Bytebeat

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  • 868 unique users on the board.

3 Reply
images.jpg
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Cool_code_bro.jpg
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Here you can post the results of your experiments, or something interesting you found on the Internet and would like to share it (with link to the source).
Interesting and cool-sounding code I will add to my library!

Use markup button "C" or insert [code][/code] tags to wrap your code, so that it will not be formatted. Like this:
[code]
t*(t&16384?6:5)*(3+(3&t>>(t&2048?7:14)))>>(3&t>>9)|t>>2
[/code]


Or use links generated by player:
https://dollchan.net/bytebeat/#v3b64K9HSKFEzNDO2MLE3szLV1NIw1tYwViuxswMKGxmYWNibWxmaaGpqAgXAwpaaNUDSCAA=

Better to shorten your links like this way:
[Awesome tune](https://dollchan.net/bytebeat/#v3b64K9HSKFEzNDO2MLE3szLV1NIw1tYwViuxswMKGxmYWNibWxmaaGpqAgXAwpaaNUDSCAA=)

This will turn to Awesome tune

Songs by SthephanShi: >>7
Songs by kOLbOSa_exe: >>27
Post too long. Click to view.
379 posts omitted. Click Reply to view.
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>>4390
NO I MADE IT WRONG
link
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>>4391
oh no
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>>4391
holiday-charge-1313 is back?
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>>3846
what a beautiful remix! sadly this one lags tho, had to listen in 11025 Hz and adjust the t divisor.

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idk what to make rn so here is a random image
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0:26, lv_7298310206268673287_20240731120134.mp4
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0:11, Angry munchi vore.mp4
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0:12, yt1s.com - Farting ducks bad ending_360P.mp4
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0:10, Ziarp emoji cat vores w alphabet lore.mp4
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0:10, yt1s.com - Farting duck learns to fly_360P.mp4
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HEY FUCK YOU EILIK IS NOT UR CURRENT COUNTRY HOW THE FUCK DID U USED A INDONESIA FLAG OR EVEN U USED VPN?
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>>4386
he might be indonesian, also how would you know if he's from a different country?
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>>4386
dude just stfu man like calm down pls.
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>>4386
also, please just leave eilik alone

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I did my best to create the codes

Random Dumpstep

woing

sin rythim

ok thanks bye i'll do more soon
61 posts omitted. Click Reply to view.
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>>4369
👍
4374
Remix of the forgotten town
Sample rate=28500
t/=4,SS=(s,o,r,p,l,e)=>(c=s.charCodeAt((t>>r)%p),32==c?0:31&t*2**(c/12-o)),(3*SS('25257777252599992277997755554444',6,10,32)+5*(t&4096?SS('29257',4,8,5)*(4096-(t&t&4095))>>12:0))%256*(t/2&2047)/2E3+(sin(cbrt(4e7/(t/2%2048+45)))*122+128)%256*(-t/2&2047)/2E3+((SS('25257777252599992277997755554444',4,10,32))%256*(-t*2&2047)/1004)%256*(t/2&2047)/2E3
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sketch-1642018617887.png
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i made new waveform, or this is a sinusoidal abuse?
gc=t/(t/[12,13,14,15,16,17,18,19,20,21,22,23,24][t>>12&13]),(sin(t/gc)+sin(t/20)+sin(t/20)+tan(sin(t/t-t/(gc+0.01))))/4


https://dollchan.net/bytebeat/#v3b64TY69CsJAEITfZQvJkdHs7sVfMKUPYBtSnGcIgfwI2U58dw9i4VRfMcN8b4rzs6ULdfFqRWZFLQrxkBKyhxwgR8gJcoYyVKAK9dCyqa2qRDfiG4ds6ac07aLLV1L+JwvTr2Hb9NHFnHcsLqUoCbSE8TW092BJwyszg8bV6TbMwR5tMPp8AQ==
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BYTEBEAT BACKGROUND VISUALS BE LIKE....jpg
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I've Made A New Bytebeat Song. (The Clipping Is A Coding Error)

https://tinyurl.com/Long-Bytebeat-Link
21 posts omitted. Click Reply to view.
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I Don't Recommend Talking About Medical Stuff Today, Scurunimbru Is HERE!

Let Her Clean The Rest Of This Spiritual Inforhazard...

