Bytebeat

To bottom
1. Don`t create new thread for each song every time, or you will be banned!
2. Create your own thread and post all your songs in it, or post in the Common Thread.
3. Post your requests and reports here.

[ Common thread / Requests / Changelog / Rules ]
absolute197 / aniruF / ANoUserXD / aturned777 / BaenHoHoHo / Blueygray / botbeat / BrokenCircle / Chasyxx / ChrisRM380 / Decent-Manager-6169 / emelchenko / eSlashMachine / Glebguything / Greaserpirate / hcdphobe / Holiday-Charge-1313 / HypernovaHeathen / IgorZevel / kOLbOSa_exe / Kouzerumatsu / LarkeyFactorial / lhphr / MarioFan171 / MT2023 / n3409 / nickdoesthings / OnixIsThePewterGod / p8192 / PortablePorcelain / PrincessPriscillaPT / psubscirbe / rubi / SArpnt / SentleXR / Slinx92 / SthephanShi / Syranero / Thinguy / TKBMC1845 / trashimpossible3699 / Two2Fall / Underline / Unname4798 / Zackx

CAPTCHA
 Deletion password
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  • Limit: 4 files, 30 MB per file (60 MB for Passcode users).
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  • 1990 unique users on the board.

6537 Reply
ye.png
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I want to share my progress in front of the chaos happening here. I decided to post on dollchan due to the stupid moderation on Reddit. They're suspending my accounts over and over, but I didn't do anything. I just deleted my first account where I didn't do anything.

But here is some of the work I've made.

Reverb AI ahh tool (used trig from lhphr as an example)

Omega

Text visualizer (I modified May_I_Change_My_Name's code in that way to let it draw on the diagram mode, oh yeah, set visualizer to the "Diagram" mode and zoom out to the 1/32 scale, 1/64 on mobile)
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noFilter.webp
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I don't know what to say here, just a remix I made on the day when it's my birthday.

e
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>>11892
Happy birthday, this is nice!
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>>11949
eslashmachie? wow
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>>11892
banger

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>>665
This
I got inspired from that
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0:03, 화면 기록 2026-01-01 오후 12.20.10.mov
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>>11754
Sorry it's floatbeat
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>>1904 I just fixed this a little and it came out great and minified

y=t=>(t>0?(128&t*(2**(parseInt('BPIFKDMKFIHAHIHD'[15&t>>13],36)/12))/SQRT2)/(((t&8191)/5e3)+1):0),(y(t)/1.5+y(t-12288)/2.5+y(t-16384-4096)/5+y(t-32768+4096)/7.5)*1.25


Image is what i just did

11889 Reply
0:03, track.webm
(50.29KB)
​Hi everyone!
​I’m excited to share FORMANT-1, a lightweight speech synthesis engine built for the Bytebeat environment. This isn’t just a simple wave generator — it’s a mathematical model that simulates the biological mechanics of the human vocal tract.
​In this demo, the engine says "HELLO".
​Key Features:
​LF-Source: Uses an asymmetric glottal impulse model for a natural "chesty" male timbre.
​Nasal Cavity: Features an independent resonance channel (~280Hz) to add warmth and realism.
​Dynamic Coarticulation: Real-time smoothing of formants for fluid speech transitions.
​🚀 How to run it:
​Open any online Bytebeat player (e.g., Dollchan Bytebeat or GreasyFork Bytebeat).
​Set the Mode to JavaScript (or float).
​Set the Sample Rate to 44100 (this is crucial for the filters to sound correct).
​Paste the code below into the editor and hit Play.
​💻 The Code:
t === 0 ? (window.m = {h:new Float32Array(16).fill(0),f1:500,f2:1500,p:100,a:0,n:0.1}) : 0,
sc = [[500,1500,0,0,0.8,0],[500,1800,100,1,0.1,0.1],[400,1000,102,0.8,0,0.3],[450,850,95,1,0,0.1],[0,0,0,0,0,0],[0,0,0,0,0,0]][Math.floor((t/44100*1.4)%6)]||[0,0,0,0,0,0],
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2628 Reply
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>>3025
ngl the formatted version is better than having it fully minified since you can clearly see what is happening inside the code.

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tygtsdrhfhfgye
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guys if you run into this guy then remember he's a friend of mine whos new to bytebeat. he usually posts my songs
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>>11804
ok cool!

