Bytebeat

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'THE BOX' gTracker thing, YouTube.com

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I log my original/remix bytebeats here
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>>1858
bruh what
ok never do change everytime to post
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AH YES THX FOR SAVING MY EYES AUEBHFABIUFBVABSVGBABVGFABUBFBA I WANT COMEBACK AND UPDATE LIBRARY YAY MOTHERFUCKERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
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>>2221
I knew you will be happy. 😏
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>>2222
wauw the number reply is really cool haha thx :)
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Hi everyone! I wanted to share my first actual bytebeat with you guys!
br>I'm somewhat new to the world of bytebeat, and I've been trying to learn how to make songs. However, after experimenting a lot, I've finally made one!

I recently figured out how to use arrays for sequencing, so I figured I could start making a song. What I ended up with was a Sierpinski melody + kicks from another bytebeat, and I think it turned out really well! The song is about 32.76 seconds long.

Here it is!
s=t>>17&1,t>>"45"[s]&t*"2256"[t>>13&3]|[1e4,[5e3,5e4][t>>13&1]][s]/(t%[4096,8192][s])

(dollchan / sarpnt)

And here's a badly annotated formatted version:
(dollchan / sarpnt)

I'm hoping I can sometime move away from classic bytebeat and into HQ songs like the ones under the Big JS and Floatbeat tabs. I always have you guys to help! ;)

Anyways, what do you guys think of my first song?
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I've looked at some bytebeats with reverb and I've tried to understand how it works. From what I understand, it seems to me that it works something like this:
- Declare an Array object and fill it with 0s

- Take your "melody" or whatever and add <Array>.shift() to it

- Push that divided by a number??? (like 3) maybe??? into the array

- Set the output to the "melody"

I still don't have a good idea of this. I tried doing this myself:
t?0:d=Array(2000).fill(0),main=sin(t/4)/4+d.shift(),d.push(main),main

Dollchan
it's messy lol xD

Dividing main by 2 or larger in d.push(main) gives a different result: I hear a bit of bounciness and the tone comes back. I turned the ample rate down to 8000 and I heard it wasn't a smooth decrease; it seems to "step". Lastly, I decided to use a number between 1 and 2 and the fading is slower, but I could still tell I did it wrong because of the "stepping".
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943
You aren't doing anything wrong with the reverb effect. It's just that the "melody" that you've put in doesn't change enough, as in there's no notable pitch nor volume changes within the code.

Here's an example where the delay is more clear.
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t?0:v=Array(r=48e3).fill(0),f=floor,s=f(t/12e3),m=sin(t/((25+f(t/192e3)%4)-s%16))+v.shift(),b=sin((s%4?1e2:1e4)/(t%12e3)),n=!(f(t/6e3)%2)*(random()*((t/48e3%1)-1))/2,v.push(m/3),(m+b+(f(t/r)%2)*n)/3

Floatbeat | 48000hz
Chasyxx | Dollchan
You are traveling through space in your ship. There are plenty of dangers out there. Thankfully, all you can see ahead of you is the vast emptiness of space. Maybe no one has explored it yet. You think, this is why they call it the final frontier.

I decided I wanted to join in with the space lore stuff. Wish more people could do it too...
Also I just learned how to do reverb as well as no array arrays. My reverb isn't really that good but I still think it fits the space theme. I'm legitimately proud of this though, especially for keeping it under 200c. ;)
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sin(t/([25,25,22,23][0|t/48e3%4]-(0|t/12e3%2)))*(t/6e3%1-1)-sin(t/1e5)/1.5-1

Chasyxx only because I'm tired

interesting huh
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#include<stdio.h>
#include<stdlib.h>
#include<math.h>

#define r 48000

//Set output length (in seconds) here!
#define time_seconds 30

int main(){
  double t;
  double out;
  double a[r]={0};

  FILE *f = fopen("bb.raw","wb");

  while(t<(r*time_seconds)){
    out=sin(t/(25-floor(fmod(t/12000,16))))/3+a[(int)fmod(t,r)];
    a[(int)fmod(t,r)]=out/1.4;
    fwrite(&out,sizeof(double),1,f);
    t++;
  }
  fclose(f);
  return 0;
}

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I did my best to create the codes

Random Dumpstep

woing

sin rythim

ok thanks bye i'll do more soon
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>>1590
I sure did
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shit
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mann post in ur own thread pls
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why not post here
>>117

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Made this dubstep version of lazy jones

Thanks to leejh20 for the drums

Dubstep lazy jones
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Sorry, im actually from sweden, the VPN changed the location
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HEYY U GOT FROM COOL PEOPLE SERVER!!
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>>1839
> Sorry, im actually from sweden, the VPN changed the location
no problem try not used vpn again
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Thanks to leejh20 and kouzerumatsukite for helping me.

