Bytebeat

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  • 805 unique users on the board.

3082 Reply
DL-50-A-53-1.png.png
(46.01KB, 1024x1024)
r=(x,y,z)=>(t||(a=Array(n=12287).fill(y)),c=x%256+a[t%n],a[t%n]=c*z,c),c=t*[2.8,2.8*1.25,2.8*1.5,5.6,0,0,0,0,2.8*1.25,2.8*1.3,2.8*1.3,3,0,0,0,0,0][(t>>13)]&128,r(c*1.00009**(-t%16384)%256/4,64,.8)*2
//macsintosh crash or E-200 fake despawn???

https://dollchan.net/bytebeat/#v3b64XZBNasMwEIWvYgQukjKR9WM7akE2XfQC3bpeCMWhIY4cZEHjNL17FRqy6Azz3sD7FsN8IzdtB/SCgsFnWOBCTIPj9YqteQ3BLtgbIaXeELbbjyNeCAFnzrms6pXtYu57+DPj6AXcLYy0k0xDGiqYrO5LBRWrgd/7X6gerh4I7zscm0Yo0j8JqSFglwie6plSvI65qJUuye2SooS6BKYJlR++KI7WzXsfp/kzc8EmnUL2tpacZzt7GLLtMJ/sl2/bFgGa7fE0Du82pheohPCfXw

3081 Reply
Screenshot_2024-03-10-05-39-05-60.jpg
(9.97KB, 720x1600)
a=(v=t/16[2,4,2,4,2,4,2,4,2,5,2,4,3,3,2,1][t>>13&15]((t>>13&3)+1),w=t/16[1,2,1,2,3,2,1,4,5,4,6,3,2,4,1,3,3][t>>13&15]((t>>13&3)+1),m=(64sin(v>>1)+64+(64cos(w>>1)+64))/8+(64sin(v)+64+(64cos(w)+64))/8)^64,b=2sin(t/[64,16,17,16,14,16,17,16,32,16,17,16,21,24,26,32][t>>14&15]2)((-t>>10&15)+1)+16,(a%255+a%128+a%64+a%32+a%16+a%127.8+a%64.8+a%32.8+a%16.8)/7-7+((3e2(t[[1,,,4,,4,4,8,4],[1,,,4,,4,8,16]][!(~t>>16&1)|0][7&t>>13]%32768)*.04)&128)/2+(random()(-t&8191)/230)+((tsin(t>>2)&255)(-t&8191)/24e3)*'00100101'[7&t>>13]

3068 Reply
Untit2led.png
(25.80KB, 605x343)
Code:
(t>>(t>>130&310)&1280)+((t&t>>12)*t>>1.2)

3057 Reply
bandicam 2024-03-06 14-31-43-315.jpg
(89.95KB, 643x352)
tile bytebeat
tile=t>>5,-(t&t>>13)^(t&1?tile:-tile)

3048 Reply
hydrogen.exe sound bytebeat, YouTube.com
....

22 Reply
Bytebeat guide.png
(314.33KB, 778x741)
I decided to make a guide because I didnt find a guide that i liked a lot, I put a lot of time and effort on this guide, so please take a look at it, also in the guide I left a part for things that are left to do or understand of bytebeat, I also recomend that if you consider yourself a bytebeat expert, you make a guide of your own, with all the advance learnings. (I'm not a native english speaker, so please forgive my grammar errors) the link https://drive.google.com/file/d/1uxgDR60iwMvvoN96s_OGl5nz5KEHDKN-/view?usp=sharing
23
Hi Ravary and other "bytecoders",
there is a demoscene related Discord server (specializing on sizecoding), where we have a dedicated channel for generative music. The organizers of Lovebyte are also there. So if you like to join, this is the invitation link: https://discord.gg/JrttMx2S
24
The Discord invite expired. Is invite still available? Interested in the community.
25
Oops, it expired. Here is a non expiring one: https://discord.gg/ZjENf3PhDb

And there is another Discord with a dedicated bytebeat channel here (down in the "Beauty of Math" section): > https://discord.gg/NBXBKEEg6D

3032 Reply
2QdeyzW.gif
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2986 Reply
0:08, Explozions.webm
(11.67KB, 320x240)
how do people use CBRT? I'm new to ByteBeat.

2959 Reply
2024-02-06_14-03.png
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I have no idea how to use this website, hopefully this works.

