Bytebeat

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7457 Reply
swappy-20250618_162402.png
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I recreate for bytebeat

There using current one. (Using floatbeat)
This one

And there old link.
also. i public for reddit. (July 28, 2024)
https://www.reddit.com/r/bytebeat/comments/1eei8ft/my_first_made_bytebeat/

If you wanna add my library. take my name this "JERN2K83"
8315
>>7457
Sounds pretty good.
The I-iv-VI-V chord progression seems fitting. :)
8328
>>8315
he always recreates his theme in almost every single thing he can lmfao
check his 2nd youtube channel, and check his multirenders (most preferably the old ones cuz he is starting to use actual songs) so you can see what im talking about
8507
>>8328
yea i've watched some of his videos lmao
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8513
I didn't knew that our rick roll raging man is from columbia

8500 Reply
IMG20250713091215.jpg
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try this crystallizing beat!
(t%256)*4(t>>8)

electric music generator
h=8,n=4,(t%(2h))n*(t>>h)
set h or n any number you want!

8498 Reply
Screenshot 2025-07-26 222139.png
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t((((6&(-t>>9)%4)+(7&t>>10)).5(7&-t>>9)+(2&t>>11))>>(3&t>>8))(5+(3&t>>14))/8

Found on wsgmoca's bytebeat player

8486 Reply
Pinki.png
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t/=4,
drums=sin(50sqrt(t%3600)PI/128)(1-t%3600/3600)4+random()(1-t%900/900)**5/4,
(((t.17("33AAAAA\013AAKKKGGG;;A\013AK[KSSSSSSSS\013\013[\013[SSSKKGGG;;;GGA\013AK[KAAAAAAAA".charCodeAt(t/1800%64)-11)&255)/228-1)+drums*2)/3

8485 Reply
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t/=4,
drums=sin(50sqrt(t%3600)PI/128)(1-t%3600/3600)4+random()(1-t%900/900)**5/4,
(((t.17("33AAAAA\013AAKKKGGG;;A\013AK[KSSSSSSSS\013\013[\013[SSSKKGGG;;;GGA\013AK[KAAAAAAAA".charCodeAt(t/1800%64)-11)&255)/228-1)+drums*2)/3

8464 Reply
track (8).webm
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track (9).webm
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8393 Reply
0:11, ScreenRecording_07-21-2025 23-35-29_1.mp4
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8390 Reply
0:23, ScreenRecording_07-21-2025 22-08-51_1.mp4
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8368 Reply
Screenshot 2025-06-29 18.26.05.png
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~t>>3&(t>>11&1?5:4-(t>>12&1))*t&(t>>7)+t*(42&t>>10)

5008 Reply
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Motherlode V2 (please use this version!):

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5070
Dennis Skrillchie (remix of George on Blogspot, C compatible):

(t>>9&6?0:9001/(t%4096)-t/9&8?-1:0)^t>>4&t*(3&t/(1+(t>>14)%8)^t>>(t>>9&8?19:20)*(t>>11))
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0:28, Screen_Recording_20250720_151130.mp4
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8359
>>8354
>>8357
Are you lost little one?

