Bytebeat

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1. Don`t create new thread for each song every time, or you will be banned!
2. Create your own thread and post all your songs in it, or post in the Common Thread.
3. Post your requests and reports here.

[ Rules / Requests / Common thread / Changelog ]
absolute197 / aniruF / ANoUserXD / aturned777 / BaenHoHoHo / BrokenCircle / botbeat / Chasyxx / ChrisRM380 / Decent-Manager-6169 / emelchenko / eSlashMachine / Glebguything / Greaserpirate / hcdphobe / HypernovaHeathen / kOLbOSa_exe / Kouzerumatsu / LarkeyFactorial / lhphr / MarioFan171 / MT2023 / n3409 / OnixIsThePewterGod / PortablePorcelain / PrincessPriscillaPT / psubscirbe / rubi / SArpnt / SentleXR / Slinx92 / SthephanShi / Syranero / Thinguy / TKBMC1845 / trashimpossible3699 / Unname4798 / Zackx

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9458 Reply
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Wow this looks interesting
9460
Note that I won't post old songs here, and I will post new songs here and on r/bytebeat_2, all old songs are posted on r/bytebeat and not here.

6537 Reply
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I want to share my progress in front of the chaos happening here. I decided to post on dollchan due to the stupid moderation on Reddit. They're suspending my accounts over and over, but I didn't do anything. I just deleted my first account where I didn't do anything.

But here is some of the work I've made.

Reverb AI ahh tool (used trig from lhphr as an example)

Omega

Text visualizer (I modified May_I_Change_My_Name's code in that way to let it draw on the diagram mode, oh yeah, set visualizer to the "Diagram" mode and zoom out to the 1/32 scale, 1/64 on mobile)
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Yes. I wasn't responding here since May, because I almost didn't make any sort of bytebeat in this summer due to my boring life in a village and laziness that came progessively when I wasn't home.

But don't worry. I returned for the pure new sharings.
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A remix of Blast_Brothers - Sepulchre.
Taken from a Discord server, where my code was published.

Also I am preparing for doing something big...
9428
>>6537

> They're suspending my accounts over and over, but I didn't do anything

Going by the flag next to your name, it's likely due to Reddit being overly cautious about Russia - many users are getting randomly suspended (such as emelchenko, who has had 2 accounts in the past, and the current one is barely stable).

But it could also be because Reddit's moderation is awful anyway.
9447
>>9428
...I am not surprised at all.

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Hi everyone! I wanted to share my first actual bytebeat with you guys!
br>I'm somewhat new to the world of bytebeat, and I've been trying to learn how to make songs. However, after experimenting a lot, I've finally made one!

I recently figured out how to use arrays for sequencing, so I figured I could start making a song. What I ended up with was a Sierpinski melody + kicks from another bytebeat, and I think it turned out really well! The song is about 32.76 seconds long.

Here it is!
s=t>>17&1,t>>"45"[s]&t*"2256"[t>>13&3]|[1e4,[5e3,5e4][t>>13&1]][s]/(t%[4096,8192][s])

(dollchan / sarpnt)

And here's a badly annotated formatted version:
(dollchan / sarpnt)

I'm hoping I can sometime move away from classic bytebeat and into HQ songs like the ones under the Big JS and Floatbeat tabs. I always have you guys to help! ;)

Anyways, what do you guys think of my first song?
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t?0:v=Array(r=48e3).fill(0),f=floor,s=f(t/12e3),m=sin(t/((25+f(t/192e3)%4)-s%16))+v.shift(),b=sin((s%4?1e2:1e4)/(t%12e3)),n=!(f(t/6e3)%2)*(random()*((t/48e3%1)-1))/2,v.push(m/3),(m+b+(f(t/r)%2)*n)/3

Floatbeat | 48000hz
Chasyxx | Dollchan
You are traveling through space in your ship. There are plenty of dangers out there. Thankfully, all you can see ahead of you is the vast emptiness of space. Maybe no one has explored it yet. You think, this is why they call it the final frontier.

I decided I wanted to join in with the space lore stuff. Wish more people could do it too...
Also I just learned how to do reverb as well as no array arrays. My reverb isn't really that good but I still think it fits the space theme. I'm legitimately proud of this though, especially for keeping it under 200c. ;)
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sin(t/([25,25,22,23][0|t/48e3%4]-(0|t/12e3%2)))*(t/6e3%1-1)-sin(t/1e5)/1.5-1

Chasyxx only because I'm tired

interesting huh
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#include<stdio.h>
#include<stdlib.h>
#include<math.h>

#define r 48000

//Set output length (in seconds) here!
#define time_seconds 30

int main(){
  double t;
  double out;
  double a[r]={0};

  FILE *f = fopen("bb.raw","wb");

  while(t<(r*time_seconds)){
    out=sin(t/(25-floor(fmod(t/12000,16))))/3+a[(int)fmod(t,r)];
    a[(int)fmod(t,r)]=out/1.4;
    fwrite(&out,sizeof(double),1,f);
    t++;
  }
  fclose(f);
  return 0;
}
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4581 Reply
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take this one for example
(((t^t>>5|t^t>>6)&t>>4)>>8)*(t^t>>8)

11025hz bytebeat
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>>4840
"&&" operator isnt c-compatible
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XO-Tracker: Tsukite Moonhand The Bananafox Theme

this... is just some sort of tracker being ported in bytebeat js; and yes, it's not time independent.