Add a bit of this and that, get some harmonies and some good drums and you're done!

Dubstep Lazy Jones
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I've Made A New Bytebeat Song. (The Clipping Is A Coding Error)

https://tinyurl.com/Long-Bytebeat-Link
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>>89
Hehe, nice loop! Seems Ctrl+V and pootis are used.
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You Deserve An Awesome Song From 3 Years Ago, So Here's A Redux Version Of It: https://dollchan.net/bytebeat/#v3b647VhtT9tIEP4rJ0uNbGdje3fWa7uSkQ7uw51EdZRQqVLIBx/4CBI44Dhq01KJf8hfutldvywBE9JWpzspijDz+szs7M5s4q/W2fw8t95aF2VKPUHjACBJyMN9+i6rZt7RH6TKlunDvcu8IIhDoGSsNYvLgmTjmWYy5GbkQDNn8wXJDhoNcjNyopkqK8j72v22rMh+7fAX0oeavppfkCNN3sw/kaOsqvKySE8tEelPnOjPqUV+X93kJUbO07+XxVl1OS/sz2RFvjhfy7xalsUvsxQztMf2Z3/lfnHc2KcewDB2XD7EBO0DUyEipRjR2BPwjYyLrMx/LctslU4SQgOiHjH+w7/ppNrbo+EgmpJxfrvMi7M8rdw6V6WDAQ2n5Hi2qmbXqDq1WAj81Kr9YIoSyijUEkCJj/B/lud5SSWUTT3KQnJqceDA0LT1jaaOtmNrIYUM6VPuheS3cnlNU1w49UL3vV0NqIAYHMe17ZE0DdDUGVJneGAzj71oggLF8wGaA1PQTEJXPr+r/LBx6OrVYVd+hCZJr0kLCHrDy6w4n1/bjf1EkAirHelqc6zRAKj00ylNKCWUEQr4NEyooyC5zJFx99DGtcU0ofVilGvS5QjsZRMHdyoIaGDslMz64+pqnsoi2NgazW7ZeofCu5HeD1AAzwRFN+yqbf0w7Ph2iTU8KLPFLLVBeLGxdcZGDXjsDDGKDPJwv7eH+0SZFBo2ZIyNc5hn57iM5hD7lKFN6IWYYysTHNsCRYYZMMeFx1box1BCBRkvZVdmn1JbH/83gg9riscNBayhqHD8h3tytMiX5/MPxeViXqRtY9u6IwjjBAvwrBjHUtir6ndi/BkVVvg5DynuCaNV/U4yjBZgbXGtHeMqrSkSj5hWT07KZV4XRoMjEIuHLRl1pGjIpKPCluINJToKWoo5vhx95Di7xEB6cKojdFcfVxwmeCi5Dx7U41OfMFkbCAKB90NjKqeKoxQ8CCLpVA9YnLXDfQWMKGgNIM30Ew32Fajw5NwQkalyVLcEIPtlYtt1L6qWJfXIang9DOIBnTpy4IdRwriIyaQ58O3JH6o5ucaqJ9sgbM64qVVP+Fk26slH8KqgLxj3uGtH/ozWbMTt0vpfeJoO20jXz8oTHZCeXNYU8uZ4asp65FzLNyy8mxB9NVAwI7Fxw1+JNDQuolEidvnt8tvl95r8+sDkpWsg9s+sn+f05DLa3mNjjdYy/NGSb4T7/nOxy3SX6S7TXab//Uy3Nf9+5SZer3GN9C9Kk8Of9gaHvw2JWRnDtxN0CIasxTFkDRp0OPAIAR75wrqX3hHDtxN0CIasxTFkEm3Lbwjymv7hLxU83oX918M+aRk8Jlqoel79VFMg9old+aEXUhbKt29UeCFEoTOQr+VO5MuLygfJTSfqTUbsvBEJZwGLIghh6tsXpUs9+TJDvgOyiLXIrm+u8uOsyq23nNMg+PYP
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I Was Creating A Minecraft Mod Based On A Roblox Core Game Called "QSERF" And I'm Adding On Bytebeat Sound Effects, So That Means I Am Taking A Break From This Website Until You See This Character: π

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I have made a few Bytebeat songs posted to Reddit over the past month or two.

