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  • Currently 319 unique users.

No.1054  Reply
IMG_2867.PNG
(1.03MB, 1765x975)
[0,0 ,64,96,64,128,192,196,200,208,226,128,96,80,64,0][((t*(t/8388608))>>6)%16] //Celtic heart power 2.755 converted to sound I think 

I don't even think this sounds like a celtic heart, also this was my attempt

No.1053  Reply
maxresdefault.jpg
(109.98KB, 1280x720)
(OnixIsThePewterGod is old, I switched to this new name almost 6 months ago)

154c - That's it!
t?0:r=Array(l=12e3).fill(0),g=min(t/6e6,.7)*sin(t*[330,440,494,659,784,988,1175,1568][0|t/10909%8]/7640*(62<(0|t/10909%64)?1.122:1))+r[t%l]/2,r[t%l]=g/3,g

I switched to t-8492! | W Chasyxx | Dollchan sus | Sarpnt forgot to exist | Greggman HATES Array()s!

minecraft funni

No.1030  
>>1025
not interest
No.1033  
nice

No.1027  Reply
a.png
(163B, 1x1)
sin(t/([25,25,22,23][0|t/48e3%4]-(0|t/12e3%2)))*(t/6e3%1-1)-sin(t/1e5)/1.5-1

Chasyxx only because I'm tired

interesting huh

No.1026  Reply
SFSI.png
(7.16KB, 1009x250)
t/=.1,t/8*(t>>12&9|t>>14&6|t>>11&3|t>>15&3-t%(t>>12))/(t|t>>6)*90

link

No.1024  Reply
4 and 3.PNG
(26.54KB, 1028x262)
 x=4,a=[1,0,0,0][(t*3>>12)%4],b=[1,0,0,0][(t*x>>12)%4],[t*8*a,t*9*b] 
 

4:3 polyrythm in bytebeat

No.1022  Reply
image.jpg
(3.42MB, 3264x2448)
No.1023  
download (5).jpg
(1.44KB, 123x123)
>>1022
this sounds like phonk 808 cowbell

No.117  Reply
track (5).webm
(449.66KB)
11 posts omitted. Click Reply to view.
No.228  
images (1).jpeg
(10.47KB, 550x413)
No.984  
No.985  
A-120.png
(5.29KB, 150x150)
>>984
Oops
No.986  
No.988  
>>986
you want me to report to zackx?

No.977  Reply
IMG_1212.jpeg
(146.53KB, 1000x667)
t?0:v=Array(r=48e3).fill(0),f=floor,s=f(t/12e3),m=sin(t/((25+f(t/192e3)%4)-s%16))+v.shift(),b=sin((s%4?1e2:1e4)/(t%12e3)),n=!(f(t/6e3)%2)*(random()*((t/48e3%1)-1))/2,v.push(m/3),(m+b+(f(t/r)%2)*n)/3

Floatbeat | 48000hz
Chasyxx | Dollchan
You are traveling through space in your ship. There are plenty of dangers out there. Thankfully, all you can see ahead of you is the vast emptiness of space. Maybe no one has explored it yet. You think, this is why they call it the final frontier.

I decided I wanted to join in with the space lore stuff. Wish more people could do it too...
Also I just learned how to do reverb as well as no array arrays. My reverb isn't really that good but I still think it fits the space theme. I'm legitimately proud of this though, especially for keeping it under 200c. ;)

No.955  Reply
image.jpg
(2.19MB, 3264x2448)

No.954  Reply
image.jpg
(2.46MB, 3264x2448)

No.953  Reply
image.jpg
(1.42MB, 3264x2448)

No.952  Reply
85DE395D-6BFA-4914-BFF6-E619F796C3EB.jpeg
(263.24KB, 932x451)

No.951  Reply
Rick Astley - Never Gonna Give You Up (Official Music Video), YouTube.com