Bout the music though, its literally the music theme of the character of mine, Tsukite :3

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>>423
just noticed that the song title on this one is still labeled as "Tsukite the Bananafox - Kouzerumatsukite"

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>>4491
thank
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Bell sounding like instrument lol

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so i was just interested can i turn midi into a bytecode, and the answer is yes but the final code is too big and idk how to optimize it
const fs = require('fs');
const { Midi } = require('@tonejs/midi');

const midiData = fs.readFileSync('song.mid');
const midi = new Midi(midiData);

const sampleRate = 44100;
let notesByteCode = [];

function midiToFrequency(n) {
    return 440 * Math.pow(2, (n - 69) / 12);
}

function getADSRCode(startT, endT) {
    const attack = 50;  
    const release = 50; 
    return `(t<${startT}+${attack}?((t-${startT})/${attack}):t>${endT}-${release}?(${endT}-t)/${release}:1)`;
}

function getByteCode(note) {
    const startT = Math.round(note.time * sampleRate);
    const endT = Math.round((note.time + note.duration) * sampleRate);
    const freq = midiToFrequency(note.midi);
    const velocity = note.velocity || 1; 

    const adsr = getADSRCode(startT, endT);

    return `(t>=${startT}&&t<${endT}?(${velocity}*${adsr}*Math.sin(2*Math.PI*${freq}*t/${sampleRate})*127 + 128):0)`;
}

midi.tracks.forEach(track => {
    track.notes.forEach(note => {
        notesByteCode.push(getByteCode(note));
    });
});

const result = `Math.max(${notesByteCode.join(',')})`;

fs.writeFileSync('result.txt', result);
im curios if someone can fix it for the result being more compact but it can run mario! Here's the link:
[
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141 Reply
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decided here would be the easiest place to post for now considering all the other stuff i have going on, going to answer some questions i probably have:

i deleted my reddit and youtube and other account because i'm trying to clean up all sorts of accounts for privacy reasons, i don't trust reddit with my account and i didn't enjoy posting there. i feel like i only had my point proven when everyone became unable to post. songs that i release should appear on my website when i get around to it so i don't feel like i've lost anything.

my website hasn't been updated in a long time because i've wanted to really do a proper cleanup for a long time so i can fix all the bugs and massively reduce the loading time (then post on things like 512 kb club, 256 kb club, etc)

the reason i've added funcbeat mode is for a few reasons:
- i wanted something that would be close to something like tinyrave, with a statement based syntax and sec t since it feels less like something ported from C and more fitting for javascript
- passing a function out and having the scope around it allows better performance since every variable outside of the returned function is only passed once
- because t is only passed into the last function, you can always easily take the last function and create a wrapper around it to warp time after the fact
- because of a few of the previous reasons and other practical differences it can be very useful to show off the music making aspects in a demonstration without having to explain things like sample rate and bytes and other programming concepts


anyways since the website isn't going to have a visible update for a long time i'll post this song here early:
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Screenshot 2023-12-18 at 05-10-23 Bytebeat compose
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>>141
It's been over a year since your post and I finally decided to make a Funcbeat mode in my player, heh.
Here some tutorials how to convert bytebeat to funcbeat:

"42 melody" ported to funcbeat (play):
return (t,s)=>(t*=s,t*(42&t>>10)&255)/128-1

In this case, if you choose other sample rates, the sound will change. To prevent the sound from changing, you can set 8000 sample rate in the code, as in the original 42 melody (play):
return t=>(t*=8E3,t*(42&t>>10)&255)/128-1

Note that the funcbeat has a floatbeat range, from -1 to 1. Actually, (x&255)/128-1 is a conversion from bytebeat to floatbeat in the code above.
"stimmer" ported to funcbeat (play)
return (t,s)=>(t*=s,t*(4|t>>13&3)>>(~t>>11&1)&128|t*(t>>11&t>>13)*(~t>>9&3)&127)/128-1

In this case, the formula contains &127, so it’s enough to do x/128-1.

Also, some variation of my Dark Forest, ported to funcbeat: Attack in the Forest

Message edited: 18.12.23 Mon 06:31:37
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t/=48E3,s=s=>2**(('023578'[s%7|0]||10)/12+(s/7|0)+7.5),o=(t,b)=>(O=[O=t>12&&sin(b*200)/4+(t*s('0035'[t/3&3])/4%1>t/3%1)/4*b||0,O],(T=>{for(i=0;i<9;i++)(N=t-3/8*i)<0||(n=N*s(N%3*4-(N/3&2)+7),O[i%2]+=N<132&&T(n+N%3/9*T(n/((N/3&3)+1)))*(1-N*4%1)/3*.6**i)})(t=>abs(t%1*4-2)-1),O),t>127?o(t+4):o(t>48?(a=t%1,x=t*2&7,(t/4|0)*3+(t>96?(t&3)+a-(x>3):[a,(t&3)+[a%(1/12),(a-1)**2,a,a-.5,a*3/2,a*2/3,a-1,a-1][x],[a*3/2,a,a*3/2,(a-1)**2,a,a-.5,a*2/3,a*2/4][x]][t/16-3|0])):t,t<24||(t*(t/8-13|0?2:1)%1)**.4)