Here are some of my favorites.

creepy droning static thing

1fccccf1


plucky sierpinski

Crude Sinewave Dubstep Remix


Doom E1M1 theme recreation
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>>95
"23-character dubstep" - hehe, can be shortened to t&t>>12|t/(t&t>>12), now it's 19-character dubstep :)
Also, dubstep by krcko (t&t>>12)*(t>>4|t>>8) has 21 character
>>109
Oh, that detective theme was good!
>>111
The player is very slow and can not cope with this brainfuck, suddenly.
>>115>>116
> t>>4+t%34|t>>5+t%(43+(4<t/7777%8?3:0))|t/4|t/8%32+3
> can be shortened
Oh, thank you, fixed.
>>119
> binary cycle
> ternary cycle
> octal cycle
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Well, it's been a while since I've made something really significant

Here it is

I wouldn't expect this to be popular, but at least it is one of my favorite creations that I am really proud of.
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Oh, I missed so many of your songs, here and on reddit. Should be added to the library.
>>786
Cool compilation of Greaserpirate's techs! One note, unicode characters for variables are not encouraged. It's better practice to use regular characters. you can use big letters, for example.
>>797>>1056
511 by johanvandegriff, but stereo and with reverb, nice!

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Hello! I've been doing bytebeat on and off in the recent times and I decided, why not, let's just share it with others for once! The way I will be formatting my bytebeat songs in this thread is as such:

Name: (Name); Date: (Date); Sample Rate: (Sample Rate)
(Code)

Description: (Description)

The songs will be grouped up with a quality value ranging from 0 to 3. The quality value shows how good I personally think the song is, and the rest of the info is generally self-explanatory. One thing to mention though - if the date for the song is "-", then the date is between 28 April 2019 and 12 March 2022.
Either way, here's my list of bytebeat songs!



Quality value: 0


Name: (testing)1; Date: -; Sample Rate: 8k
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>>481
Damnn.. a Trackermystics is FRICKING COOL YOU REMIXED MY SONG! AHHHHFUBEGUWEUBGIWEGUBWEGE
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>>481
Hello my friend!
Finally I got around to listening to your songs. As always, your code is one of the most technological and advanced among all the authors. I was always surprised by your code solutions.
> Fewer songs than usual with this post
For me, quality is always better than quantity.
> If this is still a bit too complicated, I can change it back to a simple Yes/No
I just needed clarification, thank you.
t% wub - For me it sounds very similar as your idk it's "t%" with 16kHz.
Doomcall - Wow, this sounds like a guitar track! Cool distortion. Btw, you can replace for(i=0;i<4;i++) with i=4;while(i--) and save two bytes more :)
Trackertime - Familiar theme, I also played a lot with "the coolest song" by Rio zack. And well optimized! But after 320-330 seconds the snare starts to distort in your song. Also I thought a little, and found how to get rid of 4 more bytes! Here is 251 bytes version
HARSHSLICE - This is madness, hehe.
Trackermystics - Cool song with instruments progressions! By analogy with the previous method, it was possible to reduce 5 bytes. Also at 124 seconds the song goes up in pitch, which is cool.
the throwback - Beautiful space echoes. This is definitely remixed "Namber tu use square wave" or "Song for sega CD \(≧▽≦)/" by Rio zack. Correct me if this is not the case.
extended Ievan Bytebeat Polkka - Hehe, fun continuation of the theme. I like that you didn't change the sound and just continued what May_I_Change_My_Name started, but with code optimization.
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Hello!

>>551
> This is definitely remixed "Namber tu use square wave" or "Song for sega CD \(≧▽≦)/"
Unfortunately not. It's actually a rough recreation of the starting synth of an old tracker song named Unreal Super Hero 3. Decent guesses, though.

It's been a year since my first post here, and even though I don't really have anything special prepared, here are some more bytebeats that I was able to complete in the meantime!
Most of the codes in this post are remixes of codes made by others.



Quality value: 2


Name: autochxrded; Date: 28 March 2023; Sample Rate: 32k; Self-defining?: Simple; Type: Bytebeat
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1367
Hello!

Not many songs to offer again, as I'm getting caught up with other things and motivation has been a bit low, but here are some more songs!



Quality value: 1


Name: preciserr; Date: 21 April 2023; Sample Rate: 32k; Self-defining?: No; Type: Bytebeat
x=t&t>>12,y=t/4096,z=!(~t>>13&15),(y/x%1==y%x/x)*(y/2**!z%1)**.5*127+(50*(t%2**(13-z))**.5&128)

Description: A song created with the use of precision errors in floats.