Made an interesting drum pattern, looks pretty cool when zoomed in
[code]
t*(t>>(t>>5|t>>(5+((t>>14)&3))))
[code]

Then I just added a ternary to make it play beeps too

Beeps and drums

2944 Reply
90824096.png
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90824096.png
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2941 Reply
Untitled26_20240127193821.png
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SL idk
https://dollchan.net/bytebeat/#v3b64pZBBb9swDIX/imAggZRpsknbShSg2Zq2y3091ingJCxioFEcW+kwFP3vE+31sPMAA+an90Q+8T3Znw+ULJM0FY249nQQO6o78V3s6ZXaY930gh2Vr3y0vHR0uZLfN9RXfgPiRoCzJst05e8ioAVj8wj3O6b53MCCicHlxtoIDyzlAAbY+MCAbrz1g6FwBhk2g8864xwTg8Nx1C1LBZQmH4ihyEZpPUjWGuBZa4Y4eMEp7jBSiblBlsbnhPHJ4Sx6CiIcSfQtjQe/jnWgN+oqH103IszAFCVgmaIe7va0P/tD3f2O1bCTuKPHaJQSZvIp06AzXejxD7h9kvIlrFaASk0WW6XUZ4a2a07/dqGhS0hRxUYb0Pd6o9c7/T9V/MaKc8QgarWSgM+PMcckx61KsbQqlZiicXP8zLZrTyI0pxjpEiNxfPyrnK+hvYbKS/oiaUrP8hI7WvWVZnIo3VTSBOw3XFo1HU+Uqnyik74+ta/0M+42WRYFZNnHHw

SV idk
https://dollchan.net/bytebeat/#v3b64pZBBb9swDIX/imAggZRpsknbShSg2Zq2y3091ingJCxioFEcW+kwFP3vE+31sPMAA+an90Q+8T3Znw+ULJM0FY249nQQO6o78V3s6ZXaY930gh2Vr3y0vHR0uZLfN9RXfgPiRoCzJst05e8ioAVj8wj3O6b53MCCicHlxtoIDyzlAAbY+MCAbrz1g6FwBhk2g8864xwTg8Nx1C1LBZQmH4ihyEZpPUjWGuBZa4Y4eMEp7jBSiblBlsbnhPHJ4Sx6CiIcSfQtjQe/jnWgN+oqH103IszAFCVgmaIe7va0P/tD3f2O1bCTuKPHaJQSZvIp06AzXejxD7h9kvIlrFZQKjVZbJVSnxnarjn924WGLiFFFRttQN/rjV7v9P9U8RsrzhGDqNVKAj4/xhyTHLcqxdKqVGKKxs3xM9uuPYnQnGKkS4zE8fGvcr6G9hoqL+mLpCk9y0vsaNVXmsmhdFNJE7DfcGnVdDxRqvKJTvr61L7Sz7jbZFkUkGUffwA

SL Pulse
https://dollchan.net/bytebeat/#v3b64pZFha9swEIb/ijBkSKki+86ybJU1sLRd2IdBWD+sEHeQJupiWJ3MVjbK2H/fnd0F9nlg4Xt0d6/ek34l28MuJJdJmoqnLnw/hXbbhL5ulyCuBHhnskzX7TUBOjAuJ7h5ZCpLAxUTg8+NcwS3nMoBDHDhLQP6ses9g/UGGZZDnfPGeyYGj+NR7zhloTD5QAw2G1OLIeWcAT5rwUAHV+ziGokKzA1yqm55nChOfdiJeBB9iCLug+iPYdz4ud/E8CN0dUtVVyJOwdgCsEjxb3fftKFu7ykpJUzlegYaHtZSPsX5HJxSE3xQSlH1ikt416sJYKXFq8CHKES/eelFE0XXfN0PDjrSXH3+OKpiNVupqaR1n+Y0PVwAliRcnEfow/bQ7jbdC0XD01D73dlSpkFn2urxD3i2h2SverU36By75vlflTCoxBTJwHoJ+kYv9eJR/09E3xixDzKi5nOa8csd+ZjkdFspDaZSiSkaX+LZ2+EUj6dYt3LG3i35oa7yTaAA1FtJt0UNmb0Ag4VSItFJv3k+fguf6AWTS2shy37/AQ