7750 Reply
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Flying past the Black Hole remix

https://dollchan.net/bytebeat/#4AgAA+kZNk9tS4kAQhu/3KbIXxJ5JJ5mZHAjWDlZQEI+ooKKWF4nFrqlFVEgpVPHw2xOCaxWn7v76n797gu8/dFblJJ9k5WNvuipmf6y3bFFa5fPE6kyzp79W/3U6seaTl2Jpvc6LP8Usm1r5yhoS8faczYbPxY9SB6obcMh16ZtfDFMtpeCeSHiOuZae5HlDqRA7GvbxALvY0wIPdYR9HTHdhtLp8kUxg4jDSKfuPmOMK87hwIGdWAm18wCjdjtijfDRDZgvlQM92y5mJcCnzvIFwMjv2YFkrmwy5veZC2LZilppu/3ZOOShLSPTxRge6SWdt7SlSpgf4rEJK4GlraKI+jf5Ew13eItjHOD9xjAeYt9YTVOyPrbtdD7PVhAy73cxnQLzXrI3gAkWxKSpo+FnsV7fal001Hot3QHjd9CBe158U2M+FI4kU2OepgxPNQxxhEstSSP/NdwTu/TpjPYgd4fMH+0u8axC6rKsy9LdAgLPNVzjDQHSTRvX/g0ONFRjaM8seowXJv4wgKc4nMARTXkKAhM8g0BhYHbkxaicU0iQbowwhhI/UDLnBI4rmjgZEx9TOWamHNBb8RraSFLRaLbiWlNVECEYUthT332cg6Is37ZKaYxQs4xF3R1Rt6Bu4oh0pBdtmpyEE9+MKyN8a1CG4cahbNUjifp0GuZyezJxCpUwmEqwZQTAa/IjuieBLtGMOV6wjZWJGV7pW93+Eq4atrZpW5TaeJUoaf7/K0uEcfhVi2k3YbWIdw0XJC8F4wP6nmtzGcay01Pf8l5CL+ZcmpRizhVUeWmS5sFO8AHeWfUXKv1mN2RowqfXRR0+/gM

Original by SthephanShi
https://dollchan.net/bytebeat/#4AABELEd9VMFy2kgQPaOv6D3YGcFYaAZJhmzsVA6p1J72kL2lchBG2CqDIJLskCp/fN5rASuwdw+Imunu169fP6mVG0kSF8cyFDPHoZXx/mI8lK/5ersqpM7bQobj0Ab3/yDFOQ3Ot2tcoi6Kp3jOrYzH8qWoCqRvamnLdVndB8R0kWOCXIj3iaZ93VT3h4ygX9YE90WFErMoVla2ZXv3YOW5nNdW8nqLQGzl0eE/xb/nfyg3t2JaGWka+jRlZVKOQ64gfCXACsMQV16GuA8GiosK8y7zsX/3Dam3t4S6kOQ7CiYhVHBeRsHAsO3lpZRVa8xPIObzxiB/rHwuZeJCFLjrkCWPngcT72bp7BMhfwLxkcMnSHVpBxtCyOZHDaydct8x5qcMJjZo6/IQ0VaM+jTVLsckavZ5uSzu2iYo7h42VGxZWcFU2Ez8gpZj6Lahhnmld1HUXUKM/NdraSmr1QFIKRhsnlpVOxgAhQJ8quv8l0nCaFmuViaM1vnWmMJKyYpgoAUj0PijlJcXErm5kZIr59GBPYhwB8vKYMVGaeBY/g8VDmtK7MlRMiUyFPTBoS6bgkM3bV63VlYFht/Rasp/Lh9EI/JRYnnfO4+Yilt4/aq7YhPevZedDZb54gz2FZ57E48DvoUJARf1hsY1bbHebqw8bFYLBWUJ7HkhGkAFIzbgvpCtimDg/uq6UJT2LhWpE8aoXeaglOB090A3T2kXOic8LABidvb5q2ra+mldVLAQRHfHph25yIu+KnSXgVvpLSuU3eAVnFqhVGbirUxoaIkyi1WPugyE+aIDBBHs8tmSwWiPBof30Ajhsj1exqos7Kom+iSP0/pTNiw50JllRzr+UP+sz4QOwpj+ZMxg0M3JFRnPLBze6OGczrnv4rL42CbVNrG2IYBijIib9nEhDL+RHdh11g156HWqh0uSniBudlQ47k0EXYN53jRn03QAqPDxod5Dm1nXzETX/Dz+qPUF
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8313
>>7750
epic!!
really like the chords!

756 Reply
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Yes, It is I...

anyway Here's a remix of one of Tejeez's songs

I've retried like 5 times by now :p
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7449
8099
The Rhythm of The Primes #some2, YouTube.com
Here's the first variant with a square wave: link . It sounds pretty nice and casual. It sounds like you could have this running in the background of a monitoring stream or something.

Here's another, slowed down version with a triangle wave an octave lower. I like to call this the sleeping away version , mostly because I actually rest with this in the background.

