Bytebeat

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6285 Reply
Снимок12.PNG
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Loud warning!
link

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BYTEBEAT BACKGROUND VISUALS BE LIKE....jpg
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I've Made A New Bytebeat Song. (The Clipping Is A Coding Error)

https://tinyurl.com/Long-Bytebeat-Link
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2 Main-Sequence Stars 33 Light Years Away Collided Today. (In Real Life)

Magnetic Flux Aftermath: 150,000 Tesla
Star 1 Mass: 0.79 Solar Masses
Star 2 Mass: 0.84 Solar Masses
Planetary Nebula Allowance: Yes
Supernova Allowance: No
Seen By NASA: Yes
NASA Falsification Allowance: No
Anomalous Properties: No


Link To Bytebeat Song: https://dollchan.net/bytebeat/#4AACAu0cr0dLQKLGzMzRRM9fUNtTU19DQBXHN1cCUhZqxpraJZg2QbQYA
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0:30, Minecraft_ Forge 1.20.1 - Singleplayer 2025-04-28 20-34-37.mp4
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link

((sin(sin(t/256*PI)*abs(sin(t/524288*PI)*(1-t%($=16384>>'0010012001101201'[15&t>>14])/$)*abs(sin(t/260.3*PI)))*16)*12&256)-128)*(1-t%(a=16384>>'01110010101210022011020110201023011100101012100220110201102010240111001010121002201102011020102301110010101210022011020110212345'[127&t>>13])/a)

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to make your own songs with this quite frankly scuffed engine, you can use the preset variables. and then change the notes on n. if you would like the song to repeat, replace % 134 with the length of the n table. to change a octave, multiply a pre-set variable by a power of two or divide it by a power of two in the n table. to change the volume, it HAS to be as long as 6 indexes and you have to modify v. the BPM represents WHEN the next index will be loaded in Hz. DO NOT CHANGE THE T VARIABLE UNLESS YOU KNOW WHAT YOU'RE DOING

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h=d=>sin(cbrt(t%(16384>>'00000001000000020000000100000004'[31&t>>14]))*SQRT1_2*d), // kick
v=t=>min(max(tan(t/48*PI/"76547698"[7&t>>15]*(3&t>>12)),-1),1)*.64, // melody
g=v(t)+v(t-(f=12288))/2+v(t-f*2)/3+v(t-f*3)/4+v(t-f*4)/5+v(t-f*5)/6+v(t-f*6)/7+v(t-f*7)/8, // echoed melody
d=sin(t/48*PI/"76547698"[7&t>>15])%.7, // bass
(d+g+h(18*(t>=524288))*2+(random()-.5)*max(1-t%4096/1E3,0)+(sin((t>>33)**3)*(1&t>>14)*(1-t/16384%1)*(t>=1048576)))/1.3


37000 Hz or link

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I made a new song!

new song right here!

Stereo: Yes

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1 post omitted. Click Reply to view.
6209
>>6196
shut the fuck up, and please go fuck and kill yourself.
6233
>>6195
aight ykw, lemme get this straight.

shut your fucking mouth, you bastardized nincompoop. i know that it's still you, aight? look, if you want to post without these disgusting photos that you find then you will be nice if you want to, kill yourself. i hope you're banned in this thread by SthephanShi himself, you filthy traitor. why don't you step on a landmine and explode into ashes. do you understand, buddy?
6234
>>6195
You think that changing your name is effective?

Look at you, trying to steal Bytebeat and act like it's yours, you don't even have a single neuron you absolute fucking dumbass nigger.

I hope the time travelers grab your ass and put you into 1800s slavery.
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>>6233
sthepan works on a nuclear plant

so I definitely think he barely has any free time for dolchan
6248
>>6235
aight ig.

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6244
that was unnesesary

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6231
>>6230
oops forgot to write this before posting
set Diagram mode and zoom 2(-8).

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https://dollchan.net/bytebeat/#4AACAO0fTKFEztNct0TexAmLNOI0SfVNDI00A
(t&1?-t/4:t/4)^(t/512)

Desc: rather basic and cool anyway

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>>6227
I meant Teddybear's i made something...

