Bytebeat

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  • 647 unique users on the board.

163
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name: cool waveform second sawtooth wave
p=3*(t-(t>>10&4|t>>13&3|t>>17&6|t>>14&4)*t/((t>>16&7)+4))/1.56,d=3*(t-(t>>10&4|t>>13&3|t>>a17&6|t>>14&4)*t/((t>>16&7)+4))*1.91,(p&255)/3+(d&255)/2.5

name: siren
t*=20,[1,1,1,2,3.5,4.1,2.51,1.9][t>>11&7]*t/128*(-t>>16&15)%+(t>>10)

all bytebeat codes are from bytebeat.hcdphobe.repl.co
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t/=6,a=t*1.5/1*(3+(1^t>>10&5))*(5+(3&t>>14))>>(t>>8&3),Math.sin(Math.sin(a*PI/128)+a*PI/128)*Math.tan(Math.sin(a*PI/128)*Math.cos(a*PI/192))*Math.abs(2-Math.abs(Math.cos(a*PI/256)))/3

here
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x=((t/2*[1,sin(t>>2),1.22,sin(t>>2),1.12,sin(t>>2),1.5,sin(t>>2),][t>>13&7]|t>>5)&255)/2,c=((random()*t)&128|t>>3)&128?0:44,r=(230000/(t&8191))&64,x+c+r*1.15

here
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S=sin,C=cos,T=tan,A=abs,W=exp,C=expm1,c=4.125*t/2*(t/2>>12&3^t/2>>14&3|-t/2>>14&3&t/2>>14&15)-(t/2*(t/2>>12&3&t/2>>12&3))*((t>>12&4)+4)/((t>>12&6)+4),X=c*([1,2,4,8][t>>18&3])/128,R=t/3*0.5*PI/128,S(X)*C(.3+S(X/1.001))*W(S(X/2)/2)*T(S(X*1.0001)/2)/5+S(1000/(t%16384+256)**.4)/7+S(R)*T(S(R*3))*W(S(R*8.0001))/24

here
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also btw this is the first time using correct notes tones.
here, big-js ver
404
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i created because on my country (Philippines) it's 2023-2-14
original
formatted
minified
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>>164
> more bytebeat codes
I'll have to take a look at your list. If I get there. So many songs to listen to on reddit, and here. Literally hundreds.
>>253
I've always played famicom/nes, and never played sega, so Sonic passed me by. But the loop is nice!
There is no need to use extra parentheses like (u)&255, (i)&255, (t*12)*, -(q>>5). Use u&255, i&255, t*12*, -q>>5
I think you were just learning Javascript then, and your later formulas will be more elegant.
>>263
It has become very popular to take old songs and add primitive drums to them. An easy way to get into the library. Well, ok.
By the way, you don't have to write Math.sqrt() or Math.random(). Just sqrt() and random() is good.
>>373
Oh, you've mastered frequency modulation, nice.
Also you can declare b=a*PI/128, to shorten repetitive code. Here minimized version.
>>375
What song is this remix? Something familiar.
The last comma in sin(t>>2),] array is extra. Also, you can shorten the code again, a=sin(t>>2). Here minimized version.
>>376
Heh,the first ever time I see someone use expm1() function.
>>382
Oh, a full song, nice. But it's full of unoptimized code, you need to work on it.
>>404
Wow, nice funky tune, good for some detective story, hehe. The best of your works!
Also, 96000 and 1000 can be shortened: 96E3 and 1E3.
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this.gc??=0,gc+=1.2,w=c=>(gc*((gc>>12&3|gc>>13&3&gc>>14&3|-gc>>15&3)/((gc>>12&3)+3)/c)&127)+32&128,w(2)/2+w(1)/2+w(.5)/2

120c here
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5 BYTEBEAT SONGS:

1:
Name: FM Ctrl+V
Date: 2/27/2023
Stereo?: No
Link

2:
Name: the 42 melody but what is going on
Date: 2/27/2023
Stereo?: No
Link
w/bass

3:
Name: the feburary-28th
Date: 2/28/2023
Stereo?: No
Link

4:
Name: cat-girl.hc
Date: 2/28/2023
Stereo?: No
Link

5:
Name: combination (tejeez + minimal sierpinski harmony)
Date: 2/28/2023
Stereo?: No
Link
510
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link