https://dollchan.net/bytebeat#v3b64ZVJNb6MwEP0vSCQzYxN/JhAak1P3SKSqN8TBdLMSUhtWiw+RSv97h7a3PdieeX7z5sN+z16m39eszpIKvnp0cg5zaCwRwFZbty+rbTfn5aL7ZTEalbECZsU+inK3RzkFSHLA0MAldJeQGmM3m3m8wUBWM98LSDSzlnb7bZeU27ie0dw0bOeGTRqWRctLL+E5NO9/pn8wBv0wno4PoxAIbUiFUxWNeNLLArfQslybO/IFtCxnuRCUl27MbS9CezKOC3iGm2COOhJbCr6IDoVBRAJTtOTX1I52B2LhD4QUmjjMkHLDuhYLw5Io127K8wRJeKz5aHx1hhiYJe8hkd2UEpLyPAxy3GdzPJwhrYliAffGYd1F+Q10MQfDw0MJkcWJrIwyFru9jOQUO2SVY8Csq+/uvex+Ln4I/4d9BfDuV3rPozWHwvE7IdZJppP1PK1EXF9VGMbPtjaYrxo7j5nM5vj29/X6FBM/vq+01jJ7+/4Jv16nmIZrTNnHJw
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i've done a bit of work on the website again! one of the big things is a new url system, shorter than ever before, and it'll almost certainly shrink further when i figure out how to generate a deflate dictionary.

did you know the url anchor has 89 valid characters? it took quite a bit of digging to find that, but i use every single one of them.

not a lot of changes are visible on the actual website, in fact i've removed some buttons, but the code has improved significantly and codemirror has been updated.

and yes, the version in the repo works. i encourage you to use the code as much as you want. in fact, please do steal the url code, it's even in its own folder. if you can, please DON'T put the code on github. i don't like that github is scraping all the repos to make copilot. i reccomend you use some other git host instead like https://codeberg.org/codeberg. i'd like to hear about any projects you make.

i have some song drafts sitting around but i haven't finished any of them yet. i did get some nice noise generation though!

here's just a noise generator:
https://bytebeat.ficial.net/#6@yHrD(4NRg{X7xq]s7YP\3ju~\E_HD]Ka4yzmXo#1&DqqbZ_4R-Iz(Uj0/?(4E:SoL5OFNz/Yw/0CEryA|TSw?'4SBT$WR3ihu#M[O

and here's a drum beat, with a pretty good snare and hat:
https://bytebeat.ficial.net/#6lU&OQss1K|uQ.3eBeV?e3G)k.\)eN$F|Qo[_m3Z#LezrJ)gI|H^gU2#Pq.iR5RZTOAoS:O*QE(X1n1HGw=kybPg0as7Njf\7l(?P*^M8PznRqx-qJ((?xC^Eds4qA~Bg?~+]IBi2gDQ2f33+0ltQ&SA'|Pc-m0sS+'kQFjwCp91r/pM:+ypmUVa&K7*
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3102
apparently the bulletin board does not use bbcode. it uses half of it and also uses markdown elsewhere.

codeberg
noise generator
drum beat

i might need to revert the url changes, i didn't see beforehand that it breaks markdown.
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Motherlode V2 (please use this version!):

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H4XX3D Up For Barbecue (bytebattle season 2 entry):

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Dennis Skrillchie (remix of George on Blogspot, C compatible):

(t>>9&6?0:9001/(t%4096)-t/9&8?-1:0)^t>>4&t*(3&t/(1+(t>>14)%8)^t>>(t>>9&8?19:20)*(t>>11))
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h
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5000
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>>5000
that 5000
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>>5376
whoops i forgot to put my name

4595 Reply
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something
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>>4595
lmao wtf is that image
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>>6881
well just decided to link my MC skin here lmao
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Kevvviiinnn Stage 39 Remix
(([1,1,2,3/2,2,9/4, 9/4, 19/8, 19/8, 9/4, 9/4, 19/8, 19/8, 8/3, 8/3, 8/3, 1,1,2,3/2,2,9/4, 9/4, 19/8, 19/8, 9/4, 9/4, 19/8, 19/8, 8/3, 8/3, 8/3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 9/4, 19/8, 19/8, 9/4, 9/4, 19/8, 19/8, 9/4, 0, 9/4, 9/4, 19/8, 8/3, 19/8, 9/4, 2, 0][(t>>13)%64]*t>>2&127)+(t>>7)&128)+([2,1,2,19/8,2,1,2,3,2,1,2,19/8,3,2,2,3, 2,1,2,19/8,3,2,2,3,3,2,2,19/8,2,2,2,3,2,19/6,3,19/8,2,2,19/8,3,2,2,19/6,3,19/6,2,2,3,2,3,19/6,19/8,9/4,2,3,9/4,9/4,4/3,2,19/8,9/4,3,4/3,2][(t>>13)%64]*t>>2&255)/2^(128*sin(8191/(t%16384))^32*sin(4095/(t%8192)))
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Fixed since I can't edit or delete posts without password:

