Bytebeat

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wait you're chilean too??

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what is this doing at the bottom of the common thre- oh right

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Kevvviiinnn Stage 39 Remix
(([1,1,2,3/2,2,9/4, 9/4, 19/8, 19/8, 9/4, 9/4, 19/8, 19/8, 8/3, 8/3, 8/3, 1,1,2,3/2,2,9/4, 9/4, 19/8, 19/8, 9/4, 9/4, 19/8, 19/8, 8/3, 8/3, 8/3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 9/4, 19/8, 19/8, 9/4, 9/4, 19/8, 19/8, 9/4, 0, 9/4, 9/4, 19/8, 8/3, 19/8, 9/4, 2, 0][(t>>13)%64]*t>>2&127)+(t>>7)&128)+([2,1,2,19/8,2,1,2,3,2,1,2,19/8,3,2,2,3, 2,1,2,19/8,3,2,2,3,3,2,2,19/8,2,2,2,3,2,19/6,3,19/8,2,2,19/8,3,2,2,19/6,3,19/6,2,2,3,2,3,19/6,19/8,9/4,2,3,9/4,9/4,4/3,2,19/8,9/4,3,4/3,2][(t>>13)%64]*t>>2&255)/2^(128*sin(8191/(t%16384))^32*sin(4095/(t%8192)))
109 posts omitted. Click Reply to view.
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>>4508
also, here's a minified version.
no way i got "temu" as a captcha??!1/1!<
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It's a while I touched Bytebeat, due to a lot of stuff going on, especially the LTAR race to episode 50 (Which has a lot to do about elevators, sorry). But anyways, Here's a prototype of my upcoming remix, based of a Sonic Frontiers Song, I listen to:

Initiate

BTW, I have to finish Relic Maze 2 before going to the more complex parts. I'll be uploading the video to the Semasis YouTube Channel

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I am back and the computer I am writing this post on has been repaired WITHOUT ALL APPLICATIONS (except those connected to the system and Yandex)

but there is good news I have a couple of bits

the best remake of 42 melody
(my version)
https://dollchan.net/bytebeat/#v3b64q1ZKzk9JVbJSKtHSMDFSK7GzMzTQrNHQKFGz0NQq0dTWAIqYaCrVAgA

some like 40-48 s of in() isn't kosher, people!https://dollchan.net/bytebeat/#v3b64q1ZKzk9JVbJSKrGxMVLTLbGzM6kBEqZKtQA

my sierpinski harmony
https://dollchan.net/bytebeat/#v3b64q1ZKzk9JVbJS0jDRKlErsbOzqAES5iCWiaZSLQA

4731 Reply
hush - [bfdi music visualizer], YouTube.com
My Remix of 'Hush'

Cover of ['Hush' by YOYLECAKE Michael]
(https://www.youtube.com/watch?v=XCeNSQJserE)

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wait wha-.JPG
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you're mineralcoinboi224, right?

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((t>>9^(t>>9)-1^1)%13*t)|(t&4096?t/2*(t^t%255)|t>>5:t/8|(t&8192?4*t:t))

attempt to repeat "Noise Maker" by by Gabriel Miceli

30*cos(t*2**('B*918/916-918/91B*918/916-918/91>*;2:1;26/;2:1;2>*;2:1;26/;2:1;2A*;291;28/;291;2A*;291;28/;291;2B*=-;,=-91=-;,=-B*=-;,=-91=-;,=-E*>6=4>692>6=4>6E*>6=4>692>6=4>6D*<3:1<380<3:1<3D*<3:1<380<3:1<3D(=4<3=481=4<3=4D(=4<3=481=4<3=4B(:18/:16.:18/:1B(:18/:16.:18/:1B&;2:1;26/;2:1;2B&;2:1;26/;2:1;2@&;,9*;,8/;,9*;,@&;,9*;,8/;,9*;,@%=-;,=-91=-;,=-@%=-;,=-91=-;,=->*=-;,=-92=-;,=->*=-;,=-92=-;,=->,8/6-8/428/6-8/>,8/6-8/428/6-8/=-412/4192412141=-412/4192412141;-6341613/634163;-6341613/634163;,8/6-8/528/6-8/;,8/6-8/528/6'.charCodeAt(t>>12)/12-7)/4,(t%255+t%128+t%64+t%32+t%16+t%127.8+t%64.8+t%32.8+t%16.8)/3)+128

cos version "Still Don't Know The Name" by Decent-Manager-6169

t<<2^t>>4^t<<4&t>>8|t<<1&-t>>4|t>>6&t>>7

remake of "harmony" by sthephanShi

10*(t>>7|2*t|t>>(t>>16)+(7&t>>12))

what

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t*(43&t>>10)