I've based this off the SOME2 video linked here. Differences between that and this is this only uses the primes up to and including 101, and uses a different scale, but I find it to sound really nice.
8100
>>8099
I appear to have realized too late that I linked the same thing twice. My bad, here's the actual sleeping away version.
8101
Makes saw, square, and all other geometric waveforms. You can use the exponent to make bell-like sounds. the function even has a customizable falloff (in dB I think). You can also change the values on the fly.

Here's a last palette remix I made with this: link . Note the bass that goes from an exponent of 0 to an exp of 1. Then it turns from a square wave (at least in terms of harmonic frequencies) to a sawtooth wave (again as in harmonics). It still sounds like a square and saw since the practically random phase offsets don't matter to your ears.
8312
>>8099
that's good!

8300 Reply
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Just a test, sorry...

8273 Reply
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55 Reply
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I have made a few Bytebeat songs posted to Reddit over the past month or two.

Here are some of my favorites.

creepy droning static thing

1fccccf1


plucky sierpinski

Crude Sinewave Dubstep Remix


Doom E1M1 theme recreation
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4224
>>3917
this actually has a very little difference
l+r comparison
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>>110
mine fails to even OPEN
8233
>>101
"PCM Synthesis" - I don't think this is bytebeat lmao

8125 Reply
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8102 Reply
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 ((128*sin(t*(1+(t>>5)%15*.01)&t>>11)+128)&255)/4+((sin((30000/(t&4095))/10.3)*128+128)&255)/4+((sin((1200000/(t&16383))/10.3)*128+128)&255)/4+((sin(((t>>17&3)+4)/4*t*[1,1.25,1.5,2][(t>>12)%4]/20.8)*128+128)&255)/4

4595 Reply
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something
6881
>>4595
lmao wtf is that image
7893
>>6881
well just decided to link my MC skin here lmao

6628 Reply
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//rem!x (44 khz)
p=v=>2**(v/12),z=12*(t>>18&1),(((t>>3&t>>8)^(t>>8&t>>7))&127)+(64*abs(sin(t/50*p([0,3,7,12,,19,,7][t>>11+(t>>13&3^t>>14&1)&7]+z))))+(sin(3e4/(t&16383))*20+32)+((sin(t*t)*20)&-t>>8&31)

7852 Reply
0:28, Bytebeat composer e mais 5 páginas - Pessoal — Microsoft​ Edge 2025-06-30 16-45-08.mp4
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7614 Reply
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HEY!!!!!
i decided to start learning bytebeat stuff a couple months ago and now i think its time i share some of my songs, whether it resembles music or not

cockroach rave under my bed
7639

7571 Reply
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I'm still new to bytebeat and have only been working with sin waves for the past really long time, I finally found out about >> and << and would like to ask for tips and if I'm doing well

Example #1
Example #2
Example #3
Cool Beat thing I came across

44 Reply
Hello! I've been doing bytebeat on and off in the recent times and I decided, why not, let's just share it with others for once! The way I will be formatting my bytebeat songs in this thread is as such:

Name: (Name); Date: (Date); Sample Rate: (Sample Rate)
(Code)

Description: (Description)

The songs will be grouped up with a quality value ranging from 0 to 3. The quality value shows how good I personally think the song is, and the rest of the info is generally self-explanatory. One thing to mention though - if the date for the song is "-", then the date is between 28 April 2019 and 12 March 2022.
Either way, here's my list of bytebeat songs!



Quality value: 0


Name: (testing)1; Date: -; Sample Rate: 8k
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5023
>>4788
nothing happens
5095
>>367
I didn't know you used to save your songs on a text file. Now that I'm thinking about it, I should also start saving my songs on a text file so I can archive my old and new bytebeat codes.
5203
>>127
Hello, can you please show me how to compress a song like in The Unescaper?
7479
madnessdescent{offset} hardcore remix
7480

7 Reply
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So, I need to fill in the content a little.
I'm alone here for the time being, like God in his newly created world...
I like to play with short formulas, especially with the family of formulas given in the op post.
Here's another formula, let's call it "Awesome level #2":
t*(t&16384?6:5)*(5-(3&t>>(t&4096?7:14)))>>(3&t>>9)|t>>3

https://dollchan.net/bytebeat/#v3b64K9HSKFEzNDO2MLE3szLV1NIw1dUwViuxswMKmxhYmtmbWxmaaGpqAgXAwpaaNUDSGAA=
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"You have passed through the portal, but there is no way back. You walk on the new world and think about your destiny. Sunset on the horizon, tomorrow will be a new day.."

