Hello my friend! Sorry for not answering, I don't have enough time for everything. Apparently you are still learning, but you are one of the best programmers in the bytebeat community. I noticed that you are more interested in algorithms and the code itself than in its sound. I'll be honest, due to the huge amount of community-generated content, I have very little time to delve into the algorithms of each song, and I often navigate by sound. But you have a lot of interesting ideas and cool works, and you have made a good contribution to the community. While sometimes I'm not very happy with reddit underschoolers (that's another story).
>>777>>788
> Complex IIOR
Beautiful remix! Also, the sound is very dirty at the beginning for some reason. UPD: understand, this was done on purpose. Also, nice description!
>>821
Once again, I would like to thank you for your diagram implementation. This has served the benefit of the bytebeat community.
>>862
> ibniz-based interpreter
You posted your ibniz implementation earlier, but every time not a single expression worked for me there. It looks like it needs to be improved.
>>884
> Square strato
This is one of my favorite songs from lhphr. Looks like you removed the filter.
>>918
> vQ: Rise from the darkness
Very strange song, and it sounds a bit out of tune, but I even like it. It is not clear only why there is a sin component at the beginning, which makes the signal wavy and causes it to go beyond the floatbeat limits.
>>968
Thank you for your warning and for posting compatible versions.
>>967
> Drum Pattern
> drum(t%(2048/[1,1,1,1,1,1,2,2][t>>11&7]))?255:0
drum(t%(2048/[1,1,1,1,1,1,2,2][t>>11&7]))&&255
is shorter.
>>996
> Expanded switch statement version
The switch is redundant, I think. It is better to use ternary operations.
>>1008
Good bugreport! Thank you for the fix, applied to my player.
>>1000>>1003>>1017>>1018
> Government Funding cover
Nice cover turned out! Squarewaves with reverb is my favorite instrument. You even made it sound slightly out of tune like the original.
By the way, I did not know about the Backrooms, this is interesting. In our post-soviet countries, another urban legend and meme is widespread, called Samosbor. This world is the giant residential building of infinite size where millions of people live. Strange things happen periodically here on the landings and people disappear.
>>1037
> THE BOX
Thrashy stereo drums remix, heh.
>>1285
I fixed all my links to .com in dollchan player.
>>1315>>1316>>1317>>1318>>1323>>1328
> gTRACKER-NoSqSqTi: Bad apple port
Your own tracker format, great! You've done a lot of work developing this. And it's great you came up with a log using errors, heh. An interesting decision, my friend! The information is very clear now. Used this
>>1546 version in library. Fun fact, the Sarpnt player does not recognize line breaks in the error message. And greggman doesn't play that song at all.
>>1333
> gTRACKER-NoSqSqTi+V
Calming melody. I like watching you develop your tracker with new features.
>>1369
> "somebody please remix this" gTracker
So, you joined the group of authors who remixed that song from Decent-Manager, nice.
>>1602
> mandelbrot fractal engine
I see you also like to program all sorts of interesting things. Once upon a time I was fond of fractals too, it was the case.
> Complex number idea
So, the right channel represents real numbers, and the left channel represents imaginary ones. Interesting way to reproduce stereo.
>>1604
> "No limit" both versions complex mix
And what is the sound difference from
regular stereo version, heh. It looks like this is just a demonstration of the capabilities of your algorithm.
>>1633
> abandoned pit
Nice square cover! [
https://youtu.be/Qa5ZjayT5CA](Abandoned Pit - Castlevania: Symphony of the Night Music Extended)
>>1634
Completely agree with you.
.shift()
+
.push()
is an evil code which wastes computing resources.
>>1646
> trip to otherworld stereo mix
An interesting example of how you can turn a whole mono song into stereo by adding delays between channels. This can be done with any sound, also. In slow tempo and with stereo it is perceived differently, nice!
>>1653
> another
Sounds cool at first, but then it looks like the drums started to get lost due to the stereo effect, with a delay between left and right. And the kick is almost inaudible.
>>1650
FM tech from "FM bass such as sega genesis" by Zackx.
>>1651
> messing with decent-manager-6169's eerie
Sounds like from nightmare delirium, heh. But why are you using
.shift()
and
.push()
? :D
>>1655>>1656
> primes stuff
Random prime numbers generator, cool.
>>1659
> sid function
It's interesting to view the pulses movement at the maximum zoom.
>>1695
> Rhythm Hell
Wow, cool 8 bit sounds! It's like someone's playing an early NES/Famicom game! Very funny cover.
>>1720
Fixed, thank you.
>>1728>>1730
My ears are bleeding from the noise, heh. But nice tech!