(16 kHz) 2 bits pnd.exe
10*(t>>7|2*t|t>>t>>16)+(t>>8&5)

something like 7 bit pnd.exe
t<<1^(t<<1)+(t>>7)&t>>6|t>>4-(1^7&t>>19)|t>>7

3 bit of technetium
(t>>5)*(t>>1)|t>>3

3 bit of jpg.exe (does it even exist?)
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 this.D??=Array(8859).fill(0),B=t/5906,r=B%1,v=1-r,m=B>>6,s=B%64|0,q=s>>4,b=s%16,N=a=>[0,18,20,22.5,24,27,30,32,36][a]*75/56,S=(f,p=0)=>sin((B*f+p)*PI*2)/2+.5,T=(f,p)=>(x=(B*f+p)%1,min(x,1-x)),C=f=>B*N(f[0][q])%1<S(.06)*.8+.1&&9,R=(s,m=9e7)=>(sin(s*m)+1)*m%1,n="6544"[q],l=s>61?5:"6807"[b-11]||n,L=23219>>b,c=13515>>b&1,o=[T(l=N(m>23?(B<1552)*4:m<8?l*=L&1:l&=L|m%8),S(l)/5)*160,T(d=N(s==28?6:s>61?5:b>11?8:n-(!b&q<2))*2,(B*d%1)*R(B|0)*1.5+.25)*(1-r*.75)*45,S(a=N(64967>>b&1&&(b<12|s>61?n:7))/2,abs(S(a/4)-.5)*(v*(s==62|10370>>b&2)+2))*30,C1241,c*C3564,c*C6786,s==26|s==59|!(s%8)&&S(0,2/(r+.16))*27,s%8==4&&R(t/3|0)*v*27,s==63|19524>>b&1&&R(t,400)*max(1-r*1.5,0)*27].reduce((a,b,i)=>a+([[257,261,453,193|(s<61)*260][m],x=511,127>>12-m,x,x,[443,443,3,1][m%4],1][m>>2]>>i&1&&b),0)+D.shift()/2,D.push(m>21&&o),o 

NOT Minibake (by using chasyxx.github.io0

*((t&4096?t%65536<59392?7:t&7:16)^(1&&t>>14))>>(3&-t>>(t&2048?2:10))|t>>(t&16384?t&4096?10:3:2)
neorfunk fron reddit (slightly modified)
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t*((t&4096?t%65536<59392?7:t&7:16)^(1&&t>>14))>>(3&-t>>(t&2048?2:10))|t>>(t&16384?t&4096?10:3:2)

4648 Reply
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 t%(t&t>>1) 

something like GDPlayer_1035 (44 kHz)

 (t&t>>12)*(t>>5&12)*t>>12 
Modem melody renmix 1 (32 kHz)

 0x7E8^(t&t>>12)*t>>12 
Modem melody remix 2 (32 kHz)

 t>>8+t&t 
something like "fractal trees"
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oh, mistake
put it instead t>>8+t&t to (t>>8)+t&t

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hi, i'm suramero or just oleg, i'm from st petersburg and i just recently found out about you. here are a couple of bits:
t%(t&t>>12) minimum dubstep (why does this sound familiar?)
(t6&t>>5t&10t|t>>5&6t) "the swim" but something is wrong...
(t>>5*(t>>5)) why am i doing this at 22:36(10:36 pm)?

7 Reply
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So, I need to fill in the content a little.
I'm alone here for the time being, like God in his newly created world...
I like to play with short formulas, especially with the family of formulas given in the op post.
Here's another formula, let's call it "Awesome level #2":
t*(t&16384?6:5)*(5-(3&t>>(t&4096?7:14)))>>(3&t>>9)|t>>3

https://dollchan.net/bytebeat/#v3b64K9HSKFEzNDO2MLE3szLV1NIw1dUwViuxswMKmxhYmtmbWxmaaGpqAgXAwpaaNUDSGAA=
10 posts omitted. Click Reply to view.
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"You are riding your bike down a road among the mountains. A valley with forests, meadows and waterfalls rushes below.."