SV Pulse
https://dollchan.net/bytebeat/#v3b64pZFha9swEIb/ijBkSKki+86ybJU1sLRd2IdBWD+sEHeQJupiWJ3MVjbK2H/fnd0F9nlg4Xt0d6/ek34l28MuJJdJmoqnLnw/hXbbhL5ulyCuBHhnskzX7TUBOjAuJ7h5ZCpLAxUTg8+NcwS3nMoBDHDhLQP6ses9g/UGGZZDnfPGeyYGj+NR7zhloTD5QAw2G1OLIeWcAT5rwUAHV+ziGokKzA1yqm55nChOfdiJeBB9iCLug+iPYdz4ud/E8CN0dUtVVyJOwdgCsEjxb3fftKFu7ykpJUzlegYaHtZSPsX5HJxSE3xQSlH1ikt416sJYKXFq8CHKES/eelFE0XXfN0PDjrSXH3+OKpiNVupqaR1n+Y0PVwAliRcnEfow/bQ7jbdC0XD01D73dlSpkFn2urxD3i2V5C96tXeoHPsmud/VcKgElMkA+sl6Bu91ItH/T8RfWPEPsiIms9pxi935GOS022lNJhKJaZofIlnb4dTPJ5i3coZe7fkh7rKN4ECUG8l3RY1ZPYCDNJcItFJv3k+fguf6AWTS2shy37/AQ

SL Saw
https://dollchan.net/bytebeat/#v3b64pZFva9swEMa/ijBkWJki+85/VWhgabOwF4Wwvmgh7iBNlMbQKpmlbJSx7947uwvsdcHG99PdPfec9SfaHLY2uoiSROw6+/Nk3aa1vnELEJcCTKnTVDXuigBL0GVGcP3IVFUaaiYGk+myJJhzKgPQwIVzBjRD11eG3GhkWPR1pdHGMDEYHEZ94VQOhc56YsjTITXrU2WpgWfNGGhwzS6ukKjATCOnGsfrBHHydivCQXgbRNhb4Y92OPi9Xwf7y3aNo6pLEcag8wKwSPBft2+dbdw9JeMYxvFqAgoeVnG8C9MplFKO8EFKSdVLLuFTI0eAtRLvAt+CEH796kUbRNc+7XsHHWku724GVawnSzmO6b1PMtoePgNWJFycV/B2c3DbdfdKUX811H57tpQqUKnK1fAFPNtDsle/2+t1jl378r+K7VVCgmRgtQB1rRZq9qg+EtEzROyDjMjplHb8cUs+Rhn9rYQWk0mMCWpT4dnb4RSOp9C42PLmZGeyI1ufMM0raplnkYr8+uX4bL/TlUUXeQ5p+vcN
Post too long. Click to view.

2857 Reply
Untitled.png
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this.v??=0,v=(v>>1)+(v>>4)+t*((t>>16|t>>6)&69&t>>9)
2888
im going insane 😃😃😃😃😄😄😄😅😅😅😂😂😂😂😂😂😂😂😆😁😁😁😁😁😁 /j

2849 Reply
Mandelbrot Set.png
(1.26MB, 1920x1080)

220 Reply
Lovebyte Turbo @ Evoke 2022 (live capture with audience), YouTube.com
Hi, I made this as an entry for a 4-entry bytebeat "competition" (without voting) as part of the mentioned mini demo party "Lovebyte Turbo". It's been shown for 30 s to the crowd (check video), but you can run it for longer of course. The main requirement is to make the code not bigger than 256 bytes.
max(0,min(128,((b=(-t*1.0595**(("0010010030705503"[t>>13&15])-12+3*(t>>18&1))&255),c=(b**3)>>5,(sin(b*(.2+sin(t/6e6))*.2))*c+c)*(-t&8191)>>18)))-((sqrt(t&8183)<<6&64)*(((t>>15)&1)^(t>>13))-(t&15))*(t>2<<19)+((t&16383)*(-t>>3&511)/7e4)*random()*(t>1<<19)

Link to play
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elder-scrolls-morrowind.gif
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>>220
Interesting event! I would love to attend such demoparty.
Your tune reminds me a doom soundtrack a bit, cool.
Also you should fix the amplitude of the drums to get rid of distortion.
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ee37c38a19b258d4883f03779c32d689.webp
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>>220
Also, here the 238 bytes version:

max(0,min(128,(b=-t*1.0595**('0010010030705503'[t>>13&15]-12+3*(t>>18&1))&255,c=b**3>>5,sin(b*(.2+sin(t/6E6))*.2)*c+c)*(-t&8191)>>18))-((sqrt(t&8183)<<6&64)*(t>>15&1^t>>13)-(t&15))*(1048576<t)+(t&16383)*(-t>>3&511)/7E4*random()*(524288<t)


Added to the library!
394
Thanks for adding it. The drums actually got much more beefy by randomly distorting based on the hihat's amplitude.