Play in bytebeat player - 3550 bytes, 48000Hz

Originally posted on battleofthebits for Summer Chip XIV contest.

The generation algorithm is based on a modified custom tracker format taken from the song Adventure's Began by Kouzerumatsukite. The table with effects is applied for the square wave generator, making such effects as duty cycle changing, attack, staccato, arpeggio. A song can use different effects for the same melody, changing its sound.

Message edited: 12.08.24 Mon 11:52:52
4182
>>4177
this is actually cool keep it up!1!1
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"Suddenly you encounter space bandits while traveling. You fight them off and escape in your shuttle." 🏴‍☠️☠️💥🚀🪐

- Formatted version - 3065 bytes.

- Minified version - 1355 bytes.

48000Hz bytebeat. Continuation of the tech used in the Wanderer song. Tried to make the sound even more similar to NES. Two channels for the pulse waves, one channel for a NES-like stepped triangular bass, also noise drums and kick. From the features, I managed to get rid of the clicks inherent in the triangular wave.

Wanted to post this closer to Christmas, but I couldn't resist. Maybe it's worth writing songs more often than half a year. Happy upcoming holidays!

Message edited: 19.12.24 Thu 00:25:16
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"The snow is falling, the wind is starting to blow in your face. A storm is coming, and you are going to battle."

- Original / minified version - 958 bytes.
- Formatted version + filter - 3966 bytes.

Originally written for Winter Chip XX contest on batleofthebits.com in bytebeat1k category. The song is 3 minutes long. The melody is built by applying different effect patterns to the same set of notes, allowing for a short code with the song evolving over time. The technology is a continuation of my previous works simulating the 2A03 (NES) sound, as in
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415 Reply
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XO-Tracker: Tsukite Moonhand The Bananafox Theme

this... is just some sort of tracker being ported in bytebeat js; and yes, it's not time independent.

Bout the music though, its literally the music theme of the character of mine, Tsukite :3

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1859
>>1858
bruh what
ok never do change everytime to post
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Sakuya Izayoi Touhou Sticker - Sakuya izayoi Touho
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selfie wa!.jpeg
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5350 Reply
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hi.


i made this. the code that i made has the arpeggio, lead and the chord. if you know the code that i made.
here's the link

this is my first post. greets!
6 posts omitted. Click Reply to view.
5373
>>5371
ah... i get it
5374
>>5373
forgot to change the name again
7054
great now i'm on this thread.


>>7042
dude.... i don't even know you, even if i'm on this thread, i could have flashbacks for a day lol.
7080
i made a song that is big but nevertheless excited so,



here's the link, enjoy this thing with over uhhhh... whatever that means.
8301

5701 Reply
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220 Reply
Lovebyte Turbo @ Evoke 2022 (live capture with audience), YouTube.com
Hi, I made this as an entry for a 4-entry bytebeat "competition" (without voting) as part of the mentioned mini demo party "Lovebyte Turbo". It's been shown for 30 s to the crowd (check video), but you can run it for longer of course. The main requirement is to make the code not bigger than 256 bytes.
max(0,min(128,((b=(-t*1.0595**(("0010010030705503"[t>>13&15])-12+3*(t>>18&1))&255),c=(b**3)>>5,(sin(b*(.2+sin(t/6e6))*.2))*c+c)*(-t&8191)>>18)))-((sqrt(t&8183)<<6&64)*(((t>>15)&1)^(t>>13))-(t&15))*(t>2<<19)+((t&16383)*(-t>>3&511)/7e4)*random()*(t>1<<19)