- Original / minified version - 790 bytes, 44100Hz Floatbeat
- Formatted version - 1855 bytes

Written for "Very Rare Formats II" competition on battleofthebits.com, here original post.

This is a further development of the Dark Forest song technology, using a squarewave arpeggiator that generates different chords and progressions from a pattern.

The echo uses a popular technology with cache array, but it may be freezes on Firefox with weak machines (phones for example). It's better to use a different echo method in your songs, for example, by simply repeating the function.

You can remove /128-1 at the end and switch to regular bytebeat mode, there will be no difference except artifacts at the beginning and end of the song due to insufficient precision (only 256 values), so floatbeat mode was used for better sound.
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Screenshot 2024-01-06 at 03-53-25 Bytebeat compose
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Screenshot 2024-01-06 at 03-52-12 Bytebeat compose
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Animation of light in Diagram mode. Shine a flashlight on the sphere from all sides.

* 1/16 zoom sphere
* light 1/16 zoom sphere

1/16 zoom gives 16 diagram "pixels" in height. To get more pixels, we need less zoom:

* 1/32 zoom sphere
* light 1/32 zoom sphere
* light 1/64 zoom sphere

Unfortunately, the animation smoothness directly depends on the scan speed. But at high zoom the resolution suffers:

* 1/8 zoom sphere
Post too long. Click to view.
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"You have passed through the portal, but there is no way back. You walk on the new world and think about your destiny. Sunset on the horizon, tomorrow will be a new day.."

Play in bytebeat player - 3550 bytes, 48000Hz

Originally posted on battleofthebits for Summer Chip XIV contest.

The generation algorithm is based on a modified custom tracker format taken from the song Adventure's Began by Kouzerumatsukite. The table with effects is applied for the square wave generator, making such effects as duty cycle changing, attack, staccato, arpeggio. A song can use different effects for the same melody, changing its sound.

Message edited: 12.08.24 Mon 11:52:52
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>>4177
this is actually cool keep it up!1!1
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I bet this is gonna be bytebeat in april fools

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Bell sounding like instrument lol

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this is 4chan but doll
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>>4502
What exactly are you doing here
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and?

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thank

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10:00, sound.mov
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got chat gpt to output this:
(128+127*sin(t/10))*((t>>10&3)+1)*(1+cos(t/10))

this was its explnation:
128 + 127 * sin(t / 1000): Generates a sine wave oscillating between 1 and 255. The frequency is scaled so that it fits within the 8 kHz sample rate. t / 1000 adjusts the frequency of the sine wave.
(t >> 10 & 3) + 1: Extracts a 2-bit pattern from t and adds 1 to make sure the result is always non-zero. This introduces variation based on the bitwise manipulation of t.
1 + cos(t / 5000): Adds a cosine modulation factor. The cos(t / 5000) oscillates between -1 and 1, so adding 1 scales it to range from 0 to 2. This modulates the amplitude of the waveform.

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Rick Astley - Never Gonna Give You Up (Official Music Video), YouTube.com
30 posts omitted. Click Reply to view.
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((t>>2)/12)|((((t<<4)&51)|t)|(t/12)|(t*2))

8000 Hz
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t/8&(t/64)&t&t/32>>t%2

8000 Hz
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t>>((t/32)>>(t/64))>>2048&t/1024

8000Hz
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(((((t<<2)&128)|(t/12))&(t/2)|(t/64))+(t/2)+t|(t/32))+t/16