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[code]
tt=t*1.2,T1=[8,0,-7,5,0,-7,8,0,-7,5,0,-7,8,0,5,-7,10,0,-7,5,0,-11,10,1,-7,7,3,-2,10,3,-2,7,12,0,-7,8,0,-7,12,0,-7,8,0,-7,12,0,8,-7,12,0,-7,8,0,-7,12,0,10,1,3,7,-2,3,5,7,8,-4,-11,5,-4,-11,8,-4,-7,5,-4,-11,10,-4,5,-7,7,-2,-9,3,-2,-9,7,-2,-9,3,-9,-2,8,7,5,10,12,0,-7,8,0,-7,12,0,-7,8,0,-7,12,0,8,-7,12,0,-7,8,0,-7,12,0,10,1,3,7,-2,3,5,7,][(tt)>>12&127],

T2=[0,-2,0,3,5,7,10,12,-5,-2,0,3,5,7,10,12,-7,-2,-4,0,3,5,10,5,0,-2,-4,0,3,5,10,5,-9,-7,-5,-2,-4,0,3,8,-5,-7,-5,-2,-4,0,3,8,-5,-2,7,5,-5,-2,7,3,-5,-2,5,2,0,3,2,-2][(tt)>>13&63],



f=int(32000/440/(2**((T1-9)/12))),
alpha=0.97,
Beta=0.5,

((t*1.2)&4095)?0:A=Array.from({length:f},()=>(Math.random())-.5),
A[t%f]=(A[t%f]Beta+A[(t+1)%f](1-Beta))*alpha,
r=(x,y=12288,z=0.5)=>(t?0:a=Array(y).fill(0),b=x+a.shift(),a.push(b*z),b),
Index=(a,b)=>b%1==0?a[b]:a[floor(b)](b%1)+a[ceil(b)](1-(b%1)),
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1e9 isn't a function but okay

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6212
>>6208
I hope sthephen ban your ass forever,

i bet you cant understand my message with your ice melting point temperature
6213
>>6212
ice melting point temperature iq*

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Opera Captura de pantalla_2023-03-02_175710_dollch
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Stimmer but i added drums (44100 Hz)
t=t*8000/44100,
a=((t/4*(4|t>>13&3)>>(~t>>11&1)&32)+(t/4*(t>>11&t>>13)*(~t>>9&3)&31)),
b=cos(12*cbrt(t%4096))*32+32,
c=(t*random()|t/8>>2)&31,
d=(t*random()|t/8>>2)&31,
[a+b+c+40,a+b+d+40]

https://dollchan.net/bytebeat/#v3b64dY/LDoIwEEX/pYnNTEtCXzFg0n6EW3VRWnYCBmYn+u0WWLs7mXvuJPfN0pR7dmHkSTRKqdo5rVR1H6MHoNoJcCuFoC23GAJ8N9ZcI7cG5SEcp11CsRttkbnViOVP59O0gDYidTMBnZxqz4jCGmlNiZMHEnMc8zQArlQ3IZitW6L8P7pF2ckknao2yAUerGJLHF7P/hqpDNpnfH4
this is my first time posting here btw
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link
// Ai will come and destroy us all
// Almost EVERYTHING in this code is made by AI, hence the name.


// AI part
class BiquadLowPass {
  constructor(sampleRate, cutoff, resonance) {
    this.sampleRate = sampleRate;
    this.cutoff = cutoff;
    this.resonance = resonance;
    this.inputHistory = [0, 0];
    this.outputHistory = [0, 0];
    this.updateCoefficients();
  }

  updateCoefficients() {
    const w0 = (2 * Math.PI * this.cutoff) / this.sampleRate;
    const alpha = Math.sin(w0) / (2 * this.resonance);
    const cosW0 = Math.cos(w0);

    const norm = 1 / (1 + alpha);
    this.b0 = (1 - cosW0) * 0.5 * norm;
    this.b1 = (1 - cosW0) * norm;
    this.b2 = this.b0;
    this.a1 = -2 * cosW0 * norm;
    this.a2 = (1 - alpha) * norm;
  }

  process(sample) {
    const output =
      this.b0 * sample +
      this.b1 * this.inputHistory[0] +
      this.b2 * this.inputHistory[1] -
      this.a1 * this.outputHistory[0] -
      this.a2 * this.outputHistory[1];

    // Shift history
    this.inputHistory[1] = this.inputHistory[0];
    this.inputHistory[0] = sample;
    this.outputHistory[1] = this.outputHistory[0];
    this.outputHistory[0] = output;

    return output;
  }

  setCutoff(newCutoff) {
    if (newCutoff !== this.cutoff) {
      this.cutoff = newCutoff;
      this.updateCoefficients();
    }
  }

  setResonance(newResonance) {
    if (newResonance !== this.resonance) {
      this.resonance = newResonance;
      this.updateCoefficients();
    }
  }
}

class BiquadHighPass {
  constructor(sampleRate, cutoff, resonance) {
    this.sampleRate = sampleRate;
    this.cutoff = cutoff;
    this.resonance = resonance;
    this.inputHistory = [0, 0];
    this.outputHistory = [0, 0];
    this.updateCoefficients();
  }