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funeral bad piggies music and c-compansive amen break

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11221 Reply
0:08, track (1).webm
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>>11631
I FORGOT MY NAME
captcha was cope lol

727 Reply
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I did my best to create the codes

Random Dumpstep

woing

sin rythim

ok thanks bye i'll do more soon
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>>11401
that is the most stupid question i have ever heard
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>>11405
-_- meh
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what about ((t^1(t^t>>-t|t>>8))|t>>12|t)16

11574 Reply
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I was playing with fractal music and Alien dungeon and I made this cool song
Expression: (t&(t*2)>>8)|t>>4

55 Reply
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I have made a few Bytebeat songs posted to Reddit over the past month or two.

Here are some of my favorites.

creepy droning static thing

1fccccf1


plucky sierpinski

Crude Sinewave Dubstep Remix


Doom E1M1 theme recreation
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>>110
mine fails to even OPEN
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>>101
"PCM Synthesis" - I don't think this is bytebeat lmao
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sech=x=>1/cosh(x),csch=x=>1/sinh(x),tanh((sin((t%32768)*0.1222)))10(1-t/32768%1)*6+(random()-0.5)(1&t>>15)(1-t/32768%1)107+min(max((sech(tan(sech(sin(t/512PI))sin(t/(16384/('0x'+'1321431a3114853b'[t>>14&15]))PI/2)3100))-0.5)88,-1),1)/8+tanh(sin(t/512PI)8)(t/32768%1)1.1+min(max((sech(tan(sech(sin(t/512PI))sin(t/(2048<<'1321431531148536'[t>>14&15])PI)*340))-0.5)88,-1),1)/8sin(t/(16384/('0x'+'1321431e3114853f'[t>>14&15]))PI)+min(max((sech(tan(sech(sin(t/512PI))sin(t/(16384/('0x'+'1321431e3114853f'[t>>14&15]))PI)*340))-0.5)*88,-1),1)/1.3
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>>11305
broken code lol

11370 Reply
0:15, track (2).webm
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first. find street surfer. second. add |t>>8 . THATS IT ITS SO EASU
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11335 Reply
4:16, 2025-12-14 22-53-55 (1).mp4
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so js free to use midi to funcbeat converter

put ur midi in the same folder as code name it song.mid and run the program then take the code from output.txt and paste it to the funcbeat, done!

if someone can do better, please do, ik its possible to do much better

(if someone wants details its just midi player with use of base64 encrypted midi song)

const fs = require('fs');

const midiBuffer = fs.readFileSync('song.mid');
const midiBytes = Array.from(midiBuffer);

var midiString = Buffer.from(midiBytes).toString('base64');