8000 Hz

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7 posts omitted. Click Reply to view.
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fixedmod=(x,y)=>((x%y)+y)%y,(((x=(y)=>sin(t*y*(fixedmod(t>>13^t>>14,17)%10)/128))(1)/4+x(1.5)/4+(t&32768?random()*(1-fixedmod(t,32768)/32768)*2-1:sin(1e5/(t%32768)))/2)/2+0.5)*256

https://dollchan.net/bytebeat/#v3b64RU/tCsIwDHyXQiXpOtt0nww238EHEIadMHCbuP5oEd/dziFCuCR3x4W82HWxA2vYbfSDnRbbgpcB2w7A84BJQB4kxKWFjV3HGZwIAn52cF1H2WXDXFKFnDQqMjUiEKo88UDHYhvAHTJTlfXp2c92mQAFUPpPkV8R1d6ESanZbtFQKHB8ZxGViZXomChMUTLJ1n563Idz7+ILea21fn8A
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fixedmod=(x,y)=>((x%y)+y)%y,(((x=(y)=>sin(t*y*(fixedmod(t>>13&t,17)%10)/128))(1)/4+x(1.5)/4+(t&32768?random()*(1-fixedmod(t,32768)/32768)*2-1:sin(1e5/(t%32768)))/2)/2+0.5)*256

https://dollchan.net/bytebeat/#v3b64RU7tCoMwDHyXQiWpdW3qJ4LuHfYGsjoQpo7ZHy1j7746GYNAcpfj7l7sutqRtew2+dHOq+3Ay4BdD+B5wDQgDxIi6GBnt2kBJ4KAnxxc31OeOEk1ctKoyDSIQKiK1AOdyv0Al+Smrprzc1jsOgMKoOzvIL9PVMcSJqN2z6GxVOD4wSIqEyfV0VGYsmKSbcP8uI+XwcX6RaO1fn8A
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Made this dubstep version of lazy jones

Thanks to leejh20 for the drums

Dubstep lazy jones
1 post omitted. Click Reply to view.
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HEYY U GOT FROM COOL PEOPLE SERVER!!
1841
>>1839
> Sorry, im actually from sweden, the VPN changed the location
no problem try not used vpn again
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Thanks to leejh20 and kouzerumatsukite for helping me.

Add a bit of this and that, get some harmonies and some good drums and you're done!

Dubstep Lazy Jones
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>>1846

س=floor,ف=t=>t.length,this.v??=0,Rev=(w,s,i)=>(v++||(a=Array(s).fill(0)),w=w%256+a[z=v%ف(a)],a[z]=wi,w),t=2,M=tan,م=sin,$=random,I=512,i=16,j=12,n=[15.47,16.39,17.36,18.39,19.49,20.65,21.87,23.17,24.55,26.02,27.56,29.2],L=ف(n),S=6E3,C=t/S,q=س(C/I),N=qq&15,J=(S-C)4&3,k=C/2%1,R=[i,i,13,18,11,,13,18,i,i,13,18,11,,9,6,],r=ف(R),B=R[(C>>1)%r],H=B==null,B=H?R[((C>>1)-1)%r]-N:B-N,A=[40,,37,35,33,28,25,23,21,i,13,11,9,4],l=ف(A),c=C+192,D=A[c&ceil(c/48)+c/32&31]-N,w=c-3.1,d=A[w&ceil(w/48)+w/32&31]-N,s=A[(C+3)/7&37-C/9+I&l],s=s==A[(C/5-1&37-(w-7/4-1)+I)&l]?-1:s-N,Q=A[س(l-(C%64)/2)%l]-N,T=19-i(C/3%1),X=t/n[B%L]/(2س(B/j)2),Rev((C>768&&(م(t/((n[s%L]2س(s/j)/2)))-م(1.5w)-.5&T)+(م(t/((n[(s-7)%L](2س((s-7)/j))/2)))-م(w)-.5&T))+(C>1536&&(م(t/(n[Q%L]2*س(Q/12)/4))-م(2w&7)-1)&16-16(C/2%1))+(C>128&&(M(t/(n[D%L]2*س(D/j)))&20)+(M(t/(.05+(n[d%L]2*س(d/j))))&j))+(C>64&&($()4>>(-C2&-t/2>>C)&J)4)+(C>I&&($()8>>(C8&-t/i>>C)&J)4)+(k<.12&&C>32&&(M(t21)/M(-t/15))&((C)&3)7)+(C>1280&&(م(1E9/(S+8/(C64%256)))+1)11)+21م(X+(H?1.5:5-5k+1.5)م(X/2))+21,21374,.5)