Initiate

OSIRIS

CASCADENCE

7457 Reply
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I recreate for bytebeat

There using current one. (Using floatbeat)
This one

And there old link.
also. i public for reddit. (July 28, 2024)
https://www.reddit.com/r/bytebeat/comments/1eei8ft/my_first_made_bytebeat/

If you wanna add my library. take my name this "JERN2K83"
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>>7457
Sounds pretty good.
The I-iv-VI-V chord progression seems fitting. :)
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>>8315
he always recreates his theme in almost every single thing he can lmfao
check his 2nd youtube channel, and check his multirenders (most preferably the old ones cuz he is starting to use actual songs) so you can see what im talking about
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>>8328
yea i've watched some of his videos lmao
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I didn't knew that our rick roll raging man is from columbia

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>>6240
it's slightly different from the original..

actual minified code
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>>925
why didn't you upgrade to linux? too lazy? :) :)
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>>8826
ack! thought this was just a one year necropost! sorry! just a reflex.
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8957 Reply
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with support for stereo
this link contains a example of 16 bit linear pcm for floatbeat, that is ready to be put in (use floatbeat and 48k)
https://drive.google.com/file/d/1i9Eo6niJeF8rYgUnYW70Hjxh-OKwEQWQ/view?usp=sharing
if you want to make bytebeat pcm too
https://drive.google.com/file/d/1Y1UBcIN1LIRb-EFYUnX0RbdzgQ9gpjuh/view?usp=sharing
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>>8957
I'm interested in trying it out, but after getting the Python code running and typing in my sample file, it doesn't work. So, where do we have to find MP3 files without having that "File not found:" error?
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>>9001
You should put the mp3 file in the same location as the python file and remame mp3 to "input", or type in the mp3's name when it asks you for it, in order for it to work (not sure if you asked for this explanation)
You also need to make sure you go to the real directory, since some software could run the python file in a seperate location, where your mp3 isnt there
It automatically converts the mp3 to pcm data that works in the composer, so you dont put in a ready to go pcm data, you just put in a mp3
I have also made a version 3, where it tries to use less data or "compress", you could tell me if you found a bug

https://drive.google.com/file/d/1LhmfqDGpWe9Ew15Cqsk2Ncv6VwFnwBsc/view?usp=sharing

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So, I need to fill in the content a little.
I'm alone here for the time being, like God in his newly created world...
I like to play with short formulas, especially with the family of formulas given in the op post.
Here's another formula, let's call it "Awesome level #2":
t*(t&16384?6:5)*(5-(3&t>>(t&4096?7:14)))>>(3&t>>9)|t>>3

https://dollchan.net/bytebeat/#v3b64K9HSKFEzNDO2MLE3szLV1NIw1dUwViuxswMKmxhYmtmbWxmaaGpqAgXAwpaaNUDSGAA=
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>>4177
this is actually cool keep it up!1!1
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"Suddenly you encounter space bandits while traveling. You fight them off and escape in your shuttle." 🏴‍☠️☠️💥🚀🪐

- Formatted version - 3065 bytes.

- Minified version - 1355 bytes.

48000Hz bytebeat. Continuation of the tech used in the Wanderer song. Tried to make the sound even more similar to NES. Two channels for the pulse waves, one channel for a NES-like stepped triangular bass, also noise drums and kick. From the features, I managed to get rid of the clicks inherent in the triangular wave.

Wanted to post this closer to Christmas, but I couldn't resist. Maybe it's worth writing songs more often than half a year. Happy upcoming holidays!

Message edited: 19.12.24 Thu 00:25:16
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"The snow is falling, the wind is starting to blow in your face. A storm is coming, and you are going to battle."

- Original / minified version - 958 bytes.
- Formatted version + filter - 3966 bytes.

Originally written for Winter Chip XX contest on batleofthebits.com in bytebeat1k category. The song is 3 minutes long. The melody is built by applying different effect patterns to the same set of notes, allowing for a short code with the song evolving over time. The technology is a continuation of my previous works simulating the 2A03 (NES) sound, as in
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"You are flying over an ocean surface, a huge gas giant planet with rings slowly rises above the horizon."

- Formatted version - 2820 bytes.

Originally written for Summer Chip XV contest on battleofthebits.com. Space ambient song, 4:47 duration, 48000Hz stereo floatbeat mode. Some ideas are taken from far echoes by lhphr, such as the periodically changing low-pass filter, pulsating bass, and accelerating kick. The music uses triangle and square oscillators, which smoothly change, overlapping each other. A stereo signal is used for the surround sound of the instruments. Also added a high-pass filter to center the waveform.