let code = `
var BASE64_CHARS="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
function base64ToBytes(str){var clean=(str||"").replace(/=+$/,""),out=[];for(var i=0;i<clean.length;i+=4){var n=(BASE64_CHARS.indexOf(clean.charAt(i))<<18)|(BASE64_CHARS.indexOf(clean.charAt(i+1))<<12)|(BASE64_CHARS.indexOf(clean.charAt(i+2)||'A')<<6)|(BASE64_CHARS.indexOf(clean.charAt(i+3)||'A'));out.push((n>>16)&0xFF);if(clean.charAt(i+2)&&clean.charAt(i+2)!=='=')out.push((n>>8)&0xFF);if(clean.charAt(i+3)&&clean.charAt(i+3)!=='=')out.push(n&0xFF);}return out;}
function readVarLen(bytes,i){var value=0,b;do{b=bytes[i++];value=(value<<7)|(b&0x7F);}while(b&0x80);return {value,nextIndex:i};}
function splitTracks(bytes){var i=0;if(String.fromCharCode(bytes[i],bytes[i+1],bytes[i+2],bytes[i+3])!=='MThd')throw new Error('Invalid MIDI header');var hl=(bytes[i+4]<<24)|(bytes[i+5]<<16)|(bytes[i+6]<<8)|bytes[i+7];var format=(bytes[i+8]<<8)|bytes[i+9],nTracks=(bytes[i+10]<<8)|bytes[i+11],tpq=(bytes[i+12]<<8)|bytes[i+13];i+=8+hl;var tracks=[];for(var t=0;t<nTracks;t++){if(String.fromCharCode(bytes[i],bytes[i+1],bytes[i+2],bytes[i+3])!=='MTrk')throw new Error('Invalid track header');var tl=(bytes[i+4]<<24)|(bytes[i+5]<<16)|(bytes[i+6]<<8)|bytes[i+7];tracks.push(bytes.slice(i+8,i+8+tl));i+=8+tl;}return{format,tpq,tracks};}
function parseTrackToEvents(bytes){var events=[],i=0,tick=0,lastStatus=null;while(i<bytes.length){var dt=readVarLen(bytes,i);tick+=dt.value;i=dt.nextIndex;if(i>=bytes.length)break;var statusByte=bytes[i],status;if(statusByte>=0x80){status=statusByte;lastStatus=status;i++;}else{if(!lastStatus)break;status=lastStatus;}var cmd=status&0xF0,channel=status&0x0F;if(status===0xFF){var mt=bytes[i++],lenInfo=readVarLen(bytes,i),len=lenInfo.value;i=lenInfo.nextIndex+len;if(mt===0x51&&len===3){var tempo=(bytes[i-3]<<16)|(bytes[i-2]<<8)|bytes[i-1];events.push({tick,type:"setTempo",tempo});}continue;}if(cmd===0xC0){var program=bytes[i++];events.push({tick,type:"programChange",channel,program});continue;}if(cmd===0x90||cmd===0x80){var d1=bytes[i++],d2=bytes[i++];if(cmd===0x90&&d2>0)events.push({tick,type:"noteOn",note:d1,velocity:d2,channel});else events.push({tick,type:"noteOff",note:d1,channel});continue;}if(cmd===0xA0||cmd===0xB0||cmd===0xE0){i+=2;continue;}if(cmd===0xD0){i+=1;continue;}i++;}return events;}
function ticksToSecondsAndNotes(bytes){var midi=splitTracks(bytes),tpq=midi.tpq,all=[];for(var t=0;t<midi.tracks.length;t++){var evs=parseTrackToEvents(midi.tracks[t]);for(var k=0;k<evs.length;k++)all.push(evs[k]);}all.sort((a,b)=>a.tick-b.tick);var tempo=500000;for(var i=0;i<all.length;i++){if(all[i].type==="setTempo"){tempo=all[i].tempo;break;}}var lastTick=0,lastSec=0;for(var i=0;i<all.length;i++){var ev=all[i];var dt=ev.tick-lastTick;var secDelta=(dt*tempo)/(tpq*1000000);lastSec+=secDelta;ev.time=lastSec;if(ev.type==="setTempo")tempo=ev.tempo;lastTick=ev.tick;}var notes=[],openNotes={},channelPrograms=new
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11306 Reply
1:16, djubai.mp4
(7.79MB, 1920x1080)

11288 Reply
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I’m new here, so please don’t judge me for this, but I decided to implement the Collatz Conjecture into Bytebeat!
Here is the equation:
x=t==0?0:x,x=x%2==0?x/2:(3*x)+1,x

If anyone figures out how to make it sound audible, then just reply with that equation I guess…

11282 Reply
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Speed=9,
SQ='0',
SW='0',
DRM='000000000000000000000000000000000000000100001000100001000100010010010101011111101010',
SNR='1010010101001010100101011010101001010101011101010101010101010101010010010011111001',


I = (D, AND)=> (t >> Speed >= D.length ? 0 : parseInt(D[t >> Speed], 36) * t / 10 & AND),
DR = (D, AND)=> (t >> Speed >= D.length ? 0 : (parseInt(D[t >> Speed], 10) * 1E5) / ((t % (1 << Speed)) + 1) & AND),
SR = D => (t >> Speed >= D.length ? 0 : parseInt(D[t >> Speed], 2) * Math.random() * 24),

+I(SQ, 64)
+I(SW, 63)
+DR(DRM, 100)
+SR(SNR)