5 bytebeat songs click here: >>486
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1:
Name: Fractalized Past Remixed #4
Date: 3/1/2023
Stereo?: No
Link

2:
Name: DJ Adding sinewaves
Date: 3/3/2023
Stereo?: No
Link

3:
Name: small pwm song
Date: 3/3/2023
Stereo?: No
Link

4:
Name: x,u,c
Date: 3/3/2023
Stereo?: No
Note: this is a hardcoded remix of Song for sega CD \(≧▽≦)/. the function, f=(x,u,c)=>, is named as x,u,c
Link

5:
Name: 47c
Date: 3/3/2023
Stereo?: No
Link

6:
Name: Wireless Emergency Alerts/Cell Broadcast
Date: 3/4/2023
Stereo?: No
Link

7:
Name: my own hard-coded music
Date: 3/4/2023
Stereo?: No
Link

8:
Name: 121 sa musika
Date: 3/4/2023
Stereo?: No
Link

9:
Name: 42 melody but pwm
Date: 3/4/2023
Stereo?: No
Link

10:
Name: C24 harmony
Date: 3/4/2023
Stereo?: No
Link
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DO NOT use "121 sa musika" because I duplicated my links
528
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>>471
Oh, that kick was unexpected!
Also (e>>2)*(e>>2)*(e>>2) is (e>>2)**3
And +(q>524287?q=0:0) can be replaced with q%=524287 (placed after q+=1,), if you want to loop the song.
And instead of e+=1 is better to use increment e++.
And W(2)/2.5/2 is W(2)/5
:D
>>479
Fun kicks!
Also 500000 can be replaced with 5E5
>>486
FM Ctrl+V - getDolphinedLol always has funny songs!
>>510
Nice, you used a function to get different harmonics of a melody.
Again, 100000 can be replaced with 1E5
And e(1)/4+e(.5)/4+e(2)/4 can be shortened to (e(1)+e(.5)+e(2))/4
And why you use 32400 sample rate but not standard 32000? The difference is not felt at all.
>>518
DJ Adding sinewaves - I see, you got sin+cbrt kick idea from Rio zack, it sounds nicely. Also why 8100 samplerate and not 8000?
my own hard-coded music - Cool dark tune!
42 melody but pwm - (t/2*(42&t>>10)&127)+(32)&128 - the parentheses around (32) are extra. Also, minimal 42 square melody is t*(42&t>>10)&128
542
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546
>>542 woah
548
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>>546
Decent-Manager-6169, please see >>528
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>>548
do I have to remix?
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>>564
yes..eh.
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"You got fully distracted by henry stickmin!"

the code uses q as shortcuts.

1099c link
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3 BYTEBEAT SONGS:

1:
Name: wiretapped song #6, with breakbeat
Date: 3/16/2023
Stereo?: Yes
link

2:
Name: harmonic aturned777
Date: 3/18/2023
Stereo?: No
link

3:
Name: Bost-Ode (for my upcoming pc game, AIR FORCE DERECHO v1.1)
Date: 3/18/2023
Stereo?: No
link
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>>689
OMG MRBEAST!!!!!!!!!!!
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>>691
>>689
Need fix here
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"This is the beginning of a revolutionary beats"

the song with constructors, 4 channels, and function

Play in bytebeat player
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>>1191
also minified here
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i think i found the original
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link

Message edited: 06.01.24 Sat 03:58:24
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(t%131072>98304?(1+(t>>11&3))*2:t%262144>32768&&t>>11&1?-t&32768?4:3:2)*t/4%(t&8192?48:t&16384?57:51)*(t%262144<32768?-t>>11&1:1)*4
- sawtooth

(t%131072>98304?(1+(t>>11&3))*2:t%262144>32768&&t>>11&1?-t&32768?4:3:2)*t/4%(t&8192?48:t&16384?57:51)*(t%262144<32768?-t>>11&1:1)*4&128
- pwm
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Changelog / Common thread / SthephanShi / kOLbOSa_exe / lhphr / PortablePorcelain / HypernovaHeathen / BaenHoHoHo / hcdphobe / OnixIsThePewterGod / Zackx / GetDolphinedLol / psubscirbe / Kouzerumatsu / MT2023 / Decent-Manager-6169 / Chasyxx / Glebguything / absolute197 / WilliamP692 / MarioFan171
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