No.942  Reply
1x1.png
(95B, 1x1)
I've looked at some bytebeats with reverb and I've tried to understand how it works. From what I understand, it seems to me that it works something like this:
- Declare an Array object and fill it with 0s

- Take your "melody" or whatever and add <Array>.shift() to it

- Push that divided by a number??? (like 3) maybe??? into the array

- Set the output to the "melody"

I still don't have a good idea of this. I tried doing this myself:
t?0:d=Array(2000).fill(0),main=sin(t/4)/4+d.shift(),d.push(main),main

Dollchan
it's messy lol xD

Dividing main by 2 or larger in d.push(main) gives a different result: I hear a bit of bounciness and the tone comes back. I turned the ample rate down to 8000 and I heard it wasn't a smooth decrease; it seems to "step". Lastly, I decided to use a number between 1 and 2 and the fading is slower, but I could still tell I did it wrong because of the "stepping".
Post too long. Click to view.
No.943  
You aren't doing anything wrong with the reverb effect. It's just that the "melody" that you've put in doesn't change enough, as in there's no notable pitch nor volume changes within the code.

Here's an example where the delay is more clear.

No.864  Reply
P1010312.JPG
(158.12KB, 656x652)

No.27  Reply
sketch-1642018617887.png
(177.22KB, 1080x1080)
i made new waveform, or this is a sinusoidal abuse?
gc=t/(t/[12,13,14,15,16,17,18,19,20,21,22,23,24][t>>12&13]),(sin(t/gc)+sin(t/20)+sin(t/20)+tan(sin(t/t-t/(gc+0.01))))/4


https://dollchan.net/bytebeat/#v3b64TY69CsJAEITfZQvJkdHs7sVfMKUPYBtSnGcIgfwI2U58dw9i4VRfMcN8b4rzs6ULdfFqRWZFLQrxkBKyhxwgR8gJcoYyVKAK9dCyqa2qRDfiG4ds6ac07aLLV1L+JwvTr2Hb9NHFnHcsLqUoCbSE8TW092BJwyszg8bV6TbMwR5tMPp8AQ==
10 posts omitted. Click Reply to view.
No.154  
Fractal universe - Mandelbrot hard zoom into spira
(1.89MB, 1280x720)
No.186  
Fractal universe - Mandelbrot hard zoom into spira
(1.89MB, 1280x720)
No.190  
Fractal universe - Mandelbrot hard zoom into spira
(1.89MB, 1280x720)
No.202  
Fractal universe - Flying into the depth of Mandel
(505.38KB, 1280x720)
No.855  

No.851  Reply
Screenshot_2023-03-30-21-16-59-813_com.google.andr
(244.97KB, 1080x597)
No.852  
It was supposed to be Crude Sinewave Dubstep. Not Crude Sine Wave
No.854  

No.839  Reply
animesher.com_kawaii-hatsune-miku-gif-1378273.gif
(887.03KB, 500x349)
here i remix from my reddit comment "bass added" i making j-core style lol
here this link a melody from "please someone remix this" by Decent-Manager-6169
No.840  
shit i forgot post on >>204
No.847  
Helpp move on >>204

No.845  Reply
Screenshot_2023-03-30-21-16-59-813_com.google.andr
(244.97KB, 1080x597)

No.674  Reply
Snimka zaslona 2023-03-16 175451.jpg
(24.99KB, 480x451)
We need customizable themes for your bytebeat composer.
No.675  
052jpg-20230210011443.jpg
(39.63KB, 700x678)
I agreed
No.676  
Disagree
No.725  
I Acually Agree ;)
No.726  
I Acualy Agree ;)

No.775  Reply
Screenshot 2023-04-05 184330.png
(733B, 187x181)
I thought here it would be easier for us to chat and share bytebeats. :)
My post on r/bytebeat got removed for some reason, so join here:
https://discord.gg/6cCtKTR8GU
No.789  
I created mine server 1.5 y ago, so maybe, this is the older server: https://discord.gg/8kgHWShEaC
No.790  
>>789
I've join yet