11219 Reply
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NKVD=(d,t,f,a)=>t>>d|t/f+a|(a+a^a>>4+a>>4|d|t)^(d>>a4>>a)|tt,t/=3.473&t/128.5,tNKVD=(s,t,c)=>NKVD(s,c,5,t),x=((NKVD(4,t/185,5,0)^t<<3|tNKVD(1,t/16,2)^(t/2.5&128))+36)/1.5,ld=x>>2^x&t>>6-((t>>3)+(t&t>>5)),n=(ld+x>>5)+(t&2048?ld:x+1)/1024,hn=n-((ld+x)&(t%265))&ld|x,hn/128^hn+n+(t>>12),t||(zh=l=m=g=h=0),zh+=(ld^x)/128,l+=m+=g+=zh^hn,h+=x/128,R=h|(~t&4096?g:t),AH=-R^hn(o="vbfdsfgdgjfdghn").charCodeAt((t>>14)%o.length),[t%2063|AH/1280602,t%2065|-(AH/1280602)].map(i=>sin((a=iPI/128)+sin(a/2))/1.5)
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7 Reply
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So, I need to fill in the content a little.
I'm alone here for the time being, like God in his newly created world...
I like to play with short formulas, especially with the family of formulas given in the op post.
Here's another formula, let's call it "Awesome level #2":
t*(t&16384?6:5)*(5-(3&t>>(t&4096?7:14)))>>(3&t>>9)|t>>3

https://dollchan.net/bytebeat/#v3b64K9HSKFEzNDO2MLE3szLV1NIw1dUwViuxswMKmxhYmtmbWxmaaGpqAgXAwpaaNUDSGAA=
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"Suddenly you encounter space bandits while traveling. You fight them off and escape in your shuttle." 🏴‍☠️☠️💥🚀🪐

- Formatted version - 3065 bytes.

- Minified version - 1355 bytes.

48000Hz bytebeat. Continuation of the tech used in the Wanderer song. Tried to make the sound even more similar to NES. Two channels for the pulse waves, one channel for a NES-like stepped triangular bass, also noise drums and kick. From the features, I managed to get rid of the clicks inherent in the triangular wave.

Wanted to post this closer to Christmas, but I couldn't resist. Maybe it's worth writing songs more often than half a year. Happy upcoming holidays!

Message edited: 19.12.24 Thu 00:25:16
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"The snow is falling, the wind is starting to blow in your face. A storm is coming, and you are going to battle."

- Original / minified version - 958 bytes.
- Formatted version + filter - 3966 bytes.

Originally written for Winter Chip XX contest on batleofthebits.com in bytebeat1k category. The song is 3 minutes long. The melody is built by applying different effect patterns to the same set of notes, allowing for a short code with the song evolving over time. The technology is a continuation of my previous works simulating the 2A03 (NES) sound, as in
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"You are flying over an ocean surface, a huge gas giant planet with rings slowly rises above the horizon."

- Formatted version - 2820 bytes.

Originally written for Summer Chip XV contest on battleofthebits.com. Space ambient song, 4:47 duration, 48000Hz stereo floatbeat mode. Some ideas are taken from far echoes by lhphr, such as the periodically changing low-pass filter, pulsating bass, and accelerating kick. The music uses triangle and square oscillators, which smoothly change, overlapping each other. A stereo signal is used for the surround sound of the instruments. Also added a high-pass filter to center the waveform.

Message edited: 20.09.25 Sat 23:20:34
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"Be careful! Snow cannons are working! Snowballs, icicles and carrots fly past!"

- Original / minified version - 841 bytes.
- Formatted version - 2910 bytes.

Written for Advent Calendar 2025 contest on batleofthebits.com in bytebeat1k category. Used the technology I'd already developed in my previous works. There was very little time, I had to do something urgently. Maybe the song could have been developed further, since there are still a ton of bytes free, but there is no time left, heh.

Message edited: 10.12.25 Wed 15:41:41
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>>11206
It's kinda funny, as soon as I began listening, I began imagining this situation. I'm thinking of carrots flying out of cannons, icicles being thrown, and snowballs being shot out of machine guns made of ice. It's kinda funny to think about but I feel sorry for the people in that situation - carrots to the face hurt pretty badly. I have experience when my brother threw his snowman's head at my face a few years ago. >_<

1899 Reply
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This is where I keep my changes on my bytebeat player.

Update (13/08/23):
Added sinf(), alongside with cosf() and tanf().
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You can now change from:

value="bytebeat" (Bytebeat)
value="floatbeat" (Floatbeat)
value="bitbeat" (Bitbeat)

More modes added soon!