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>>837
autochxrded - Nice chords! Thanks for pointing out the original by May_I_Change_My_Name, I can't following reddit because of the huge amount of flooding and informational garbage from reddit children, and thanks to you I found a good post with interesting technology.
C0D3R4V3 - Heh, you also could not resist remixing the song by Decent-Manager-6169 ;) Useful sliding technique! I need to use it too.
skyrnpqriy - The sound of a synthesizer is similar to an electric guitar. I like the semblance of percussive harmonics that start at 14 seconds.
Beyond Saturn's Rings - This is something incredible. Such beautiful space theme, pleasant harmony! I see delays, echoes, slide effects, vibrato, a lot of cool tech. Long echo tails pick up some background noise, but that sounds good too. And nice description :)
I was very imbued with this song, I listened for a very long time. Such a soothing lullaby. You have a lot of beautiful songs, but this one, in my opinion, is one of the most beautiful.
>>1367
preciserr - Boosting error, interesting. And you added drums for beauty. By the way, the formula can be reduced by 4 bytes if use floatbeat.
name melody - At first I looked at the extended version, and did not understand why name[StringAsArray] is used. Then I looked at the N[c] in minified version and understood, good! Also, I substituted my name, turned out funny.
ventures - Very pleasant sounds! Nice chords. Also, you can use sin(a(p)*PI) instead of 2*asin(sin(a(p)*PI))/PI, the sound will be same.
Niarix Visions - Cool, 90s rave style, I like long songs with changing sound. I see you applied the min() and max() at the end to limit the sound. Because of the kick, right? Usually I scale each instrument by multiplying by factors so that when layered on other sounds, they do not exceed the limits. However, the song will sound quieter. And your song does not sound quiet, and the kick is juicy! Nice work.

Message edited: 05.07.23 Wed 02:00:39

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A straight port the song used on this:
https://www.youtube.com/watch?v=xuL8QjwTy94

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>>423
Super! By the way, another Bad Apple cover was already written a few days before you, hehe :)

In general, any song written in any tracker can be converted to bytebeat if to make a converter. So for example did Jimmyoshi and raphaelgoulart from battleofthebits.org, their works are in the Big JS code section in the library. In fact, the songs library can be replenished indefinitely, simply by porting tracker songs.

But your work is cool! You popularize your XO-Tracker, let more people know about it, you can post other ports here with some special features, like you applied a filter here so that the music doesn't play in full amplitude squares, so it sounds softer.

But this also sounds cool in a regular
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>>423
I made a new filter once and realized it sounded like the filter used here. Here's the filter on this song:
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>>1059
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>>1059
works better if you use
useFilter(getSamp()-0.5,'filter',0.7,'e',0.7)
instead of
useFilterHi(getSamp()-0.5,'filter',0.5,'f',0.7)
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I decided to make a guide because I didnt find a guide that i liked a lot, I put a lot of time and effort on this guide, so please take a look at it, also in the guide I left a part for things that are left to do or understand of bytebeat, I also recomend that if you consider yourself a bytebeat expert, you make a guide of your own, with all the advance learnings. (I'm not a native english speaker, so please forgive my grammar errors) the link https://drive.google.com/file/d/1uxgDR60iwMvvoN96s_OGl5nz5KEHDKN-/view?usp=sharing
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Hi Ravary and other "bytecoders",
there is a demoscene related Discord server (specializing on sizecoding), where we have a dedicated channel for generative music. The organizers of Lovebyte are also there. So if you like to join, this is the invitation link: https://discord.gg/JrttMx2S
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The Discord invite expired. Is invite still available? Interested in the community.
25
Oops, it expired. Here is a non expiring one: https://discord.gg/ZjENf3PhDb

And there is another Discord with a dedicated bytebeat channel here (down in the "Beauty of Math" section): > https://discord.gg/NBXBKEEg6D

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this... is just some sort of tracker being ported in bytebeat js; and yes, it's not time independent.

Bout the music though, its literally the music theme of the character of mine, Tsukite :3

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OMG YOU HERE MY FRIEND!!!!!!
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yea i must be here
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>>415>>417
Hello and Welcome to the Temple of Bytebeat! You brought generous gifts, thank You my friend!
1-bit music sounds cool and interesting. Especially if to know it's a special challenge for real masters of chiptune kungfu to play a song using only one channel, hehe.
I found the original, so you wrote this song, wow! You are a very talented person. And what about Tsukite the Bananafox, did you come up with this character yourself?