The actual name of the track was "Visitors from the Dark Side". Could you please change it in the library?

If you like you might check out more of the different bytebeat entries released at some recent demoparties here:
https://demozoo.org/productions/tagged/bytebeat/

2827 Reply
The Hardest Math Class in the World?!?!, YouTube.com

2814 Reply
track (2).webm
(188.22KB)
link:
https://dollchan.net/bytebeat/#v3b64RU/LasNADPyWLmQjrZVYWmvtTWlz6w/0anwwSQ6GJg7NQg99fHvlFloxCDTSSJp3d5iPJ3fvpsdSK8F1fgPZMgttppVwVAwAEjs/BbC03wsjPkDUtDCxgvRDKlqEVrGChjmYpoS+FyLSBUqZdKB/IpO0w9DfwVcxdesFP3joO79UzbBqYtdmDGHLil5ixjpWr+PlOJ/B/tkUr7xLWEviyg7dpguYMKKPKf32s+zERPrUhLWZWSDrv/2O3G08X19Oz2Mx76o28PkN
code:
i=t/4,(pow(1.001,-i%1024)((127&i(7&i>>10))<(245&i(2+(5&i>>14))))64)+(300*((t[[1,,,4,,4,4,8,4],[1,,,4,,4,8,16]][!(~t>>16&1)|0][7&t>>13]%32768)*.04)&128)/2+random()(-t&4095)/150+(tsin(t>>2)&255)(-t&8191)/24E3*'00100101'[7&t>>13]

2811 Reply
SCREW YOU.gif
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t*(t=2|t>>4|t)
2821

2807 Reply
img0.jpg
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2808

77 Reply
BYTEBEAT BACKGROUND VISUALS BE LIKE....jpg
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I've Made A New Bytebeat Song. (The Clipping Is A Coding Error)

https://tinyurl.com/Long-Bytebeat-Link
9 posts omitted. Click Reply to view.
2431
oh
2514
2589
2639
2681

1899 Reply
bytebeatplayer.PNG
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This is where I keep my changes on my bytebeat player.

Update (13/08/23):
Added sinf(), alongside with cosf() and tanf().
6 posts omitted. Click Reply to view.
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gruigigruigigruigigruigigruigi.png
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HELP
2175
bytebeatplayerdifferentmode.PNG
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You can now change from:

value="bytebeat" (Bytebeat)
value="floatbeat" (Floatbeat)
value="bitbeat" (Bitbeat)

More modes added soon!

Helped by (u/Butterroach)[https://www.reddit.com/r/bytebeat/comments/1668ru7/comment/jynh9ip/?utm_source=reddit&utm_medium=web2x&context=3].
2232
>>2175
value="signedbytebeat" (Signed Bytebeat)
value="tanmode" (Tanmode)

"Tanmode" is basically the tan(input*PI/128) view of the code. (if that makes sense)

"Signed Bytebeat" is basically the 128 offset of "Bytebeat" mode.
2409
The visualizer has been added to the bytebeat player fun fact: the visualizer was actually taken from https://psub-scirbe1.neocities.org/visualizer

Made everything in the player glow.

Let me know if you want to update the library more often.
2414
>>2409
visualizer doesn't work on firefox.

2324 Reply
sparkle.png
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3 posts omitted. Click Reply to view.
2329
>>2324
how?
2332
>>2329
its just pcm, basically audio converted to raw text data that the bytebeat can read and play

doing something like this isnt really that hard, you just need an audio file and convert it to the raw PCM text, and do this:

a=``, // insert pcm data between the backticks. doesnt matter if there are newlines
a.charCodeAt(t%a.length)


this one does multiply t by 4 and multiply the overall result by 3.8, but that's not important for all stuff
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>>2324 how come whenever i change the speed in the code, which is the a.charCodeAt(t4%a.length) to something like a.charCodeAt(t3%a.length) it glitches out?
2355
>>2353
idk pcm is weird

415 Reply
kouzerublush.png
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XO-Tracker: Tsukite Moonhand The Bananafox Theme

this... is just some sort of tracker being ported in bytebeat js; and yes, it's not time independent.

Bout the music though, its literally the music theme of the character of mine, Tsukite :3

Post too long. Click to view.
24 posts omitted. Click Reply to view.
1859
>>1858
bruh what
ok never do change everytime to post
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selfie wa!.jpeg
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171 Reply
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5B548BBE-D310-4A42-9511-F351E3506E30.jpeg
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Hi everyone! I wanted to share my first actual bytebeat with you guys!
br>I'm somewhat new to the world of bytebeat, and I've been trying to learn how to make songs. However, after experimenting a lot, I've finally made one!