Link to play
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>>220
Interesting event! I would love to attend such demoparty.
Your tune reminds me a doom soundtrack a bit, cool.
Also you should fix the amplitude of the drums to get rid of distortion.
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>>220
Also, here the 238 bytes version:

max(0,min(128,(b=-t*1.0595**('0010010030705503'[t>>13&15]-12+3*(t>>18&1))&255,c=b**3>>5,sin(b*(.2+sin(t/6E6))*.2)*c+c)*(-t&8191)>>18))-((sqrt(t&8183)<<6&64)*(t>>15&1^t>>13)-(t&15))*(1048576<t)+(t&16383)*(-t>>3&511)/7E4*random()*(524288<t)


Added to the library!
394
Thanks for adding it. The drums actually got much more beefy by randomly distorting based on the hihat's amplitude.

The actual name of the track was "Visitors from the Dark Side". Could you please change it in the library?

If you like you might check out more of the different bytebeat entries released at some recent demoparties here:
https://demozoo.org/productions/tagged/bytebeat/

6537 Reply
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I want to share my progress in front of the chaos happening here. I decided to post on dollchan due to the stupid moderation on Reddit. They're suspending my accounts over and over, but I didn't do anything. I just deleted my first account where I didn't do anything.

But here is some of the work I've made.

Reverb AI ahh tool (used trig from lhphr as an example)

Omega

Text visualizer (I modified May_I_Change_My_Name's code in that way to let it draw on the diagram mode, oh yeah, set visualizer to the "Diagram" mode and zoom out to the 1/32 scale, 1/64 on mobile)

4581 Reply
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take this one for example
(((t^t>>5|t^t>>6)&t>>4)>>8)*(t^t>>8)

11025hz bytebeat
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5188
i dont post here anymore
5504
>>5188
that sucks
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5680 Reply
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One thing I've noticed about Greggman's HTML5 Bytebeat is that instead of simply setting
window.location.hash
(which would add a new entry to the history), it uses
window.location.replace()
to change the URL without adding a new history entry. This method updates the URL without creating additional entries in the browser's history stack, whereas Dollchan does
window.location.hash=`#v3b64${btoa(String.fromCharCode.apply(undefined,deflateRaw(JSON.stringify(songData)))).replaceAll("=","")}`;
every time you type a character which is annoying ('cause it floods your history). Besides, there's also
window.history.replaceState(null,"",URL)

On the other hand, could there ever be MIDI/keyboard input for playing notes in real-time? Or the ability to import audio samples (could also be raw data too for any arbitrary file) being read as arrays without having to encode them into massive strings? Maybe even microphone input for implementing effects?
5681
A global
SAMPLE_RATE
variable would be really nice.
5736
>>5681
I just realized now that the second parameter (as in return (t, sr) => …;) is used for the sample rate.

5695 Reply
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Hi guys! I made something here, it turned out pretty cool. Now it's a simple, of course not error-proof generator with cool visualization. You can listen, edit and compose on the fly. Initially available for Linux, but easily compiled for other systems, standard C99, SDL and Lua.

I'll be glad if you like it, made with love for 8-bit culture.

https://github.com/Svarkovsky/Byt-t-t-eer

951 Reply
Rick Astley - Never Gonna Give You Up (Official Music Video), YouTube.com
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>>4546 yea it kinda has.. i quit bytebeat for a long time and now i recently came back but holy shit, i’m surprised i actually found the rest of my bytebeats here, which is only a fraction of all the ones ive made. but i might be back for now and once in a while i will use the forums.

