(36.57KB, 438x331)
t%25-(t>>2|15*t|t%227)-t>>3|(t>>5&1333*(t<<5)|(t>>3)%1)/(t%18|t%1280)

what is three and cant pour tea
4834
mickey_mouse_running_vector_by_naufalisback_dgkmunm-fullview.png
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~t>>3&(t>>11&1?5:4-(t>>12&1))*t&(t>>7)+t*(4|t>>13&3)>>(~t>>11&1)&128|t*(t>>11&t>>13)*(~t>>9&3)&127>>(t>>(t>>12&15))>>t
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what has fangs and pours milk for its children, it has many spots and drinks the juice of bodies, the red.
we take its milk to drink, and pour in our delicious lucky charms, what am i?

2971 Reply
KV39.png
(3.41KB, 514x257)
Kevvviiinnn Stage 39 Remix
(([1,1,2,3/2,2,9/4, 9/4, 19/8, 19/8, 9/4, 9/4, 19/8, 19/8, 8/3, 8/3, 8/3, 1,1,2,3/2,2,9/4, 9/4, 19/8, 19/8, 9/4, 9/4, 19/8, 19/8, 8/3, 8/3, 8/3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 9/4, 19/8, 19/8, 9/4, 9/4, 19/8, 19/8, 9/4, 0, 9/4, 9/4, 19/8, 8/3, 19/8, 9/4, 2, 0][(t>>13)%64]*t>>2&127)+(t>>7)&128)+([2,1,2,19/8,2,1,2,3,2,1,2,19/8,3,2,2,3, 2,1,2,19/8,3,2,2,3,3,2,2,19/8,2,2,2,3,2,19/6,3,19/8,2,2,19/8,3,2,2,19/6,3,19/6,2,2,3,2,3,19/6,19/8,9/4,2,3,9/4,9/4,4/3,2,19/8,9/4,3,4/3,2][(t>>13)%64]*t>>2&255)/2^(128*sin(8191/(t%16384))^32*sin(4095/(t%8192)))
109 posts omitted. Click Reply to view.
4508
cat-litterbox.gif
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>>4508
also, here's a minified version.
no way i got "temu" as a captcha??!1/1!<
4775
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It's a while I touched Bytebeat, due to a lot of stuff going on, especially the LTAR race to episode 50 (Which has a lot to do about elevators, sorry). But anyways, Here's a prototype of my upcoming remix, based of a Sonic Frontiers Song, I listen to:

Initiate

BTW, I have to finish Relic Maze 2 before going to the more complex parts. I'll be uploading the video to the Semasis YouTube Channel

4731 Reply
hush - [bfdi music visualizer], YouTube.com
My Remix of 'Hush'

Cover of ['Hush' by YOYLECAKE Michael]
(https://www.youtube.com/watch?v=XCeNSQJserE)
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 t%(t&t>>1) 

something like GDPlayer_1035 (44 kHz)

 (t&t>>12)*(t>>5&12)*t>>12 
Modem melody renmix 1 (32 kHz)

 0x7E8^(t&t>>12)*t>>12 
Modem melody remix 2 (32 kHz)

 (t>>8)+t&t 
something like "fractal trees"
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movement>>law
t-(t>>6)<<(t>>12)/t>>(t>>1+t<<t>>2)<<2

8 khz,1x

C-5
t*t>>(t>>12&t>>3)^(t>>1%t%t>>5)

16 khz

c-drawing?
t/t<<(t>>8^t^t>>2)

16 khz, 1x ,combined

some+think
t^(t>>11)+t<<(t>>9&t>>10)&t<<2 

16 khz
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harmony remix
t/=4,a=random()*(3E4/(t&4095)),b=3E4/(t&4095),r=(3*t&t>>10)&127,
[b,a,b][(t>>12)&1]+r

32 khz,loop? yes (restart ever 16 sec)
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what is wave?
 e=t/512,sin(e*(t&t>>12))%cos(e*(t&t>>12))
8 of 11 kHz

41B and sine dubstep
e=t/512,sin(e*(t&t>>12))*cos(e/(t&t>>12))
32 kHz

TAN??
e=t/512,sin(e*(t&t>>12))/cos(e*(t&t>>12))
8 kHz

tuee
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I repeated 'Noise'
T=sin(24*cbrt(t%4096)),O=sin(24*cbrt(t%2048)),N=sin(24*cbrt(t%1024)),[T,T,O,N][t>>13&3]


yonig
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I tried to do fm sound

x=t/64,(sin(sin(sin(x*2**(parseInt(('ABOBAI')[(t>>12)%6],36)/12)))+cos(x))*(-t>>6&127))+128


швще

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Made this dubstep version of lazy jones

Thanks to leejh20 for the drums

Dubstep lazy jones
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Sorry, im actually from sweden, the VPN changed the location
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HEYY U GOT FROM COOL PEOPLE SERVER!!
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>>1839
> Sorry, im actually from sweden, the VPN changed the location
no problem try not used vpn again
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Thanks to leejh20 and kouzerumatsukite for helping me.

Add a bit of this and that, get some harmonies and some good drums and you're done!

Dubstep Lazy Jones
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>>244>>246>>255
Nice, added to library. Ok, time to check out some old threads and songs I haven't checked out yet. Sorry for the delay if I add your song in a year or two, heh.
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