No.22  Reply
Bytebeat guide.png
(314.33KB, 778x741)
I decided to make a guide because I didnt find a guide that i liked a lot, I put a lot of time and effort on this guide, so please take a look at it, also in the guide I left a part for things that are left to do or understand of bytebeat, I also recomend that if you consider yourself a bytebeat expert, you make a guide of your own, with all the advance learnings. (I'm not a native english speaker, so please forgive my grammar errors) the link https://drive.google.com/file/d/1uxgDR60iwMvvoN96s_OGl5nz5KEHDKN-/view?usp=sharing
No.23  
Hi Ravary and other "bytecoders",
there is a demoscene related Discord server (specializing on sizecoding), where we have a dedicated channel for generative music. The organizers of Lovebyte are also there. So if you like to join, this is the invitation link: https://discord.gg/JrttMx2S
No.24  
The Discord invite expired. Is invite still available? Interested in the community.
No.25  
Oops, it expired. Here is a non expiring one: https://discord.gg/ZjENf3PhDb

And there is another Discord with a dedicated bytebeat channel here (down in the "Beauty of Math" section): > https://discord.gg/NBXBKEEg6D

No.415  Reply
kouzerublush.png
(64.37KB, 444x420)
this... is just some sort of tracker being ported in bytebeat js; and yes, it's not time independent.

Bout the music though, its literally the music theme of the character of mine, Tsukite :3

Post too long. Click to view.
No.416  
OMG YOU HERE MY FRIEND!!!!!!
No.417  
yea i must be here
No.452  
ON-npc-Vivec.jpg
(293.46KB, 1080x1080)
XO-Tracker-C.jpg
(244.39KB, 1486x820)
>>415>>417
Hello and Welcome to the Temple of Bytebeat! You brought generous gifts, thank You my friend!
1-bit music sounds cool and interesting. Especially if to know it's a special challenge for real masters of chiptune kungfu to play a song using only one channel, hehe.
I found the original, so you wrote this song, wow! You are a very talented person. And what about Tsukite the Bananafox, did you come up with this character yourself?

By the way I'm also an electronics engineer and I like tinkering with microcontrollers, but I've never composed music for trackers and never dealt with video console chips like 2A03 or AY-3-8910. I mostly deal with AVR for industrial use.
And seems you also a creator of XO-TRACKER https://kouzeru.itch.io/xo-tracker-demo, and this song is the part of your arduino project ported from C to JS. Nice!
How did you originally write this song? In a Famitracker? And how you transferred it to the XO-tracker, combining all the channels into one?
No.477  
inbound1662957213106676905.png
(1.67MB, 800x600)
Oh, hi there, thank you for the welcome, I am very appreciating it ^w^

I honestly didn't expect the such welcome <w<

So, hm...
I'm glad you like this 1-bit thing, while I'm not expecting much about it XD
Yea, this is the 1-bit tracker designed for a system which has only 1-bit audio, but hugely portable due to its simplicity. Originally written for XO-Chip (which is Chip-8 derivative). CHIP-8 itself is pretty old system, while XO-Chip is only fantasy system... Though one can implement XO-Chip emulator into Esp32, Esp8266, or even Arduino Mega! Nobody had tried emulating this afaik, and I'm surrounded by lazyness xd

Uhm, I am, yeah, sorta electronic engineer but more into being hobbyist .w.
I make projects just for fun, and this is one of them... I do art, and music too.. and yeah, despite those talents, I'm still simply floating around ~.~

About the character though .. yeah, he is mine XD -- being yellow fox, with typical blue sky eye, wearing glasses. Dunno how to define him more, but I used him to represent myself on Internet at the most.