  updateCoefficients() {
    const w0 = (2 * Math.PI * this.cutoff) / this.sampleRate;
    const alpha = Math.sin(w0) / (2 * this.resonance);
    const cosW0 = Math.cos(w0);

    const norm = 1 / (1 + alpha);
    this.b0 = (1 + cosW0) * 0.5 * norm;
    this.b1 = -(1 + cosW0) * norm;
    this.b2 = this.b0;
    this.a1 = -2 * cosW0 * norm;
    th
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5740
tbh i actually wonder if its ok to use ai stuff in bytebeats
6172
aaaaaaand this imageboard is getting flooded again. 🤦‍♂️
6178
>>6172
wait, the imageboard was flooded earlier?
6207
>>6178
no like, a million threads are being created

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Code:t*(t>>12&13^2|t>>10&9)
Sample rate:22050 hz
Stereo: No


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https://dollchan.net/bytebeat/#4AABQQ0krsbPTKLGzM9PUAlGGlpoA
Set Points and max zoom.
Sample Rate:800000 hz
Stereo: No!


6190
// ( ͠° ͜ʖ ͡°) #3 by THINGUY
n=(((t&1048576?(t<<1.4*[k,r,s,r,k,k,s,r,k,r,s,r,k,k,s,s,t>>6,t>>8,s,r,k,k,s,k,k,k,s,s,s,s,s*3,t>>4&7,k,2,s,2,k,2,s,2,k,2,s,2,k,k,s,2.125,t>>12&7,2,t,2,r,2,t&1,2,t&1,k,k,k,k,k,s,12,k,r,s,r,k,k,s,r,k,r,s,r,k,k,s,s,t>>6,t>>8,s,r,k,k,s,k,k,k,s,s,s,s,s*3,t>>4&7,k,2,s,2,k,2,s,2,k,2,s,2,k,k,s,2.125,t>>8&7,2,k,r,r/2,r/4,r/8,t&t>>12,t&1,t,t>>1,t>>2,t>>3,t>>4,t>>5,t&16?random()*16:48][127&t>>13]&t>>'43424351'[7&t>>16])-30+15*sin(t/16384*PI):((t>>(t&8192?2:1))*[k=sin(t>>5),r=sin(t),s=sin(t>>2),r,k,k,s,r,k,r,s,r,k,k,s,s,t>>6,t>>8,s,r,k,k,s,k,k,k,s,s,s,s,s*3,t>>4&7,k,2,s,2,k,2,s,2,k,2,s,2,k,k,s,2.125,t>>12&7,2,t,2,r,2,t&1,2,t&1,k,k,k,k,k,s,12,k,r,s,r,k,k,s,r,k,r,s,r,k,k,s,s,t>>6,t>>8,s,r,k,k,s,k,k,k,s,s,s,s,s*3,t>>4&7,k,2,s,2,k,2,s,2,k,2,s,2,k,k,s,2.125,t>>8&7,2,k,r,r/2,r/4,r/8,t&t>>12,t&1,t,t>>1,t>>2,t>>3,t>>4,t>>5,random()*8][127&t>>13]&t>>5)-1)&255)/2+(([k,2,s,'2223'[3&t>>15]][3&t>>13]*t>>2&t>>5)-10&255)/2),n^9e5/(t%(4096>>`00000001000000020000000100000003`[31&t>>13]))&192|t>>6&63


or link

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drums="0Fzo0Fzo0Fzo0Fzo0Fzo0Fzo0zo0zo0z0Fzo0Fzo0Fzo0Fzo0Fzo0Fzo0zo0zo0z0Fzo0Fzo0zo0zo0z0Fzo0Fzo0zo0zo0z0Fzo0Fzo0zo0zo0z0Fzo0Fzo0zo0zo0z0z0z0z0z0z0z0z0z0z0z0z0z0z0z0z0z0Fzo0Fzo0z0z0z0z0Fzo0Fzo0z0z0z0z0Fzo0Fzo0z0z0z0z00Fzo0FzoggggACFJPcsz", drums.charCodeAt(t%229)


i tried to made drums in very low quality

play this code in 6hz sample rate and at regular bytebeat mode

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Rules / Changelog / Common thread / SthephanShi / kOLbOSa_exe / lhphr / PortablePorcelain / HypernovaHeathen / BaenHoHoHo / SArpnt / hcdphobe / OnixIsThePewterGod / Zackx / GetDolphinedLol / psubscirbe / ChrisRM380 / Kouzerumatsu / MT2023 / Decent-Manager-6169 / Chasyxx / Glebguything / absolute197 / ANoUserXD / MarioFan171
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