More Bytebeat Songs Too, This One Is Named "Don't Get Caught, Okay?": https://dollchan.net/bytebeat/#v3b64JY5BDsIgFETvQuIPX7DAL7RoQm/gxhugNu0Co0kJG/Xu0rqamWTmZd7s9ryP7MRyyMo02skU8jAYkmXTVk4hQd5znsChMKj8p2y5wBEFrbn2nOSTIjDUo6jOQteiOMc8N/G68P98xTngfNUeCEWLFWhwR647GPKoLJNsiY9XGi8x11PWa62/Pw
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BIG INFOHAZARD WARNING. I'M NOT JOKING., YouTube.com

500 Reply
Opera Captura de pantalla_2023-03-02_175710_dollch
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Stimmer but i added drums (44100 Hz)
t=t*8000/44100,
a=((t/4*(4|t>>13&3)>>(~t>>11&1)&32)+(t/4*(t>>11&t>>13)*(~t>>9&3)&31)),
b=cos(12*cbrt(t%4096))*32+32,
c=(t*random()|t/8>>2)&31,
d=(t*random()|t/8>>2)&31,
[a+b+c+40,a+b+d+40]

https://dollchan.net/bytebeat/#v3b64dY/LDoIwEEX/pYnNTEtCXzFg0n6EW3VRWnYCBmYn+u0WWLs7mXvuJPfN0pR7dmHkSTRKqdo5rVR1H6MHoNoJcCuFoC23GAJ8N9ZcI7cG5SEcp11CsRttkbnViOVP59O0gDYidTMBnZxqz4jCGmlNiZMHEnMc8zQArlQ3IZitW6L8P7pF2ckknao2yAUerGJLHF7P/hqpDNpnfH4
this is my first time posting here btw
198 posts omitted. Click Reply to view.
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link
t*=1.1,t-=(t&8192)*[0,1][(t>>20)%2],T=t/4,a=T=>t<0?0:(T*[1,2,3,4][(t>>13)%4]*[1,1.25,1.5,1.85][(t>>16)%4]&192)%256,filterizer2=amount=>{let out=0;for(i=0;i<amount;i++){out+=a(t/4-(i))/(i+1)}return out/(amount/4)},a2=t=>t<0?0:random()/2*(1-t/8%2048/2048)*(t>>14&1),filterizer=filterAmount=>{let sum=0;for(let i=0;i<=filterAmount;i++){sum+=a2(t-i)/(i+1)}return sum},sq=t=>t>>7&1,filterizer2(100)/128+sin(sqrt(t%16384)**.01*9e3)/4+filterizer(10)+sq(t*[1,1.25,1.5,1.85][(t>>16)%4]>>[2,1][(t>>13)%2])*(1-t/4%2048/2048)/8-.5
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disgusd
t/=2.9,T=t,a=(a)=>(a^a-(t>>9))&128,t*=[1,0,1,0,0,1,0,1][(t>>11)%8],(a(t*[1,1.13,1.275,1/.75,1.5,1.7,1.875,2][(t>>13)%8]/2)*(1-t/4%2048/2048)+a(t)/3+a(t*1.275)/3+a(t*[1.5,1.7,1.875,2][(t>>15)%4])/3)/1.5+(60*sqrt(T%8192)&64)
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link
t%((t&t>>1&-t>>2)%(t*t)^t>>(t>>18)+2)-(t>>13&t>>12)
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2971 Reply
KV39.png
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Kevvviiinnn Stage 39 Remix
(([1,1,2,3/2,2,9/4, 9/4, 19/8, 19/8, 9/4, 9/4, 19/8, 19/8, 8/3, 8/3, 8/3, 1,1,2,3/2,2,9/4, 9/4, 19/8, 19/8, 9/4, 9/4, 19/8, 19/8, 8/3, 8/3, 8/3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 9/4, 19/8, 19/8, 9/4, 9/4, 19/8, 19/8, 9/4, 0, 9/4, 9/4, 19/8, 8/3, 19/8, 9/4, 2, 0][(t>>13)%64]*t>>2&127)+(t>>7)&128)+([2,1,2,19/8,2,1,2,3,2,1,2,19/8,3,2,2,3, 2,1,2,19/8,3,2,2,3,3,2,2,19/8,2,2,2,3,2,19/6,3,19/8,2,2,19/8,3,2,2,19/6,3,19/6,2,2,3,2,3,19/6,19/8,9/4,2,3,9/4,9/4,4/3,2,19/8,9/4,3,4/3,2][(t>>13)%64]*t>>2&255)/2^(128*sin(8191/(t%16384))^32*sin(4095/(t%8192)))
104 posts omitted. Click Reply to view.
4347
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>>4346
t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t>>(t))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

> I>>N>>I>>T>>I>>A>>T>>E
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Profile.png
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(t*t^t>>8)&(t^t/2)

Dancing Explosions [1000hz]

[t/(t&t>>12)^t/(t&t>>(t>>1&7)),t/(t&t>>12)|t/(t&t>>(t>>2&7))]

Stereo Dubstep Thing [44100hz]

(t|t>>2^t/4.1)/(t/131072)

Monster Laser [48000hz]

t*t>>((t^t/2)/512)

Whacko Screeching [44100hz]

t/128*(t>>((t^t/2)/512))

Whacko Screeching II [44100hz]
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t/=4,a=t*(42&t>>10),[a&(a*a/2048),a|(a*a/2048)]