XO-Tracker... well this is sorta hard for me to unpack ???? but i still had no plan to actually standardize everything yet, the presets or the way how it works may change. I had dreamed to actually be able to implement it's sequencer with really easy interface, allowing non programmer musicians or chiptuners to have their hands on this system, producing yet another impressive 1-bit banger, I'm still seeing my 1-bit musics here sorta basic XD
Post too long. Click to view.
No.478  
inbound1408050368520339535.mp4
(9.11MB)
Unveiling extended content of the original bananafox theme :3

No.7  Reply
retro-games-mountain-8-bit-wallpaper-preview.jpg
(31.44KB, 728x410)
So, I need to fill in the content a little.
I'm alone here for the time being, like God in his newly created world...
I like to play with short formulas, especially with the family of formulas given in the op post.
Here's another formula, let's call it "Awesome level #2":
t*(t&16384?6:5)*(5-(3&t>>(t&4096?7:14)))>>(3&t>>9)|t>>3

https://dollchan.net/bytebeat/#v3b64K9HSKFEzNDO2MLE3szLV1NIw1dUwViuxswMKmxhYmtmbWxmaaGpqAgXAwpaaNUDSGAA=
4 posts omitted. Click Reply to view.
No.72  
789f8fd7f59161c21aa1a42e810a492c.jpg
(48.71KB, 1000x794)
"The streets of the night metropolis are full of dangers! But the Moon lights your way, and you're not afraid of anything. Feel free to move forward through the narrow lanes!"

- Formatted version - 1501B size
- Minified version - 799B size

The song I created 2022-05-25 and posted at https://www.reddit.com/r/bytebeat/comments/ux48ti/dancing_moon/.
It continues the technology used in "Antarctica" (>>67), but now it has added some cool drums using the noise instrument, and added the triangle generator.
No.74  
nature_landscape_rock_stones-20357.png
(1.88MB, 1600x900)
"For thousands of years there was a world of glaciers, snowy expanses and ice caves. But the earth is changing. Giant ice walls are crumbling, falling in huge chunks. Here and there the first flowers bloom and the grass turns green. The first spring is coming to these lands..."

- Formatted version - 2527B size.
- Minified version - 1214B size.

This is the song I created 2022-05-02 and posted at https://battleofthebits.org/arena/Entry/End+of+Ice+Age/53085/ for "Spring Tracks XI" competition.
It is a continuation of the "Antarctica" (>>67) theme development. Tried to get something like a NES sound. The same drums and triangular generator later was used in the "Dancing Moon". Successfully turned out a noise instrument, universal for different percussions. I even managed to implement a primitive echo from explosive falling pieces.
No.105  
Sunrise-on-Mars.webp
(13.84KB, 1280x720)
"You are standing in the rocky Martian desert and looking at a small pale Sun that rises from the horizon..."

- Formatted version - 1748B size.
- Minified version - 956B size.

Smooth rise/fade of volume and echo parameters is implemented. The possibilities of stereo are used, the echo responds alternately in each ear. It is strongly recommended to listen with headphones!

The Floatbeat mode is used due to artifacts appeared in the Bytebeat mode at low values. Bytebeat mode has a gradation of only 256 levels (8 bits, or 1 byte), and does not allow small fractional values ​​to be transferred normally. Floatbeat was conceived to get rid of these effects in order to transmit sound information with high quality.
The song continues the technologies using in "Dancing Moon" (>>72) and "End of Ice Age" (>>74).
Also posted on https://www.reddit.com/r/bytebeat/comments/w0inwh/sunrise_on_mars_stereo/

Message edited: 18.07.22 Mon 01:25:22
No.387  
d2d5f8e7fa9a7fe44c1dee164e8de01e.png
(72.39KB, 1024x552)
"You are walking in the dark through a winter forest among huge frozen trees. It seems that someone is watching you from the darkness..."