4537 Reply
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h
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>>5000
that 5000
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>>5376
whoops i forgot to put my name

5340 Reply
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Self evolving stuff
https://dollchan.net/bytebeat/#4AAAAekYrsS3R0iixsyvRrAGSIJaZZhxQyMRIDcg2NNDUhsgDWQA

Yes,i finally made the fartking evolving stuff

The way it evolves is through self referencing the t and use logic stuff to decide what to evolve, it's very simple but i lovin' it
8 posts omitted. Click Reply to view.
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https://dollchan.net/bytebeat/#4AgCAO0cdzMENwCAMQ9FpWiVIlQgkqCdG6RQ5/uELHP1sWQZJXi1Ci4g3vOOOB0+rVe+cU6xihnXMsVAtG9eMYCiS38qvsjUZS51Oww6t99P/

Wait till thy beat come(thy fog will invade our prosperous town causing us to lose every property in our life,it is known that we can't evade the fog and we will be lost in the fog)
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Hi everyone! I wanted to share my first actual bytebeat with you guys!
br>I'm somewhat new to the world of bytebeat, and I've been trying to learn how to make songs. However, after experimenting a lot, I've finally made one!

I recently figured out how to use arrays for sequencing, so I figured I could start making a song. What I ended up with was a Sierpinski melody + kicks from another bytebeat, and I think it turned out really well! The song is about 32.76 seconds long.

Here it is!
s=t>>17&1,t>>"45"[s]&t*"2256"[t>>13&3]|[1e4,[5e3,5e4][t>>13&1]][s]/(t%[4096,8192][s])

(dollchan / sarpnt)

And here's a badly annotated formatted version:
(dollchan / sarpnt)

I'm hoping I can sometime move away from classic bytebeat and into HQ songs like the ones under the Big JS and Floatbeat tabs. I always have you guys to help! ;)

Anyways, what do you guys think of my first song?
21 posts omitted. Click Reply to view.
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You aren't doing anything wrong with the reverb effect. It's just that the "melody" that you've put in doesn't change enough, as in there's no notable pitch nor volume changes within the code.

Here's an example where the delay is more clear.
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t?0:v=Array(r=48e3).fill(0),f=floor,s=f(t/12e3),m=sin(t/((25+f(t/192e3)%4)-s%16))+v.shift(),b=sin((s%4?1e2:1e4)/(t%12e3)),n=!(f(t/6e3)%2)*(random()*((t/48e3%1)-1))/2,v.push(m/3),(m+b+(f(t/r)%2)*n)/3

Floatbeat | 48000hz
Chasyxx | Dollchan
You are traveling through space in your ship. There are plenty of dangers out there. Thankfully, all you can see ahead of you is the vast emptiness of space. Maybe no one has explored it yet. You think, this is why they call it the final frontier.

I decided I wanted to join in with the space lore stuff. Wish more people could do it too...
Also I just learned how to do reverb as well as no array arrays. My reverb isn't really that good but I still think it fits the space theme. I'm legitimately proud of this though, especially for keeping it under 200c. ;)
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sin(t/([25,25,22,23][0|t/48e3%4]-(0|t/12e3%2)))*(t/6e3%1-1)-sin(t/1e5)/1.5-1

Chasyxx only because I'm tired

interesting huh
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#include<stdio.h>
#include<stdlib.h>
#include<math.h>

#define r 48000

//Set output length (in seconds) here!
#define time_seconds 30

int main(){
  double t;
  double out;
  double a[r]={0};

  FILE *f = fopen("bb.raw","wb");

  while(t<(r*time_seconds)){
    out=sin(t/(25-floor(fmod(t/12000,16))))/3+a[(int)fmod(t,r)];
    a[(int)fmod(t,r)]=out/1.4;
    fwrite(&out,sizeof(double),1,f);
    t++;
  }
  fclose(f);
  return 0;
}
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4830 Reply
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5*t&t>>4|t*(5|t>>13&3)>>(~t>>11&1)&128|t*(t>>11&t>>13)*(~t>>9&3)&127
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10*(t>>6|t|t>>(t>>16))+(7&t>>11)*5*t&t>>4|t*(5|t>>13&3)>>(~t>>11&1)&128|t*(t>>11&t>>13)*(~t>>9&3)&127
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5*t&t>>4|t*(4|t>>13&3)>>(~t>>11&1)&128|t*(t>>11&t>>13)*(~t>>9&3)&127
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t%25-(t>>2|15*t|t%227)-t>>3|(t>>5&1333*(t<<5)|(t>>3)%1)/(t%18|t%1280)

what is three and cant pour tea
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~t>>3&(t>>11&1?5:4-(t>>12&1))*t&(t>>7)+t*(4|t>>13&3)>>(~t>>11&1)&128|t*(t>>11&t>>13)*(~t>>9&3)&127>>(t>>(t>>12&15))>>t
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what has fangs and pours milk for its children, it has many spots and drinks the juice of bodies, the red.
we take its milk to drink, and pour in our delicious lucky charms, what am i?