Message edited: 20.09.25 Sat 23:20:34

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Hash: SHA512

picture me, 6fc6-e94c-b668-c82c, looking through bytebeats, and stumble upon a guy called "orion_aboy".
they were just so perfect, innovative, and universally likeable.
if only they hadn't deleted their reddit account without any explanation, and vanish without a trace...
then i realized... that guy is me!!!
hey guys! it's me, orion_aboy, back from the grave!!
though, i hate that name now. i'd prefer if y'all'd call me 6fc6-e94c-b668-c82c (or don't call me at all)
how do i prove that i owned that reddit account? simple! you go to the dollchan bytebeat composer,
go to "all" category, find "orion_aboy", look for "sphere", click the reddit link,
click the "my website" link, click the link "jan-miffed", go to the "pgp" repository,
download either key, save this message as a file, download gnupg if you don't have it,
then run something akin to "gpg --assert-signer [key file] --verify [message file]" in your shell.
i'll try to post all my old bytebeats here, cryptographically signed.
Post too long. Click to view.
4 posts omitted. Click Reply to view.
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>>8834
you know what the definition of insanity is? to quote wiktionary, insanity is "The state of being insane; madness."
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this is part 2/2.

song chooser:
sr=44100,t||(oldt=0,realt=0,olddiff=0,song=0),songNames=["42 melody","sierpenski harmony","street surfer"],songCode=[(t)=>(t*(42&t>>10)),(t)=>(t&t>>8),(t)=>(t&4096?t/2*(t^t%255)|t>>5:t/8|(t&8192?4*t:t))],difference=t-oldt,oldt=t,difference,realt++,sign(difference)!=sign(olddiff)?(song+=sign(difference),realt=0):difference/olddiff==2?(song+=sign(difference),realt=0):0,olddiff=difference,song=min(songCode.length-1,max(0,song)),realt%1024?songCode[song](floor(realt*8000/sr)):(()=>{throw songNames.map((a,b)=>((b==song?"\n>\xa0":"\n\xa0\xa0")+a)).join("")})()

from original: "detect your samplerate [link to "unnamed, for song chooser (detect your samplerate)"], then put it into sr and the sample rate part (important! it will not work otherwise)

use the play buttons to select the song"
released january 1, 2024. bytebeat, 44100hz.
remix of (just includes) stephanshi's minification of a beat by skurk & raer, erroneously referred to as "street surfer". original skurk beat at https://www.pouet.net/topic.php?post=388479 , raer's modification at https://www.pouet.net/topic.php?post=388494 , and stephanshi's minification at https://dollchan.net/bytebeat

unnamed, for song chooser (detect your samplerate):
sr=100000,
t||(realt=0),realt++,(()=>{throw floor(sr*realt/t)})()

released january 1, 2024. bytebeat, 100000hz.
original.

uwa!!:
old version: sr=48000,tempo=280,
t?0:(R=new Array(RL=floor(sr*0.3)),RI=0,N1={N:0,D:0,L:0,wave:(p)=>(4*((p%1)-(p%0.5))-1),l:0.1,d:.4},N2={N:0,D:0,L:0,wave:(p)=>(4*((p%1)-(p%0.5))-1),l:.05,d:.5},D={N:0,D:0,L:0,wave:random,l:0,d:.1,p:1}),nl=(sr*60)/tempo,ni=floor(t/nl)%32,pt=floor(t/(nl*32)),n1=[22,,20,22,15,,13,15,10,,8,10,5,,,,8,,6,8,13,,,,8,,6,8,16,,,],n2=!(pt&1)?[-4,,-2,,0,,,,-4,,-2,,0,,,,-5,,-3,,-1,,,,-7,,-5,,-3]:[-4,,-2,,0,,,,-4,,-2,,0,,,,-3,,-1,,1,,,,-7,,-5,,-3],DA={l:.05,d:.1},DB={l:.2,d:.1},DC={l:.4,d:.04},d=[DA,,DC,DA,DB,,,DC,DA,,DC,DA,DB,,,,DA,,DC,DA,DB,,,DC,DA,,DC,DA,DB,,,,DA],U=(N,n)=>(floor(t%nl)==0?(N.p?(N.l=n[ni]?.l||N.l,N.d=n[ni]?.d||N.d):(N.N=2**(n[ni]/12)||N.N),N.D=typeof n[ni]=="undefined"?N.D:sr*N.d):(N.D--)),P=(N)=>(l=N.l**(sr/48000),N.L=(1-l)*N.L+l*N.wave(t*(440/sr)*N.N)*max(0.,N.D/sr/N.d)),U(N1,pt<4?n1:pt<6?[]:pt<8?n1:[]),U(N2,pt<8?n2:[]),U(D,pt<4?[]:pt<8?d:[]),RI=++RI%RL,R[RI]=0.3*(R[RI]||0)+P(N1)*.4+P(N2)*.2+P(D)*.9

new version: sr=48000,tempo=280,
t?0:(R=new Array(RL=floor(sr*0.3)),RI=0,N1={N:0,D:0,L:0,wave:(p)=>(4*((p%1)-(p%0.5))-1),l:0.1,d:.4},N2={N:0,D:0,L:0,wave:(p)=>(4*((p%1)-(p%0.5))-1),l:.05,d:.5},D={N:0,D:0,L:0,wave:(()=>(random()-0.5)),l:0,d:.1,p:1}),nl=(sr*60)/tempo,ni=floor(t/nl)%32,pt=floor(t/(nl*32)),n1=[22,,20,22,15,,13,15,10,,8,10,3,,,,8,,6,8,13,,,,8,,6,8,16,,,],n2=!(pt&1)?[-13,,-9,,-2,,,,-13,,-9,,-2,,,,-15,,-11,,-4,,,,-15,,-11,,-7]:[-13,,-9,,-2,,,,-13,,-9,,-2,,,,-10,,-6,,1,,,,-10,,-6,,-3],DA={l:.05,d:.1},DB={l:.2,d:.1},DC={l:.4,d:.04},d=[DA,,DC,DA,DB,,DC,DA,,,DC,DA,DB,,,,DA,,DC,DA,DB,,DC,DA,,,DC,DA,DB,,,,DA],U=(N,n)=>(floor(t%nl)==0?(N.p?(N.l=n[ni]?.l||N.l,N.d=n[ni]?.d||N.d):(N.N=2**(n[ni]/12)||N.N),N.D=typeof n[ni]=="undefined"?N.D:sr
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>>8836
actually i don't need to split it for the character limit on catbox.moe
https://files.catbox.moe/0r74ib.asc
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oh, btw, i am indeed posting as 6fc6-e94c-b668-c82c on dollchan.net. post #8828 is mine.
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8624 Reply
0:52, ssstik.io_@pouyasaffari_1754164708204.mp4
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Hello, first time posting on this board, frankly because I just found it exists, I was wondering if anyone could replicate this song I saw on TikTok, the owner said the song was on the personal page in their bio but when I tried it, it was definitely missing a lot of what was displayed on the video.