Play in bytebeat player (262 bytes):

T=t/5E3,b=T>>7,k=b+2&4?8:4,S=(s,p,d=0)=>(t*2**(p+'037'[(T-d)/s%3|0]/12+((1-(T>>5&3))%2+1)/4)&128)/3,N=p=>1E5*sin(T*p|0)&64,S(2,0)+S(2,0,3)/2+(b&&S(0,-2))+(b>1&&S(.25,1)*(1-T%16/20))+(b>2&&.4*N(1E6)*(1-(T+k/2)%k/k))+(b>3&&(64/(T%k)&64)+(T&k&&.6*N(330)*(1-T%k/k)))


This song was written for Winter Chip XVIII competition on battleofthebits.org. Initially my challenge was to write the code that would fit in 255 characters. The challenge has been completed, here 248 bytes version. But then I decided to add some variety so that the drums tempo would change over time. The code uses a square wave generator that generates various arpeggios, an echo and decay effects are applied to them.

The code generates chrods progressions from the initial pattern '037'. We can generate another harmonies by changing coefficients, for example:

'Chase in the Forest' version
'Foggy Forest' version

Also, more harmonies by 'Chasyxx' on reddit:
Post too long. Click to view.
No.456  
mouse-and-cheese-happy-new-year-2020-pixel-art-ico
(22.11KB, 700x700)
I keep forgetting to post my songs here :)

"At night, while the cat is away, mice become masters of the house and dance together in the middle of the room."

- Original / minified version – 404B size.
- Formatted version – 932B size.

T=t/1.2,b=(T>>18)%12,B=(a,c)=>b>=c&&(.88*t*2**(a[i=7&T>>15]/12)&-T>>6)%256/5,S=(s,p,v=0)=>.44*p*(t+v*sin(t/7E2))*2**([a,a1,a2,a1][3&T>>s][i]/12)&32,B(a=[0,3,5,7,0,3,-4,-2],0)+B(a1=[3,7,9,11,3,7,0,2],1)+B(a2=[7,10,12,14,7,10,3,5],2)+[S(15,2)+(b<3&&S(14,1)),(S(9,1)+(b<5&&S(14,2)))*(1.9-T%8192/6E3)+(b>1&&random()*(28-T%8192/500))+(b>4&&.8*S(b>6?14:15,2,9))][1&T>>13]+(b>2&&S(14,1,14))+(b>6&&.7*S(17,4,12))


A song obtained by alternating an array of two elements. Switching between them creates an interesting melody.

This song is a further development of my "Small mouse" song (>>424) which is a deep remix of of "cool vaporwave" by Rio zack (>>408).

No.451  Reply
a.png
(163B, 1x1)
I want this to sound like this (but no stereo)
No.455  
32002dacfa0de2cacdad1efe0057ce3b--the-elder-scroll
(57.20KB, 508x810)
>>451
Fixed your links.
You mixed up square brackets and parentheses. To add a link with text correctly, you need [Your text](Your link), like
[this](https://dollchan.net/bytebeat/#v3b64q1ZKzk9JVbJSSkosLrYtzszTKNGPNjPRMTPQMTXRMTWPjdYosbMztNBUNYnV1MlNzbHNTazQyAWqg6o117HQMTTQsURRqKmpowEyUBuoQVNJR6k4MbcgJzUosQRok7GRgYGBjlIuxFq3nPzEkqTUxBKlWgA)


> How do I properly mix together multiple melodies?
Just like that:
In Bytebeat mode: 128+64*(bass+mel)
In Floatbeat mode: (bass+mel)/2

No.220  Reply
Lovebyte Turbo @ Evoke 2022 (live capture with audience), YouTube.com
Hi, I made this as an entry for a 4-entry bytebeat "competition" (without voting) as part of the mentioned mini demo party "Lovebyte Turbo". It's been shown for 30 s to the crowd (check video), but you can run it for longer of course. The main requirement is to make the code not bigger than 256 bytes.
max(0,min(128,((b=(-t*1.0595**(("0010010030705503"[t>>13&15])-12+3*(t>>18&1))&255),c=(b**3)>>5,(sin(b*(.2+sin(t/6e6))*.2))*c+c)*(-t&8191)>>18)))-((sqrt(t&8183)<<6&64)*(((t>>15)&1)^(t>>13))-(t&15))*(t>2<<19)+((t&16383)*(-t>>3&511)/7e4)*random()*(t>1<<19)