4648 Reply
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 t%(t&t>>1) 

something like GDPlayer_1035 (44 kHz)

 (t&t>>12)*(t>>5&12)*t>>12 
Modem melody renmix 1 (32 kHz)

 0x7E8^(t&t>>12)*t>>12 
Modem melody remix 2 (32 kHz)

 (t>>8)+t&t 
something like "fractal trees"
38 posts omitted. Click Reply to view.
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movement>>law
t-(t>>6)<<(t>>12)/t>>(t>>1+t<<t>>2)<<2

8 khz,1x

C-5
t*t>>(t>>12&t>>3)^(t>>1%t%t>>5)

16 khz

c-drawing?
t/t<<(t>>8^t^t>>2)

16 khz, 1x ,combined

some+think
t^(t>>11)+t<<(t>>9&t>>10)&t<<2 

16 khz
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harmony remix
t/=4,a=random()*(3E4/(t&4095)),b=3E4/(t&4095),r=(3*t&t>>10)&127,
[b,a,b][(t>>12)&1]+r

32 khz,loop? yes (restart ever 16 sec)
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what is wave?
 e=t/512,sin(e*(t&t>>12))%cos(e*(t&t>>12))
8 of 11 kHz

41B and sine dubstep
e=t/512,sin(e*(t&t>>12))*cos(e/(t&t>>12))
32 kHz

TAN??
e=t/512,sin(e*(t&t>>12))/cos(e*(t&t>>12))
8 kHz

tuee
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I repeated 'Noise'
T=sin(24*cbrt(t%4096)),O=sin(24*cbrt(t%2048)),N=sin(24*cbrt(t%1024)),[T,T,O,N][t>>13&3]


yonig
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I tried to do fm sound

x=t/64,(sin(sin(sin(x*2**(parseInt(('ABOBAI')[(t>>12)%6],36)/12)))+cos(x))*(-t>>6&127))+128


швще

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1838 Reply
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Made this dubstep version of lazy jones

Thanks to leejh20 for the drums

Dubstep lazy jones
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Sorry, im actually from sweden, the VPN changed the location
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HEYY U GOT FROM COOL PEOPLE SERVER!!
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>>1839
> Sorry, im actually from sweden, the VPN changed the location
no problem try not used vpn again
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Thanks to leejh20 and kouzerumatsukite for helping me.

Add a bit of this and that, get some harmonies and some good drums and you're done!

Dubstep Lazy Jones
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13 posts omitted. Click Reply to view.
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>>244>>246>>255
Nice, added to library. Ok, time to check out some old threads and songs I haven't checked out yet. Sorry for the delay if I add your song in a year or two, heh.
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3078 Reply
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Filter comparison: Stimmer
x=(t,y=256)=>(t/4*(4|7&t>>15)>>(~t>>13&1)&128|t/4*(t>>13&t>>15)*(~t>>11&3)&127)%y,l=16,(t?f+=x(t)-f/l:f=0),[f/l,(x(t)+x(t+1)+x(t+2)+x(t+3)+x(t+4)+x(t+5)+x(t+6)+x(t+7)+x(t+8)+x(t+9)+x(t+10)+x(t+11)+x(t+12)+x(t+13)+x(t+14)+x(t+15))/16]