https://www.tiktok.com/@pouyasaffari/video/7412351207756270854?_r=1&_t=ZN-8yY1ctidvdO

if anyone can write everything from the code shown in the video or somehow recreate it, it would mean a lot to me
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>>8624
we can try to replicate the exact code
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>>8624
okay the problem is that there's reflection that's obscuring some parts of supersaw
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>>8224
a=t'123456898654321'[15&t>>12][1,1.2,1.8,2.7][3&t>>16]/2
,b=k=>((((a/k^a/k<<1^a/k>>1^a/k<<2^a/k>>2|t>>4)+(a/k|t>>4)&255)/128-1)sqrt(t/16384%1)+tanh(cbrt(sin(cbrt(t%16384)7)))2(1-t/16384%1)*2+(t/1024k[1,1.2,0.9,1.35][3&t>>16]%1-.5)(1-t/4096%1)*.73sqrt(t/16384%1))/2,[b(1.01),b(.99)].map(i=>i/4+b(1).75)
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https://git.kimapr.net/kimapr/libbytebeat

Bytebeat, but in a C library! the only input is the javascript code (as i want the songs to be self-contained files), so to set playback mode, frequency etc, a custom metadata format is added heavily inspired by that of web browser userscripts. Multithreaded playback is enabled by default but might break some songs, songs that use complex effects like filters or reverb but want to support multithreaded playback may use the p2f/p2s functions to defer those effects to the second stage which is single-threaded and predictable wrt side effects.
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uzbekistan??
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>>8444
yeahg i live there
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>>8445
ik
i was just surprised considering i've never seen someone from there before
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https://git.kimapr.net/kimapr/ffmpeg-bb

FFmpeg with libbytebeat support (--enable-libbytebeat configure flag)

Link your mpv against this and you can play bytebeats in your mpv

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Posting my bytebeat songs
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((t&255)*((t*((t>>10|t>>14)&15))&192)>>7)+((t&4095)<2048?(((1<<18)/(t&4095)+10000)&128):0)
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>>8256
ik you from youtube

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stone_500k.gif
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I have made a few Bytebeat songs posted to Reddit over the past month or two.

Here are some of my favorites.

creepy droning static thing

1fccccf1


plucky sierpinski

Crude Sinewave Dubstep Remix


Doom E1M1 theme recreation
Post too long. Click to view.
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>>3917
this actually has a very little difference
l+r comparison
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>>110
mine fails to even OPEN
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>>101
"PCM Synthesis" - I don't think this is bytebeat lmao

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HEY!!!!!
i decided to start learning bytebeat stuff a couple months ago and now i think its time i share some of my songs, whether it resembles music or not

cockroach rave under my bed
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I'm still new to bytebeat and have only been working with sin waves for the past really long time, I finally found out about >> and << and would like to ask for tips and if I'm doing well

Example #1
Example #2
Example #3
Cool Beat thing I came across

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hi.


i made this. the code that i made has the arpeggio, lead and the chord. if you know the code that i made.
here's the link

this is my first post. greets!
6 posts omitted. Click Reply to view.
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>>5371
ah... i get it
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>>5373
forgot to change the name again
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great now i'm on this thread.


>>7042
dude.... i don't even know you, even if i'm on this thread, i could have flashbacks for a day lol.
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i made a song that is big but nevertheless excited so,



here's the link, enjoy this thing with over uhhhh... whatever that means.
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Lovebyte Turbo @ Evoke 2022 (live capture with audience), YouTube.com
Hi, I made this as an entry for a 4-entry bytebeat "competition" (without voting) as part of the mentioned mini demo party "Lovebyte Turbo". It's been shown for 30 s to the crowd (check video), but you can run it for longer of course. The main requirement is to make the code not bigger than 256 bytes.
max(0,min(128,((b=(-t*1.0595**(("0010010030705503"[t>>13&15])-12+3*(t>>18&1))&255),c=(b**3)>>5,(sin(b*(.2+sin(t/6e6))*.2))*c+c)*(-t&8191)>>18)))-((sqrt(t&8183)<<6&64)*(((t>>15)&1)^(t>>13))-(t&15))*(t>2<<19)+((t&16383)*(-t>>3&511)/7e4)*random()*(t>1<<19)