By the way I'm also an electronics engineer and I like tinkering with microcontrollers, but I've never composed music for trackers and never dealt with video console chips like 2A03 or AY-3-8910. I mostly deal with AVR for industrial use.
And seems you also a creator of XO-TRACKER https://kouzeru.itch.io/xo-tracker-demo, and this song is the part of your arduino project ported from C to JS. Nice!
How did you originally write this song? In a Famitracker? And how you transferred it to the XO-tracker, combining all the channels into one?
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Oh, hi there, thank you for the welcome, I am very appreciating it ^w^

I honestly didn't expect the such welcome <w<

So, hm...
I'm glad you like this 1-bit thing, while I'm not expecting much about it XD
Yea, this is the 1-bit tracker designed for a system which has only 1-bit audio, but hugely portable due to its simplicity. Originally written for XO-Chip (which is Chip-8 derivative). CHIP-8 itself is pretty old system, while XO-Chip is only fantasy system... Though one can implement XO-Chip emulator into Esp32, Esp8266, or even Arduino Mega! Nobody had tried emulating this afaik, and I'm surrounded by lazyness xd

Uhm, I am, yeah, sorta electronic engineer but more into being hobbyist .w.
I make projects just for fun, and this is one of them... I do art, and music too.. and yeah, despite those talents, I'm still simply floating around ~.~

About the character though .. yeah, he is mine XD -- being yellow fox, with typical blue sky eye, wearing glasses. Dunno how to define him more, but I used him to represent myself on Internet at the most.

XO-Tracker... well this is sorta hard for me to unpack ???? but i still had no plan to actually standardize everything yet, the presets or the way how it works may change. I had dreamed to actually be able to implement it's sequencer with really easy interface, allowing non programmer musicians or chiptuners to have their hands on this system, producing yet another impressive 1-bit banger, I'm still seeing my 1-bit musics here sorta basic XD
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Unveiling extended content of the original bananafox theme :3

220 Reply
Lovebyte Turbo @ Evoke 2022 (live capture with audience), YouTube.com
Hi, I made this as an entry for a 4-entry bytebeat "competition" (without voting) as part of the mentioned mini demo party "Lovebyte Turbo". It's been shown for 30 s to the crowd (check video), but you can run it for longer of course. The main requirement is to make the code not bigger than 256 bytes.
max(0,min(128,((b=(-t*1.0595**(("0010010030705503"[t>>13&15])-12+3*(t>>18&1))&255),c=(b**3)>>5,(sin(b*(.2+sin(t/6e6))*.2))*c+c)*(-t&8191)>>18)))-((sqrt(t&8183)<<6&64)*(((t>>15)&1)^(t>>13))-(t&15))*(t>2<<19)+((t&16383)*(-t>>3&511)/7e4)*random()*(t>1<<19)

Link to play
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>>220
Interesting event! I would love to attend such demoparty.
Your tune reminds me a doom soundtrack a bit, cool.
Also you should fix the amplitude of the drums to get rid of distortion.
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>>220
Also, here the 238 bytes version:

max(0,min(128,(b=-t*1.0595**('0010010030705503'[t>>13&15]-12+3*(t>>18&1))&255,c=b**3>>5,sin(b*(.2+sin(t/6E6))*.2)*c+c)*(-t&8191)>>18))-((sqrt(t&8183)<<6&64)*(t>>15&1^t>>13)-(t&15))*(1048576<t)+(t&16383)*(-t>>3&511)/7E4*random()*(524288<t)


Added to the library!
394
Thanks for adding it. The drums actually got much more beefy by randomly distorting based on the hihat's amplitude.

The actual name of the track was "Visitors from the Dark Side". Could you please change it in the library?

If you like you might check out more of the different bytebeat entries released at some recent demoparties here:
https://demozoo.org/productions/tagged/bytebeat/

141 Reply
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decided here would be the easiest place to post for now considering all the other stuff i have going on, going to answer some questions i probably have:

i deleted my reddit and youtube and other account because i'm trying to clean up all sorts of accounts for privacy reasons, i don't trust reddit with my account and i didn't enjoy posting there. i feel like i only had my point proven when everyone became unable to post. songs that i release should appear on my website when i get around to it so i don't feel like i've lost anything.

my website hasn't been updated in a long time because i've wanted to really do a proper cleanup for a long time so i can fix all the bugs and massively reduce the loading time (then post on things like 512 kb club, 256 kb club, etc)

the reason i've added funcbeat mode is for a few reasons:
- i wanted something that would be close to something like tinyrave, with a statement based syntax and sec t since it feels less like something ported from C and more fitting for javascript
- passing a function out and having the scope around it allows better performance since every variable outside of the returned function is only passed once
- because t is only passed into the last function, you can always easily take the last function and create a wrapper around it to warp time after the fact
- because of a few of the previous reasons and other practical differences it can be very useful to show off the music making aspects in a demonstration without having to explain things like sample rate and bytes and other programming concepts


anyways since the website isn't going to have a visible update for a long time i'll post this song here early:
Post too long. Click to view.
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