or

https://dollchan.net/bytebeat/#v3b64VZTNbttIDMffxagHMyNqRjOjz2ApI1YKxEUTIE4PBQQfDNvdKlGVjaVG6Nehhz5RX6Z5m1Kyu969CBT5458ccqQvk83Ddjc5m/z6ie/qh4c9PH/HDvNO1bvm7+49dO+rVj3NZhjAcveEvIcWKoE5f/K8r1/5Gs/3+/Un3gr1rqprHggBPfZTG8XeuvyMT9Pn73wtVkAvK+xlBb2ATqKFK+zWDTz/wLZq4AXu18324QMsMDIWKjQx3CFZDZYmUmECJlYuA5MoF4NJRztTYQY2UHEE1qg0AeuUoWeoIvLEKrBgExXFYDNlV/AaqZVGwC3GLx0U2OlbeMRfP3mhFwKu8VE+MhPBK+S3fiFkyBzcY6Ht1MASywoqMI5KgzFwtP7vyyCGFeyHKksBc1yWvMhzI6b7FVziHLH5WNfkv5xR5BDyx6h/fTb3r+EcyzAAcAm4CJwDm4Klc5BhjnUM1QhXUA8lzgVssPBMZuECz8sN2+yqmm90mApvo51lzpAw7WLj01RgS0x/YPqR6U9MSzFeeE7ohLnEL3TmLVi9In+LY0hHvhkivPcTHVLT3kIQMPPNWUv5NwTRGGufF9M4FNqKaT3ovkGT+ZWkfDc1At7SxJtyPn290txKSRlzfSekFcPFGgaSxClj/PkH7zTnTdkSKQ9gSyDJCuFT1KhI9sJXEXsjvBPOWz8RQ8pRfHynvFPinyTKKnITufjfak15cyp2o40VOjzkWNmzZNgTM7Fv4uEwdCGOEnbo9+ogcHESuBiqCmYDosaoCiKPkO0J2Y6IYHcHpTgkoRecLl2ec7+QlvmdtnleCPaKnCOzOCIpIYVMB6L6L3H/lzKWsSKnvY5dSWuEvuLEmYhK0YQFc0Imf3oPDsc3LzPNb71Uk2ocDh8uNeYZIQ3t2RpJyFuPX85o7GeRH8l7jywxuofJEkIX1CUhkHcCk3b94Z96t1x39FMJ0yAIvv0G

(i losslessly optimized the original using variables then combined it with portableporeclain's new reverb & t*=2)

WARNING!
at 100-130 seconds, it will almost become replaced by nan then at more than 130 seconds, it will completely become a NaN

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BPM=120,SAMPRATE=40960,T=t/SAMPRATE*BPM/60*32768,tri=(x,y)=>abs((x%y)-y/2)*2,high=x=>t*2**([0,3.5,7,10.5,14,17.5,21,24.5,24.5,21,17.5,14,10.5,7,3.5,0][(T>>14)&x&15]/12)/4&63,h1=tri(high(15),64),bass=x=>(t/16*[1,1,1,1,1,1,1,1,1.35,1.35,1.35,1.35,1.5,1.5,1.5,1.5][(T>>14)&x&15]&47),b1=tri(bass(15),64),h2=tri(high(13),64),b2=tri(bass(13),64),h3=tri(high(11),64),b3=tri(bass(11),64),kick=sin(sqrt(T/128%256)*16)*32+32,snare=(t*sin(T>>3)*(T>>15&1)&63)*(-T>>13&7)/3.5,[h1,h1+b1,h1+b1+kick,h1+b1+kick+snare,h2+b2+snare,h2+b2+snare+kick,h3+b3+snare,(h3+b3)/3+(h2+b2)/3+(h1+b1)/3+kick+snare][(T>>19)%8]

https://dollchan.net/bytebeat/#v3b64ZVJda8IwFP0vBUuSXm2+muogBQd7FMT1rfjQOlmLm9tsHypj/303NdvqJOR+5eSc3Es+g93b0z64C+7XKyskh8flar1Z5g9W84XhkNsu/ikxxMSGMyVTM4fu1FjSw5narKxaQvrJmU7PsaRMQt0817a3WcckY6TgoGYJpCA4OqFBpOilAKmd15dkKLpDPmDdDb4tSJ5lQtOwD0WyjYWksQ6NglpY1CdOh4iEgtEUqrJtnSjpYmFYgYzXa6aSW3O1/8mFOkXWi5Ij/1Wq5UhdeXU5wvlarUY44XFqhPO1Q7M72LY5kvbj1JEc25xPZGIoE7iVjJSE9lie9pZ0zMHwkYqy4a1JKCgOBLOpS1WY0tiNrqgFDimqvI2cxCiMBj5sJKrkbezRKqqUPyRDgtQRGXCXyNG56I/RT3BBJ/NtAEFbvr6/7Ddlhz9s+E9f3w
4058
artworks-gR55C9p0uW8ySTud-rfjiqA-t500x500.jpg
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Screenshot 2024-08-01 at 23-49-38 Bytebeat.png
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>>4054
Please don't create new threads every time. I will move all your posts into one thread:
https://dollchan.net/btb/res/368.html