Link to play
No.335  
elder-scrolls-morrowind.gif
(1.28MB, 498x494)
>>220
Interesting event! I would love to attend such demoparty.
Your tune reminds me a doom soundtrack a bit, cool.
Also you should fix the amplitude of the drums to get rid of distortion.
No.358  
ee37c38a19b258d4883f03779c32d689.webp
(18.45KB, 500x500)
>>220
Also, here the 238 bytes version:

max(0,min(128,(b=-t*1.0595**('0010010030705503'[t>>13&15]-12+3*(t>>18&1))&255,c=b**3>>5,sin(b*(.2+sin(t/6E6))*.2)*c+c)*(-t&8191)>>18))-((sqrt(t&8183)<<6&64)*(t>>15&1^t>>13)-(t&15))*(1048576<t)+(t&16383)*(-t>>3&511)/7E4*random()*(524288<t)


Added to the library!
No.394  
Thanks for adding it. The drums actually got much more beefy by randomly distorting based on the hihat's amplitude.

The actual name of the track was "Visitors from the Dark Side". Could you please change it in the library?

If you like you might check out more of the different bytebeat entries released at some recent demoparties here:
https://demozoo.org/productions/tagged/bytebeat/

No.227  Reply
6wmq2v.jpg
(48.02KB, 577x433)
10 posts omitted. Click Reply to view.
No.246  
we8pxekzkyz91.jpg
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No.250  
download.jfif
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No.251  
BABY OPPOSITION EXPUNGED!!!!!!.jpg
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No.255  
HadephobiaSpiderlol.png
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No.269  
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(20.95KB, 170x91)

No.141  Reply
think speak heavy.png
(140.12KB, 680x361)
decided here would be the easiest place to post for now considering all the other stuff i have going on, going to answer some questions i probably have:

i deleted my reddit and youtube and other account because i'm trying to clean up all sorts of accounts for privacy reasons, i don't trust reddit with my account and i didn't enjoy posting there. i feel like i only had my point proven when everyone became unable to post. songs that i release should appear on my website when i get around to it so i don't feel like i've lost anything.

my website hasn't been updated in a long time because i've wanted to really do a proper cleanup for a long time so i can fix all the bugs and massively reduce the loading time (then post on things like 512 kb club, 256 kb club, etc)

the reason i've added funcbeat mode is for a few reasons:
- i wanted something that would be close to something like tinyrave, with a statement based syntax and sec t since it feels less like something ported from C and more fitting for javascript
- passing a function out and having the scope around it allows better performance since every variable outside of the returned function is only passed once
- because t is only passed into the last function, you can always easily take the last function and create a wrapper around it to warp time after the fact
- because of a few of the previous reasons and other practical differences it can be very useful to show off the music making aspects in a demonstration without having to explain things like sample rate and bytes and other programming concepts


anyways since the website isn't going to have a visible update for a long time i'll post this song here early:
Post too long. Click to view.
No.213  
bagladesh.jpg
(107.43KB, 3555x2133)

No.171  Reply
CEF93255-C7A7-4ABF-8515-9FF7F4B1DA68.jpeg
(111.44KB, 1609x413)
5B548BBE-D310-4A42-9511-F351E3506E30.jpeg
(84.40KB, 1594x405)
Hi everyone! I wanted to share my first actual bytebeat with you guys!
br>I'm somewhat new to the world of bytebeat, and I've been trying to learn how to make songs. However, after experimenting a lot, I've finally made one!

I recently figured out how to use arrays for sequencing, so I figured I could start making a song. What I ended up with was a Sierpinski melody + kicks from another bytebeat, and I think it turned out really well! The song is about 32.76 seconds long.