Helped by (u/Butterroach)[https://www.reddit.com/r/bytebeat/comments/1668ru7/comment/jynh9ip/?utm_source=reddit&utm_medium=web2x&context=3].
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>>2175
value="signedbytebeat" (Signed Bytebeat)
value="tanmode" (Tanmode)

"Tanmode" is basically the tan(input*PI/128) view of the code. (if that makes sense)

"Signed Bytebeat" is basically the 128 offset of "Bytebeat" mode.
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The visualizer has been added to the bytebeat player fun fact: the visualizer was actually taken from https://psub-scirbe1.neocities.org/visualizer

Made everything in the player glow.

Let me know if you want to update the library more often.
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>>2409
visualizer doesn't work on firefox.
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use https://zopium.neocities.org/bytebeat/ instead of bytetable and this lump of chatgpt code it uses audioworklets instead of audiobuffernodes and has base64 url encoding

10913 Reply
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https://dollchan.net/bytebeat/#4AgCAO0eNVm1v2zYQ/q5fwQpxSsm0ZMmOHSdVim4NsABrN6wZsM01YFmibDYS5YpUHCPNf99Dym6yAQNmBXo53stzD++OSVd1q5Ol875pK/IhzTZCcnIjNW+2Dced3A+DiAzIak9uduld6wz+989ZMif0nduNUAR/KVGi2pac5CZUdQilN6kmaVnWO0UU/9pymQm5JrsNlyQXRcEbLjXJNqmUvISThhMu01XJ8wCe/+VMHHGbaPF7aDfpnmS11KmQxq2GhRWqLnDDoa1MBA4XZJtqOJCBc2MwqRoOs7LNOdxJvBe1iY88NvVOGkaWetPUu6XxLHTgOH/WLaK1ZU62rbbBDsBhDAncKFK0MtOilki3JvvvBkZxzQ8A120FTAqglCj3gfNTveP32IsN2CA3ZJPe847MPWkVz8l92gjDiQKGI917jhxkDYcN4Q+pZb5VBmrVTu5eK9Kkdq1Iq7pVxP1Yk59FJbQbEMPrioOedY3U/S1vCp5pn+yE3liEzWavN9Ur553hSNfP4OFekXbLrJbiYD4nSoI0xMt5hs0ouVzDCwB2Rjkxme3JKA7ODxaKULhVwO9C4JoAdrWoG9DsBeRTXfFdt32VMPoVJ3VB/kqzuwcEcj/sieQ7cK50Y5lMzQZY2Z6njRs4fug4K10XSZFcFb34bBJG8XQQMdCX6HDCqsSs0vnIB2M0Gg+HIZ31b3vn0SwOZzPP6xv5rXn1b3tV+kCDYcSyWlF62x9fj06hGHlhfD06qhq9OKQRnMTD8Xk4nXosilkUsWjIbq+uokmSTN/iZXox61MjmHqLoOF5m3FKU6aY8JKr1DqbxywOpixmo8XcaJ6djhZ+7PtUDKaI488jNjaruE/YNIhGbGIV1el04fnR9Qg4rkd93aPRmzfK83wbb3IlBrHnT0Lh+ef9KD73QEcY2nrLzSZs0ibP6pyj7FE7fNmV4wrbiiK0O/7Drx/Mzn5thUYZk7JGtWHbRZWWQRA41iyJx2fTCXNWCR0Gs9lsCty6Z5eAxKT3/dP3gzOAyDrNc6tI7VI49g7K2veNTp5QOvymw27Zn4y9XvzWur8w95H30jh+YTyGMeZOMnfm1YI58xUj9jo+jcw8s8N39kJmrhyX1XMgxfxptsmxw6kWFWcPzOby6BDTpuDRVGNChpcHAWoUn8ul+QbbZoSYIYfORdtu0Xfckt/KnDdKp2gow7TkD5pEMSkx9tD1xDQHRfMoTeZfmFiYfngIUPqN4Ip6NnwXDw2TgClAC+mByh4VQdeX3uV3vXsLU8yhv/j2bdgtdOj7iVntJAY+vpc/njx+ebogy2cHVbo1iZ08igCvlN6jfu+TRLZl+dZ1L9xfXC/Q9ScglGvqodS3ZZrxd2VJXYZr4HpPB2+g5TjVVu16vWdI+45j+B1rD8laUmo5qGpZqy0c5aBEamvfIcE9UO0KgOmQISuv7/7h9l9IIetH3sussPjPLGn3O3l0T1yDGEOSFmUN7tOVoiDFj89QXE+fpYX+5FjTZPlmcEzgS4st0pjeZbn/LE8eU3P+Gv0+FI0NTq+2kWRuqQ4fDhvDsLq4dJ6YY48cnBlSJ8OuQa/teRjmQplnd06Z1nTwcjgrk8hBj2AY/ndxwtHvUosS/Z7htCvEukUZAhwaeYfBjRpUut4ezzxSNHVFPqYfzYmi7PGiGLl5XZbd8QT1NLeVu9TLzhhOMIVN3EPpz+GdGbgLU2mmdyyq/nOKR4CGGFHQ54ROT61qL06S4bG6n836/ctniSXkuBsHdhHYkhmGv7XS1s7L/yNeWaqoZhgMrBtFfwM
11207
Please do not create a new thread every time you post a song. Create one thread and post all your songs in it, or post in the common thread.
11209
>>10913
bih you are not iwaku