It will be yours. Please post in that thread.
Also I created the navigation link to your named thread at the top and the bottom of the board.
4184
wew dfgfghddfg.PNG
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>>4058
I have a slight obsession with making bytebeats

4167 Reply
images.jpeg
(5.87KB, 225x225)
t%(t/(t>>1>>9|t>>7))+t%(t>>2>>5>>9|t>>5)>

4112 Reply
FB_IMG_1722344309090.jpg
(34.77KB, 734x764)
ive experimented this code, as i would like to call it as:

“the tallest tower ever”

((t & (t >> 7 | t >> 8 | t >> 20) + t) ^ t)

4099 Reply
4x (4).jpg
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227 Reply
6wmq2v.jpg
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12 posts omitted. Click Reply to view.
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BABY OPPOSITION EXPUNGED!!!!!!.jpg
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HadephobiaSpiderlol.png
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>>244>>246>>255
Nice, added to library. Ok, time to check out some old threads and songs I haven't checked out yet. Sorry for the delay if I add your song in a year or two, heh.

3078 Reply
Screenshot_2024-03-08-17-16-00-051.jpeg
(174.24KB, 1280x800)
x=(t,y=256)=>(t/4*(4|7&t>>15)>>(~t>>13&1)&128|t/4*(t>>13&t>>15)*(~t>>11&3)&127)%y,l=16,(t?f+=x(t)-f/l:f=0),[f/l,(x(t)+x(t+1)+x(t+2)+x(t+3)+x(t+4)+x(t+5)+x(t+6)+x(t+7)+x(t+8)+x(t+9)+x(t+10)+x(t+11)+x(t+12)+x(t+13)+x(t+14)+x(t+15))/16]

https://dollchan.net/bytebeat/#v3b64LY/BDoIwDIbfZYlLBzOsGxtIsvkOXo0HonDCaOIOENFnd9hd+jV///5p3+z6uA2sY7OHKBevrRM+QKzqAuq14TEEtCIE+G6d4Sg46nb9z0khR0EG5GYzNGK3yMmjkxCPY+lniGI/VlM3eiXkOXUSNq1MpUSCJhhCTbAER2gILeGQ11VmzsEchDkJc1Q6UlToLkyyV39/TsOpj+lxo5VSnx8
3085
3124
3160

22 Reply
Bytebeat guide.png
(314.33KB, 778x741)
I decided to make a guide because I didnt find a guide that i liked a lot, I put a lot of time and effort on this guide, so please take a look at it, also in the guide I left a part for things that are left to do or understand of bytebeat, I also recomend that if you consider yourself a bytebeat expert, you make a guide of your own, with all the advance learnings. (I'm not a native english speaker, so please forgive my grammar errors) the link https://drive.google.com/file/d/1uxgDR60iwMvvoN96s_OGl5nz5KEHDKN-/view?usp=sharing
23
Hi Ravary and other "bytecoders",
there is a demoscene related Discord server (specializing on sizecoding), where we have a dedicated channel for generative music. The organizers of Lovebyte are also there. So if you like to join, this is the invitation link: https://discord.gg/JrttMx2S
24
The Discord invite expired. Is invite still available? Interested in the community.
25
Oops, it expired. Here is a non expiring one: https://discord.gg/ZjENf3PhDb

And there is another Discord with a dedicated bytebeat channel here (down in the "Beauty of Math" section): > https://discord.gg/NBXBKEEg6D