Link to play
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>>220
Interesting event! I would love to attend such demoparty.
Your tune reminds me a doom soundtrack a bit, cool.
Also you should fix the amplitude of the drums to get rid of distortion.
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>>220
Also, here the 238 bytes version:

max(0,min(128,(b=-t*1.0595**('0010010030705503'[t>>13&15]-12+3*(t>>18&1))&255,c=b**3>>5,sin(b*(.2+sin(t/6E6))*.2)*c+c)*(-t&8191)>>18))-((sqrt(t&8183)<<6&64)*(t>>15&1^t>>13)-(t&15))*(1048576<t)+(t&16383)*(-t>>3&511)/7E4*random()*(524288<t)


Added to the library!
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Thanks for adding it. The drums actually got much more beefy by randomly distorting based on the hihat's amplitude.

The actual name of the track was "Visitors from the Dark Side". Could you please change it in the library?

If you like you might check out more of the different bytebeat entries released at some recent demoparties here:
https://demozoo.org/productions/tagged/bytebeat/

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One thing I've noticed about Greggman's HTML5 Bytebeat is that instead of simply setting
window.location.hash
(which would add a new entry to the history), it uses
window.location.replace()
to change the URL without adding a new history entry. This method updates the URL without creating additional entries in the browser's history stack, whereas Dollchan does
window.location.hash=`#v3b64${btoa(String.fromCharCode.apply(undefined,deflateRaw(JSON.stringify(songData)))).replaceAll("=","")}`;
every time you type a character which is annoying ('cause it floods your history). Besides, there's also
window.history.replaceState(null,"",URL)

On the other hand, could there ever be MIDI/keyboard input for playing notes in real-time? Or the ability to import audio samples (could also be raw data too for any arbitrary file) being read as arrays without having to encode them into massive strings? Maybe even microphone input for implementing effects?
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A global
SAMPLE_RATE
variable would be really nice.
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>>5681
I just realized now that the second parameter (as in return (t, sr) => …;) is used for the sample rate.

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Hi guys! I made something here, it turned out pretty cool. Now it's a simple, of course not error-proof generator with cool visualization. You can listen, edit and compose on the fly. Initially available for Linux, but easily compiled for other systems, standard C99, SDL and Lua.

I'll be glad if you like it, made with love for 8-bit culture.

https://github.com/Svarkovsky/Byt-t-t-eer

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Rick Astley - Never Gonna Give You Up (Official Music Video), YouTube.com
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>>4546 yea it kinda has.. i quit bytebeat for a long time and now i recently came back but holy shit, i’m surprised i actually found the rest of my bytebeats here, which is only a fraction of all the ones ive made. but i might be back for now and once in a while i will use the forums.

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Self evolving stuff
https://dollchan.net/bytebeat/#4AAAAekYrsS3R0iixsyvRrAGSIJaZZhxQyMRIDcg2NNDUhsgDWQA

Yes,i finally made the fartking evolving stuff

The way it evolves is through self referencing the t and use logic stuff to decide what to evolve, it's very simple but i lovin' it
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https://dollchan.net/bytebeat/#4AgCAO0cdzMENwCAMQ9FpWiVIlQgkqCdG6RQ5/uELHP1sWQZJXi1Ci4g3vOOOB0+rVe+cU6xihnXMsVAtG9eMYCiS38qvsjUZS51Oww6t99P/

Wait till thy beat come(thy fog will invade our prosperous town causing us to lose every property in our life,it is known that we can't evade the fog and we will be lost in the fog)
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5*t&t>>4|t*(5|t>>13&3)>>(~t>>11&1)&128|t*(t>>11&t>>13)*(~t>>9&3)&127
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10*(t>>6|t|t>>(t>>16))+(7&t>>11)*5*t&t>>4|t*(5|t>>13&3)>>(~t>>11&1)&128|t*(t>>11&t>>13)*(~t>>9&3)&127
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5*t&t>>4|t*(4|t>>13&3)>>(~t>>11&1)&128|t*(t>>11&t>>13)*(~t>>9&3)&127
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t%25-(t>>2|15*t|t%227)-t>>3|(t>>5&1333*(t<<5)|(t>>3)%1)/(t%18|t%1280)

what is three and cant pour tea
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~t>>3&(t>>11&1?5:4-(t>>12&1))*t&(t>>7)+t*(4|t>>13&3)>>(~t>>11&1)&128|t*(t>>11&t>>13)*(~t>>9&3)&127>>(t>>(t>>12&15))>>t
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what has fangs and pours milk for its children, it has many spots and drinks the juice of bodies, the red.
we take its milk to drink, and pour in our delicious lucky charms, what am i?

4648 Reply
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 t%(t&t>>1) 

something like GDPlayer_1035 (44 kHz)

 (t&t>>12)*(t>>5&12)*t>>12 
Modem melody renmix 1 (32 kHz)

 0x7E8^(t&t>>12)*t>>12 
Modem melody remix 2 (32 kHz)

 (t>>8)+t&t 
something like "fractal trees"
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//rem!x (44 khz)
p=v=>2**(v/12),z=12*(t>>18&1),(((t>>3&t>>8)^(t>>8&t>>7))&127)+(64*abs(sin(t/50*p([0,3,7,12,,19,,7][t>>11+(t>>13&3^t>>14&1)&7]+z))))+(sin(3e4/(t&16383))*20+32)+((sin(t*t)*20)&-t>>8&31)

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Made this dubstep version of lazy jones

Thanks to leejh20 for the drums

Dubstep lazy jones
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Sorry, im actually from sweden, the VPN changed the location
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HEYY U GOT FROM COOL PEOPLE SERVER!!
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>>1839
> Sorry, im actually from sweden, the VPN changed the location
no problem try not used vpn again
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Thanks to leejh20 and kouzerumatsukite for helping me.