10776 Reply
mytetration_x_-0.188427_y_0.234446_eps_0.005.png
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My great sierphinsky #1

Hey, Pretty good!
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>>10812 why am i keep remixing this?
whatever
It's my favorite ones lol

MY VOLUME METER!

Someone like, "copied PrincessPricillaPT" is half-true because i've got idea from there and made similiar but not actually used his technology, it's my technology lol

8708 Reply
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Cover of Homeworld (Suno, 1st Version)
real
original link
1 post omitted. Click Reply to view.
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>>10297
👋
11121
>>10706
👋

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Whoa! First time on dollchan!
6 posts omitted. Click Reply to view.
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I am sorry if I didn't upload anything, so I will upload some stuff I created!
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10936
Post too long. Click to view.
11119

22 Reply
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I decided to make a guide because I didnt find a guide that i liked a lot, I put a lot of time and effort on this guide, so please take a look at it, also in the guide I left a part for things that are left to do or understand of bytebeat, I also recomend that if you consider yourself a bytebeat expert, you make a guide of your own, with all the advance learnings. (I'm not a native english speaker, so please forgive my grammar errors) the link https://drive.google.com/file/d/1uxgDR60iwMvvoN96s_OGl5nz5KEHDKN-/view?usp=sharing
23
Hi Ravary and other "bytecoders",
there is a demoscene related Discord server (specializing on sizecoding), where we have a dedicated channel for generative music. The organizers of Lovebyte are also there. So if you like to join, this is the invitation link: https://discord.gg/JrttMx2S
24
The Discord invite expired. Is invite still available? Interested in the community.
25
Oops, it expired. Here is a non expiring one: https://discord.gg/ZjENf3PhDb

And there is another Discord with a dedicated bytebeat channel here (down in the "Beauty of Math" section): > https://discord.gg/NBXBKEEg6D

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0:14, track.webm
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11080

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How create link to my song?
i just got this link
11011
do this [example](https://example.com)

it should look like this example

10880 Reply
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KOIIIWelcome.png
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LockWelcome.png
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Hello Everyone! How You Guys Been?

So, I Have Been Posting Bytebeats For Nearly 2 Months Now!

Now That I've Been Posting Bytebeats On YouTube And Reddit, Now I Will Post On The Dollchan BTB Discussion Board Now!

Here's Some Of The Songs I Posted On My YouTube And Reddit Account.

155e2 Music
My C-Compatible Stuff
[Protoss Engine Remixed]
(https://dollchan.net/bytebeat/#4AABEDkZdjz0LglAYhXd/xduQ+mp2P+xmLQZFg1QUNYqC1kUF08g7JPjj0yGoznCGZ3g4hxA4PWtVNw1sq6yoJJzlvXjJm0YI7I5BEHiu64HtdLBulUxlokbQObZmDuGW6agx44uub5cidoqwKWWu8H1GMWZyTswPQozNH6DP6FKgzoVAwtEO6aQ3ReGXwtNZhJbBuPFPh3mBgktZZLkqW9jkSZXJ/kRyzWFf1w84JG0qV28)
A Random 8kHz Bytebeat Song I Made
STMSRT
My Remix Of Neurofunk!
10881
> Protoss Engine Remixed

I Forgot To Fix

Protoss Engine Remixed
10890
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FINAL.png
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https://youtu.be/f0T0ugH1vvE?si=rBZPExd84e3qd0eV

So I Gotten Into The Letter Captcha. Changing The Images. & Plus, When I Found The Name For The Song Here, That's When I Started Making This Song.