220 Reply
Lovebyte Turbo @ Evoke 2022 (live capture with audience), YouTube.com
Hi, I made this as an entry for a 4-entry bytebeat "competition" (without voting) as part of the mentioned mini demo party "Lovebyte Turbo". It's been shown for 30 s to the crowd (check video), but you can run it for longer of course. The main requirement is to make the code not bigger than 256 bytes.
max(0,min(128,((b=(-t*1.0595**(("0010010030705503"[t>>13&15])-12+3*(t>>18&1))&255),c=(b**3)>>5,(sin(b*(.2+sin(t/6e6))*.2))*c+c)*(-t&8191)>>18)))-((sqrt(t&8183)<<6&64)*(((t>>15)&1)^(t>>13))-(t&15))*(t>2<<19)+((t&16383)*(-t>>3&511)/7e4)*random()*(t>1<<19)

Link to play
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elder-scrolls-morrowind.gif
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>>220
Interesting event! I would love to attend such demoparty.
Your tune reminds me a doom soundtrack a bit, cool.
Also you should fix the amplitude of the drums to get rid of distortion.
358
ee37c38a19b258d4883f03779c32d689.webp
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>>220
Also, here the 238 bytes version:

max(0,min(128,(b=-t*1.0595**('0010010030705503'[t>>13&15]-12+3*(t>>18&1))&255,c=b**3>>5,sin(b*(.2+sin(t/6E6))*.2)*c+c)*(-t&8191)>>18))-((sqrt(t&8183)<<6&64)*(t>>15&1^t>>13)-(t&15))*(1048576<t)+(t&16383)*(-t>>3&511)/7E4*random()*(524288<t)


Added to the library!
394
Thanks for adding it. The drums actually got much more beefy by randomly distorting based on the hihat's amplitude.

The actual name of the track was "Visitors from the Dark Side". Could you please change it in the library?

If you like you might check out more of the different bytebeat entries released at some recent demoparties here:
https://demozoo.org/productions/tagged/bytebeat/

1899 Reply
bytebeatplayer.PNG
(16.72KB, 1078x560)
This is where I keep my changes on my bytebeat player.

Update (13/08/23):
Added sinf(), alongside with cosf() and tanf().
6 posts omitted. Click Reply to view.
2144
gruigigruigigruigigruigigruigi.png
(469.56KB, 1632x835)
HELP
2175
bytebeatplayerdifferentmode.PNG
(2.92KB, 345x72)
You can now change from:

value="bytebeat" (Bytebeat)
value="floatbeat" (Floatbeat)
value="bitbeat" (Bitbeat)

More modes added soon!

Helped by (u/Butterroach)[https://www.reddit.com/r/bytebeat/comments/1668ru7/comment/jynh9ip/?utm_source=reddit&utm_medium=web2x&context=3].
2232
>>2175
value="signedbytebeat" (Signed Bytebeat)
value="tanmode" (Tanmode)

"Tanmode" is basically the tan(input*PI/128) view of the code. (if that makes sense)

"Signed Bytebeat" is basically the 128 offset of "Bytebeat" mode.
2409
The visualizer has been added to the bytebeat player fun fact: the visualizer was actually taken from https://psub-scirbe1.neocities.org/visualizer

Made everything in the player glow.

Let me know if you want to update the library more often.
2414
>>2409
visualizer doesn't work on firefox.

2324 Reply
sparkle.png
(241B, 16x16)
3 posts omitted. Click Reply to view.
2329
>>2324
how?
2332
>>2329
its just pcm, basically audio converted to raw text data that the bytebeat can read and play

doing something like this isnt really that hard, you just need an audio file and convert it to the raw PCM text, and do this:

a=``, // insert pcm data between the backticks. doesnt matter if there are newlines
a.charCodeAt(t%a.length)


this one does multiply t by 4 and multiply the overall result by 3.8, but that's not important for all stuff
2341
2353
93AC70A7-7B77-4D83-84C0-804720F992C6.jpeg
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>>2324 how come whenever i change the speed in the code, which is the a.charCodeAt(t4%a.length) to something like a.charCodeAt(t3%a.length) it glitches out?
2355
>>2353
idk pcm is weird

415 Reply
kouzerublush.png
(64.37KB, 444x420)
XO-Tracker: Tsukite Moonhand The Bananafox Theme

this... is just some sort of tracker being ported in bytebeat js; and yes, it's not time independent.