https://dollchan.net/bytebeat/#v3b64LY/BDoIwDIbfZYlLBzOsGxtIsvkOXo0HonDCaOIOENFnd9hd+jV///5p3+z6uA2sY7OHKBevrRM+QKzqAuq14TEEtCIE+G6d4Sg46nb9z0khR0EG5GYzNGK3yMmjkxCPY+lniGI/VlM3eiXkOXUSNq1MpUSCJhhCTbAER2gILeGQ11VmzsEchDkJc1Q6UlToLkyyV39/TsOpj+lxo5VSnx8
18 posts omitted. Click Reply to view.
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(((t/2*2**([5,8,12,15,19,15,12,8][t>>13&7]/12)*(t&262144?1:6/5)&128)+(t*(t&262144?1:6/5)&127&t>>8)*(t>1048575))*max(0,min(1,16-((t&1048575)/65536)))^(random()*128&~t>>8)*(t>2097151))*(t<4194304)

https://dollchan.net/bytebeat/#4AABVUEdtjcEKwjAQRP8m7MaVZLbZJBWpH1IqFLx4qILk4MlvtxX05GVgGN4bImpBvXpPo0kVqMAE/SdV6jS2YUDnyhSg7Kk5zYqUTjjkYOyglXfU/g3FrWjdmAExVSvG7Jf5SVGW640gyPv13X3HkM26zMxnesy3y30h9qvevX4ajX2BgbdyTOhTFxO/AQ
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I decided to make a guide because I didnt find a guide that i liked a lot, I put a lot of time and effort on this guide, so please take a look at it, also in the guide I left a part for things that are left to do or understand of bytebeat, I also recomend that if you consider yourself a bytebeat expert, you make a guide of your own, with all the advance learnings. (I'm not a native english speaker, so please forgive my grammar errors) the link https://drive.google.com/file/d/1uxgDR60iwMvvoN96s_OGl5nz5KEHDKN-/view?usp=sharing
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Hi Ravary and other "bytecoders",
there is a demoscene related Discord server (specializing on sizecoding), where we have a dedicated channel for generative music. The organizers of Lovebyte are also there. So if you like to join, this is the invitation link: https://discord.gg/JrttMx2S
24
The Discord invite expired. Is invite still available? Interested in the community.
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Oops, it expired. Here is a non expiring one: https://discord.gg/ZjENf3PhDb

And there is another Discord with a dedicated bytebeat channel here (down in the "Beauty of Math" section): > https://discord.gg/NBXBKEEg6D

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This is where I keep my changes on my bytebeat player.

Update (13/08/23):
Added sinf(), alongside with cosf() and tanf().
6 posts omitted. Click Reply to view.
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HELP
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You can now change from:

value="bytebeat" (Bytebeat)
value="floatbeat" (Floatbeat)
value="bitbeat" (Bitbeat)

More modes added soon!

Helped by (u/Butterroach)[https://www.reddit.com/r/bytebeat/comments/1668ru7/comment/jynh9ip/?utm_source=reddit&utm_medium=web2x&context=3].
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>>2175
value="signedbytebeat" (Signed Bytebeat)
value="tanmode" (Tanmode)

"Tanmode" is basically the tan(input*PI/128) view of the code. (if that makes sense)

"Signed Bytebeat" is basically the 128 offset of "Bytebeat" mode.
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The visualizer has been added to the bytebeat player fun fact: the visualizer was actually taken from https://psub-scirbe1.neocities.org/visualizer

Made everything in the player glow.

Let me know if you want to update the library more often.
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>>2409
visualizer doesn't work on firefox.

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3 posts omitted. Click Reply to view.
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>>2324
how?
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>>2329
its just pcm, basically audio converted to raw text data that the bytebeat can read and play

doing something like this isnt really that hard, you just need an audio file and convert it to the raw PCM text, and do this:

a=``, // insert pcm data between the backticks. doesnt matter if there are newlines
a.charCodeAt(t%a.length)


this one does multiply t by 4 and multiply the overall result by 3.8, but that's not important for all stuff
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>>2324 how come whenever i change the speed in the code, which is the a.charCodeAt(t4%a.length) to something like a.charCodeAt(t3%a.length) it glitches out?
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>>2353
idk pcm is weird

9 posts omitted. Click Reply to view.
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>>4491
thank
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Bell sounding like instrument lol

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