Here it is!
s=t>>17&1,t>>"45"[s]&t*"2256"[t>>13&3]|[1e4,[5e3,5e4][t>>13&1]][s]/(t%[4096,8192][s])

(dollchan / sarpnt)

And here's a badly annotated formatted version:
(dollchan / sarpnt)

I'm hoping I can sometime move away from classic bytebeat and into HQ songs like the ones under the Big JS and Floatbeat tabs. I always have you guys to help! ;)

Anyways, what do you guys think of my first song?
13 posts omitted. Click Reply to view.
No.704  
1x1.png
(95B, 1x1)
main=t>(65536*48),
l=(t>>18)%4,
m=(t>>1)*[1,1,1.5,1.25][((t+7680)>>16)%4],
p=main?[2e4,1e3,1e3,1e3][(t>>12)%4]:t<(65536*47)?t>(65536*32)?[2e4,1e3,1e3,1e3][(t>>[12,12,11,10][l])%4]*[1,1,2,3][l]:[2e4,0,0,0,0,0,0,0][(t>>12)%8]:0,
b=63*sin(p/(t&4095)),
c=t>(65536*16)?b:0,
main?(c|m):((m%(t>>10)%8192-256)+c)/2

Dollchan only because I need to go touch grass

bonus: cool floatbeat techno thing
(sin((t&t%1e4)/78)+sin(500/(t*256/40000%128+4)))/2

Dollchan
No.705  
wait i messed up the first link
Dollchan
No.753  
1x1.png
(95B, 1x1)
b=192e3,
c=floor(t/(b))%4,
(sin(t/[80,85,75,100][c])
+(t>b*4)*sin(t/[20,25,15,17][c])
+(t>b*12)*(t/'23423423'[floor(t/12e3)%8]*[1,1.75][floor(t/b)%2]&64)/25)/4

Dollchan
No.755  
1x1.png
(95B, 1x1)
b=192e3,
c=floor(t/(b))%4,
s=(t<b*19.5)+(t>b*20),
(s*sin(t/[80,85,75,100][c])
+(t>b*4)*s*sin(t/[20,25,15,17][c])
+(t>b*12)*((t<b*19.875)+(t>b*20))*(t/'23423423'[floor(t/12e3)%8]*[1,1.75][floor(t/b)%2]&64)/25
+(t>b*19.875)*[sin(1000/(256*t/48000%128+10)**.35)*2,sin(random())*((t/24000%1)-1)*4][floor(t/24000)%2]
)/4

Dollchan
i suck at making compact bytebeats
No.814  
1x1.png
(95B, 1x1)
For floatbeat it's as easy as this:
// 48000hz floatbeat
v=t
/192e3 //rate (in t)
,
[out*sin(v),out*cos(v)]

Basically, 8D audio works by making one channel quieter while the other is louder, and their volumes follow a sine wave pattern. This is very easy to accomplish in Bytebeat; all you do is decalre a variable that represents the volume pattern (by dividing t by your rate of each (half?) volume cycle), then take the sin()s and cos()s respectively of that variable and multiply that with your bytebeat's output, then put both in seperate channels (as above).
Of course this can be easily modified for Classic and Signed.
Example

No.77  Reply
BYTEBEAT BACKGROUND VISUALS BE LIKE....jpg
(9.27KB, 221x430)
I've Made A New Bytebeat Song. (The Clipping Is A Coding Error)

