>>164
> more bytebeat codes
I'll have to take a look at your list. If I get there. So many songs to listen to on reddit, and here. Literally hundreds.
>>253
I've always played famicom/nes, and never played sega, so Sonic passed me by. But the loop is nice!
There is no need to use extra parentheses like
(u)&255
,
(i)&255
,
(t*12)*
,
-(q>>5)
. Use
u&255
,
i&255
,
t*12*
,
-q>>5
I think you were just learning Javascript then, and your later formulas will be more elegant.
>>263
It has become very popular to take old songs and add primitive drums to them. An easy way to get into the library. Well, ok.
By the way, you don't have to write
Math.sqrt()
or
Math.random()
. Just
sqrt()
and
random()
is good.
>>373
Oh, you've mastered frequency modulation, nice.
Also you can declare
b=a*PI/128,
to shorten repetitive code. Here
minimized version.
>>375
What song is this remix? Something familiar.
The last comma in
sin(t>>2),]
array is extra. Also, you can shorten the code again,
a=sin(t>>2)
. Here
minimized version.
>>376
Heh,the first ever time I see someone use
expm1()
function.
>>382
Oh, a full song, nice. But it's full of unoptimized code, you need to work on it.
>>404
Wow, nice funky tune, good for some detective story, hehe. The best of your works!
Also,
96000
and
1000
can be shortened:
96E3
and
1E3
.