The First Song For The "KOIII For Future Tracks" Is METERIC

I Will Make & Release More Songs For My Album Soon.
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FINAL.png
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Here's A Second Song!

For My Album "KOIII Of Future Tracks" VAPADAH

I Will Make "METERIC (Stereo Version)".

> Then I Will Make The 3rd Song.
10992
InShot_20251129_180607694.jpg
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Here's A Stereo Version Of METERIC

I Just Made A Third Song For My Album & I Will Release It Once The Video Is Released.
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captcha (15).png
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InShot_20251129_180154848.jpg
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CIOUVON!

Here A Cover Of Every End By Dimrain47

I Will Be Posting 3 Of My Songs From "KOIII Of Future Tracks" On Common Thread Now.

CIOUVON/EVERY_CIOU-VORTY_7

284 Reply
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248 posts omitted. Click Reply to view.
8827
>>8826
ack! thought this was just a one year necropost! sorry! just a reflex.
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>>322
>the subject is just a couple random numbers and symbols
thanks sherlock
10954
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>>2758
i should've listened 🙏


10911 Reply
download (14).png
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10887 Reply
unicode_chars.txt
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I'm like, suprised about i made myself.
Oh my gosh.
Kirby Remixed

I pretty think i'm the first person who remixed first kirby's thing.
Original video(song) from:
https://www.youtube.com/watch?v=twPSaCABakA
Original game: Kirby's Dream land (GB)

10457 Reply
captcha.png
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i dont know if i already made a thread for a song uhh

anyway i made some drums
r=random,s=sin,kf=50+r()*10,sf=300+r()*200,hf=4000+r()*2000,st=t>>12,p=t%4096,k=st%4==0?s(p*kf*0.001)*exp(-p/400):0,sn=st%4==2?s(p*sf*0.003)*exp(-p/300):0,h=st%2==1?s(p*hf*0.01)*exp(-p/100):0,[128+127*(k+sn*0.8),128+127*(k+h*0.8)]
10849
captcha.png
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a sort of marimba. i think?
what is this

10840 Reply
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The Doomsday Radio has suddenly become active and is currently broadcasting some strange messages!
https://www.youtube.com/playlist?list=PLWDJ_fiCDzC3JU8XixjkGnx04qSRbfdJj
#dnb
#ambient
#experimental
▁ ▂ ▃ ▄ ▅ ▆ ▇ █

10663 Reply
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415 Reply
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XO-Tracker: Tsukite Moonhand The Bananafox Theme

this... is just some sort of tracker being ported in bytebeat js; and yes, it's not time independent.

Bout the music though, its literally the music theme of the character of mine, Tsukite :3

Post too long. Click to view.
26 posts omitted. Click Reply to view.
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2212
Sakuya Izayoi Touhou Sticker - Sakuya izayoi Touho
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selfie wa!.jpeg
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9273
>>423
just noticed that the song title on this one is still labeled as "Tsukite the Bananafox - Kouzerumatsukite"
10655
>>1852
This one sounds sadder to me idk why

10645 Reply
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My first post/thread here!

An Opening To That One Adventure Game

4537 Reply
7bceb2b267ecb60619fd7b0def9089388e743b6250661ebc32
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h
32 posts omitted. Click Reply to view.
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5000
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>>5000
that 5000
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>>5376
whoops i forgot to put my name

4581 Reply
screen.jpg
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take this one for example
(((t^t>>5|t^t>>6)&t>>4)>>8)*(t^t>>8)

11025hz bytebeat
87 posts omitted. Click Reply to view.
5188
i dont post here anymore
5504
>>5188
that sucks
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1. Don`t create new thread for each song every time, or you will be banned!
2. Create your own thread and post all your songs in it, or post in the Common Thread.
3. Post your requests and reports here.

[ Common thread / Requests / Changelog / Rules ]
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