https://tinyurl.com/Long-Bytebeat-Link
3 posts omitted. Click Reply to view.
No.94  
>>89
Hehe, nice loop! Seems Ctrl+V and pootis are used.
No.103  
A Cognitohazard LOL..png
(190.36KB, 1901x865)
No.104  
HH.png
(48.18KB, 221x430)
No.106  
SimplePlanes 9_4_2021 10_35_48 AM.png
(2.46MB, 1920x1080)
You Deserve An Awesome Song From 3 Years Ago, So Here's A Redux Version Of It: https://dollchan.net/bytebeat/#v3b647VhtT9tIEP4rJ0uNbGdje3fWa7uSkQ7uw51EdZRQqVLIBx/4CBI44Dhq01KJf8hfutldvywBE9JWpzspijDz+szs7M5s4q/W2fw8t95aF2VKPUHjACBJyMN9+i6rZt7RH6TKlunDvcu8IIhDoGSsNYvLgmTjmWYy5GbkQDNn8wXJDhoNcjNyopkqK8j72v22rMh+7fAX0oeavppfkCNN3sw/kaOsqvKySE8tEelPnOjPqUV+X93kJUbO07+XxVl1OS/sz2RFvjhfy7xalsUvsxQztMf2Z3/lfnHc2KcewDB2XD7EBO0DUyEipRjR2BPwjYyLrMx/LctslU4SQgOiHjH+w7/ppNrbo+EgmpJxfrvMi7M8rdw6V6WDAQ2n5Hi2qmbXqDq1WAj81Kr9YIoSyijUEkCJj/B/lud5SSWUTT3KQnJqceDA0LT1jaaOtmNrIYUM6VPuheS3cnlNU1w49UL3vV0NqIAYHMe17ZE0DdDUGVJneGAzj71oggLF8wGaA1PQTEJXPr+r/LBx6OrVYVd+hCZJr0kLCHrDy6w4n1/bjf1EkAirHelqc6zRAKj00ylNKCWUEQr4NEyooyC5zJFx99DGtcU0ofVilGvS5QjsZRMHdyoIaGDslMz64+pqnsoi2NgazW7ZeofCu5HeD1AAzwRFN+yqbf0w7Ph2iTU8KLPFLLVBeLGxdcZGDXjsDDGKDPJwv7eH+0SZFBo2ZIyNc5hn57iM5hD7lKFN6IWYYysTHNsCRYYZMMeFx1box1BCBRkvZVdmn1JbH/83gg9riscNBayhqHD8h3tytMiX5/MPxeViXqRtY9u6IwjjBAvwrBjHUtir6ndi/BkVVvg5DynuCaNV/U4yjBZgbXGtHeMqrSkSj5hWT07KZV4XRoMjEIuHLRl1pGjIpKPCluINJToKWoo5vhx95Di7xEB6cKojdFcfVxwmeCi5Dx7U41OfMFkbCAKB90NjKqeKoxQ8CCLpVA9YnLXDfQWMKGgNIM30Ew32Fajw5NwQkalyVLcEIPtlYtt1L6qWJfXIang9DOIBnTpy4IdRwriIyaQ58O3JH6o5ucaqJ9sgbM64qVVP+Fk26slH8KqgLxj3uGtH/ozWbMTt0vpfeJoO20jXz8oTHZCeXNYU8uZ4asp65FzLNyy8mxB9NVAwI7Fxw1+JNDQuolEidvnt8tvl95r8+sDkpWsg9s+sn+f05DLa3mNjjdYy/NGSb4T7/nOxy3SX6S7TXab//Uy3Nf9+5SZer3GN9C9Kk8Of9gaHvw2JWRnDtxN0CIasxTFkDRp0OPAIAR75wrqX3hHDtxN0CIasxTFkEm3Lbwjymv7hLxU83oX918M+aRk8Jlqoel79VFMg9old+aEXUhbKt29UeCFEoTOQr+VO5MuLygfJTSfqTUbsvBEJZwGLIghh6tsXpUs9+TJDvgOyiLXIrm+u8uOsyq23nNMg+PYP
No.107  
lgk.png
(22.36KB, 460x192)
I Was Creating A Minecraft Mod Based On A Roblox Core Game Called "QSERF" And I'm Adding On Bytebeat Sound Effects, So That Means I Am Taking A Break From This Website Until You See This Character: π

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