I recently figured out how to use arrays for sequencing, so I figured I could start making a song. What I ended up with was a Sierpinski melody + kicks from another bytebeat, and I think it turned out really well! The song is about 32.76 seconds long.

Here it is!
s=t>>17&1,t>>"45"[s]&t*"2256"[t>>13&3]|[1e4,[5e3,5e4][t>>13&1]][s]/(t%[4096,8192][s])

(dollchan / sarpnt)

And here's a badly annotated formatted version:
(dollchan / sarpnt)

I'm hoping I can sometime move away from classic bytebeat and into HQ songs like the ones under the Big JS and Floatbeat tabs. I always have you guys to help! ;)

Anyways, what do you guys think of my first song?
20 posts omitted. Click Reply to view.
942
1x1.png
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I've looked at some bytebeats with reverb and I've tried to understand how it works. From what I understand, it seems to me that it works something like this:
- Declare an Array object and fill it with 0s

- Take your "melody" or whatever and add <Array>.shift() to it

- Push that divided by a number??? (like 3) maybe??? into the array

- Set the output to the "melody"

I still don't have a good idea of this. I tried doing this myself:
t?0:d=Array(2000).fill(0),main=sin(t/4)/4+d.shift(),d.push(main),main

Dollchan
it's messy lol xD

Dividing main by 2 or larger in d.push(main) gives a different result: I hear a bit of bounciness and the tone comes back. I turned the ample rate down to 8000 and I heard it wasn't a smooth decrease; it seems to "step". Lastly, I decided to use a number between 1 and 2 and the fading is slower, but I could still tell I did it wrong because of the "stepping".
Post too long. Click to view.
943
You aren't doing anything wrong with the reverb effect. It's just that the "melody" that you've put in doesn't change enough, as in there's no notable pitch nor volume changes within the code.

Here's an example where the delay is more clear.
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IMG_1212.jpeg
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t?0:v=Array(r=48e3).fill(0),f=floor,s=f(t/12e3),m=sin(t/((25+f(t/192e3)%4)-s%16))+v.shift(),b=sin((s%4?1e2:1e4)/(t%12e3)),n=!(f(t/6e3)%2)*(random()*((t/48e3%1)-1))/2,v.push(m/3),(m+b+(f(t/r)%2)*n)/3

Floatbeat | 48000hz
Chasyxx | Dollchan
You are traveling through space in your ship. There are plenty of dangers out there. Thankfully, all you can see ahead of you is the vast emptiness of space. Maybe no one has explored it yet. You think, this is why they call it the final frontier.

I decided I wanted to join in with the space lore stuff. Wish more people could do it too...
Also I just learned how to do reverb as well as no array arrays. My reverb isn't really that good but I still think it fits the space theme. I'm legitimately proud of this though, especially for keeping it under 200c. ;)
1027
a.png
(163B, 1x1)
sin(t/([25,25,22,23][0|t/48e3%4]-(0|t/12e3%2)))*(t/6e3%1-1)-sin(t/1e5)/1.5-1

Chasyxx only because I'm tired

interesting huh
1036
1x1.png
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#include<stdio.h>
#include<stdlib.h>
#include<math.h>

#define r 48000

//Set output length (in seconds) here!
#define time_seconds 30

int main(){
  double t;
  double out;
  double a[r]={0};

  FILE *f = fopen("bb.raw","wb");

  while(t<(r*time_seconds)){
    out=sin(t/(25-floor(fmod(t/12000,16))))/3+a[(int)fmod(t,r)];
    a[(int)fmod(t,r)]=out/1.4;
    fwrite(&out,sizeof(double),1,f);
    t++;
  }
  fclose(f);
  return 0;
}

1838 Reply
de82b5b1c73d735960eee9cba11c8a87.png
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Made this dubstep version of lazy jones

Thanks to leejh20 for the drums

Dubstep lazy jones
1839
Sorry, im actually from sweden, the VPN changed the location
1840
HEYY U GOT FROM COOL PEOPLE SERVER!!
1841
>>1839
> Sorry, im actually from sweden, the VPN changed the location
no problem try not used vpn again
1844
Thanks to leejh20 and kouzerumatsukite for helping me.

Add a bit of this and that, get some harmonies and some good drums and you're done!

Dubstep Lazy Jones
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227 Reply
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11 posts omitted. Click Reply to view.
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