Bout the music though, its literally the music theme of the character of mine, Tsukite :3

Post too long. Click to view.
24 posts omitted. Click Reply to view.
1859
>>1858
bruh what
ok never do change everytime to post
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Sakuya Izayoi Touhou Sticker - Sakuya izayoi Touho
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selfie wa!.jpeg
(52.28KB, 720x527)

171 Reply
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5B548BBE-D310-4A42-9511-F351E3506E30.jpeg
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Hi everyone! I wanted to share my first actual bytebeat with you guys!
br>I'm somewhat new to the world of bytebeat, and I've been trying to learn how to make songs. However, after experimenting a lot, I've finally made one!

I recently figured out how to use arrays for sequencing, so I figured I could start making a song. What I ended up with was a Sierpinski melody + kicks from another bytebeat, and I think it turned out really well! The song is about 32.76 seconds long.

Here it is!
s=t>>17&1,t>>"45"[s]&t*"2256"[t>>13&3]|[1e4,[5e3,5e4][t>>13&1]][s]/(t%[4096,8192][s])

(dollchan / sarpnt)

And here's a badly annotated formatted version:
(dollchan / sarpnt)

I'm hoping I can sometime move away from classic bytebeat and into HQ songs like the ones under the Big JS and Floatbeat tabs. I always have you guys to help! ;)

Anyways, what do you guys think of my first song?
20 posts omitted. Click Reply to view.
942
1x1.png
(95B, 1x1)
I've looked at some bytebeats with reverb and I've tried to understand how it works. From what I understand, it seems to me that it works something like this:
- Declare an Array object and fill it with 0s

- Take your "melody" or whatever and add <Array>.shift() to it

- Push that divided by a number??? (like 3) maybe??? into the array

- Set the output to the "melody"

I still don't have a good idea of this. I tried doing this myself:
t?0:d=Array(2000).fill(0),main=sin(t/4)/4+d.shift(),d.push(main),main

Dollchan
it's messy lol xD

Dividing main by 2 or larger in d.push(main) gives a different result: I hear a bit of bounciness and the tone comes back. I turned the ample rate down to 8000 and I heard it wasn't a smooth decrease; it seems to "step". Lastly, I decided to use a number between 1 and 2 and the fading is slower, but I could still tell I did it wrong because of the "stepping".
Post too long. Click to view.
943
You aren't doing anything wrong with the reverb effect. It's just that the "melody" that you've put in doesn't change enough, as in there's no notable pitch nor volume changes within the code.

Here's an example where the delay is more clear.
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t?0:v=Array(r=48e3).fill(0),f=floor,s=f(t/12e3),m=sin(t/((25+f(t/192e3)%4)-s%16))+v.shift(),b=sin((s%4?1e2:1e4)/(t%12e3)),n=!(f(t/6e3)%2)*(random()*((t/48e3%1)-1))/2,v.push(m/3),(m+b+(f(t/r)%2)*n)/3

Floatbeat | 48000hz
Chasyxx | Dollchan
You are traveling through space in your ship. There are plenty of dangers out there. Thankfully, all you can see ahead of you is the vast emptiness of space. Maybe no one has explored it yet. You think, this is why they call it the final frontier.

I decided I wanted to join in with the space lore stuff. Wish more people could do it too...
Also I just learned how to do reverb as well as no array arrays. My reverb isn't really that good but I still think it fits the space theme. I'm legitimately proud of this though, especially for keeping it under 200c. ;)
1027
a.png
(163B, 1x1)
sin(t/([25,25,22,23][0|t/48e3%4]-(0|t/12e3%2)))*(t/6e3%1-1)-sin(t/1e5)/1.5-1

Chasyxx only because I'm tired

interesting huh
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#include<stdio.h>
#include<stdlib.h>
#include<math.h>

#define r 48000

//Set output length (in seconds) here!
#define time_seconds 30

int main(){
  double t;
  double out;
  double a[r]={0};

  FILE *f = fopen("bb.raw","wb");

  while(t<(r*time_seconds)){
    out=sin(t/(25-floor(fmod(t/12000,16))))/3+a[(int)fmod(t,r)];
    a[(int)fmod(t,r)]=out/1.4;
    fwrite(&out,sizeof(double),1,f);
    t++;
  }
  fclose(f);
  return 0;
}

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