Add a bit of this and that, get some harmonies and some good drums and you're done!

Dubstep Lazy Jones
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>>244>>246>>255
Nice, added to library. Ok, time to check out some old threads and songs I haven't checked out yet. Sorry for the delay if I add your song in a year or two, heh.
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Filter comparison: Stimmer
x=(t,y=256)=>(t/4*(4|7&t>>15)>>(~t>>13&1)&128|t/4*(t>>13&t>>15)*(~t>>11&3)&127)%y,l=16,(t?f+=x(t)-f/l:f=0),[f/l,(x(t)+x(t+1)+x(t+2)+x(t+3)+x(t+4)+x(t+5)+x(t+6)+x(t+7)+x(t+8)+x(t+9)+x(t+10)+x(t+11)+x(t+12)+x(t+13)+x(t+14)+x(t+15))/16]

https://dollchan.net/bytebeat/#v3b64LY/BDoIwDIbfZYlLBzOsGxtIsvkOXo0HonDCaOIOENFnd9hd+jV///5p3+z6uA2sY7OHKBevrRM+QKzqAuq14TEEtCIE+G6d4Sg46nb9z0khR0EG5GYzNGK3yMmjkxCPY+lniGI/VlM3eiXkOXUSNq1MpUSCJhhCTbAER2gILeGQ11VmzsEchDkJc1Q6UlToLkyyV39/TsOpj+lxo5VSnx8
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(((t/2*2**([5,8,12,15,19,15,12,8][t>>13&7]/12)*(t&262144?1:6/5)&128)+(t*(t&262144?1:6/5)&127&t>>8)*(t>1048575))*max(0,min(1,16-((t&1048575)/65536)))^(random()*128&~t>>8)*(t>2097151))*(t<4194304)

https://dollchan.net/bytebeat/#4AABVUEdtjcEKwjAQRP8m7MaVZLbZJBWpH1IqFLx4qILk4MlvtxX05GVgGN4bImpBvXpPo0kVqMAE/SdV6jS2YUDnyhSg7Kk5zYqUTjjkYOyglXfU/g3FrWjdmAExVSvG7Jf5SVGW640gyPv13X3HkM26zMxnesy3y30h9qvevX4ajX2BgbdyTOhTFxO/AQ
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22 Reply
Bytebeat guide.png
(314.33KB, 778x741)
I decided to make a guide because I didnt find a guide that i liked a lot, I put a lot of time and effort on this guide, so please take a look at it, also in the guide I left a part for things that are left to do or understand of bytebeat, I also recomend that if you consider yourself a bytebeat expert, you make a guide of your own, with all the advance learnings. (I'm not a native english speaker, so please forgive my grammar errors) the link https://drive.google.com/file/d/1uxgDR60iwMvvoN96s_OGl5nz5KEHDKN-/view?usp=sharing
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Hi Ravary and other "bytecoders",
there is a demoscene related Discord server (specializing on sizecoding), where we have a dedicated channel for generative music. The organizers of Lovebyte are also there. So if you like to join, this is the invitation link: https://discord.gg/JrttMx2S
24
The Discord invite expired. Is invite still available? Interested in the community.
25
Oops, it expired. Here is a non expiring one: https://discord.gg/ZjENf3PhDb

And there is another Discord with a dedicated bytebeat channel here (down in the "Beauty of Math" section): > https://discord.gg/NBXBKEEg6D

1899 Reply
bytebeatplayer.PNG
(16.72KB, 1078x560)
This is where I keep my changes on my bytebeat player.

Update (13/08/23):
Added sinf(), alongside with cosf() and tanf().
6 posts omitted. Click Reply to view.
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gruigigruigigruigigruigigruigi.png
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HELP
2175
bytebeatplayerdifferentmode.PNG
(2.92KB, 345x72)
You can now change from:

value="bytebeat" (Bytebeat)
value="floatbeat" (Floatbeat)
value="bitbeat" (Bitbeat)

More modes added soon!

Helped by (u/Butterroach)[https://www.reddit.com/r/bytebeat/comments/1668ru7/comment/jynh9ip/?utm_source=reddit&utm_medium=web2x&context=3].
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>>2175
value="signedbytebeat" (Signed Bytebeat)
value="tanmode" (Tanmode)

"Tanmode" is basically the tan(input*PI/128) view of the code. (if that makes sense)

"Signed Bytebeat" is basically the 128 offset of "Bytebeat" mode.
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The visualizer has been added to the bytebeat player fun fact: the visualizer was actually taken from https://psub-scirbe1.neocities.org/visualizer

Made everything in the player glow.

Let me know if you want to update the library more often.
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>>2409
visualizer doesn't work on firefox.

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