Acid42

t/=4,a=t*(4|t>>13&3)>>(~t>>11&1),b=t*(t>>11&t>>13)*(~t>>9&3)&127,[(b|(b*b)%128)|(a|(a*a/2048))&128,(b&(b*b)%128)|(a&(a*a/2048))&128]

AcidStim

t/=4,a=t*(0xCA98CA98>>(t>>9&30)&15)|t>>8,[(a*a)|a+a*a,(a*a)&a+a*a]

Duba98

t/=4,a=(t>>9^(t>>9)-1^1)%13*t,[a|(a*a/2048),a&(a*a/2048)]

Fractacid-352

t/=4,a=(((t/10|0)^(t/10|0)-1280)%11*t/2),b=(((t/640|0)^(t/640|0)-2)%13*t/2),[(a|(a*a/2048))%128+(b|(b*b/2048))%128,(a&(a*a/2048))%128+(b&(b*b/2048))%128]

Techno
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>>4349
t/=4,a=(t>>10^t>>11)%5*((t>>14&3^t>>15&1)+1)*t%99,b=((3+(t>>14&3)-(t>>16&1))/3*t%99),[(b|(b*b)&64)+((a|(a*a))%128),(b&(b*b)&64)+((a&(a*a))%128)]

Fractalized Acid Stereo Version
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t&asin(sin(t%16384*PI/(t%16384>>7)))*128+127.5

Sirpenski Triangle Acid [44100hz]

t*sin(t>>(t>>(t>>(t>>12&5)&7)))

Laser Metal Screeching [8000hz]

t>>t%16384/(t%16384>>8)

Crush Laser [32000hz]

((t|t>>(t>>12&7))/2%128)*(t&t>>(t>>12&7)/2%128)

Gʅιƚƈԋҽɾ [32000hz]

t>>(sin((t*PI)>>(t>>11&7))*128)

†Ððwñ§ïñê [44100hz]

520 Reply
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>>712
>>712
>>712
this sounds like dave from dave and bambi
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>>3929
polish anonymous
hmm
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>>1325
you made it sound like an instrumental of a song made by Parry Gripp lmao

1 Reply
bytebeat_player.png
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Hello to the music and programming fans!
This is a thread dedicated to the bytebeat player.

Here I will keep a log of changes, as well as show new formulas and code (my own, or someone else's), which I will add to the player's library list.
41 posts omitted. Click Reply to view.
2851
I noticed that there is 2 visy's in the c compatible library (sorry for some grammar errors)
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360_F_572735076_wgfCpOZOiow9U83kpA6SuGInOKCTPi07.j
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Here songs I added month ago:

--------------------------------
- by Gabriel Vinazza - Recognized code from https://www.youtube.com/watch?v=TLOLGaFo0Cw

--------------------------------
by orion_aboy
- samplerate detector (source) - Detects real sample rate of your machine
- song chooser (source) - Detect your samplerate with "samplerate detector", then put it into sr and the sample rate part.
- uwa!! (source) - cover of Undertale OST - Uwa!! So Temperate
- sphere (source) - Sphere visualization. Set "Diagram" mode and zoom to 2(-8).
- sphere with sierpinski (source) - Sphere with sierpinski pattern on it. Set "Diagram" mode and zoom to 2(-8).
- zigzag (source) - Set "Diagram" mode and zoom to 2(-8).
- Plucks - Plucks effect demo using circular buffer
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landscape-8bit-pixel-art-summer-natural-landscape-
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List of songs added before June 2024.
Please don't beg me to add a song to the library. There are too many songs, I don't have time for this. When I succeed, then I do more.

--------------------------------
by PurpuroNovo
- Together Forever (source) - Cover of Rick Astley - Together Forever
- Bora tomar uma (source) - Cover of Ele não vai não
- Megalovania - Undertale - Cover of Undertale - Megalovania

--------------------------------
by May_I_Change_My_Name
- Thrown Apple - Bad Apple animation in the error console.
- Butterfly Funcbeat - A funcbeat excerpt from Chopin's Étude Op. 25, No. 9 (Butterfly).
- LFSR Means LFSR (source) - LFSR is a linear-feedback shift register.
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Markup (1).png
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Markup (2).png
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Created instructions for text formatting on /btb board.
I see, many people don't know how to make here named links or how to paste unformatted text.
4343
Screenshot 2024-09-02 at 01-21-10 Bytebeat compose
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Screenshot 2024-09-02 at 01-20-41 Bytebeat compose
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Screenshot 2024-09-02 at 01-20-20 Bytebeat compose
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Go to "Settings" tab > "Code style" selector.

Available styles:
- Atom Dark (default theme),
- One Dark,
- SArpnt (taken from SArpnt's player).

Also I added more visible highlighting of paired brackets. If you click on one, the whole pair will be highlighted in yellow. If the bracket has no pair, it will be highlighted in red.

Please suggest your own syntax highlighting options (with links or screenshots of editors so I can see them) or suggestions for improvement or correction.

368 Reply
Screenshot 2022-08-11 155647.png
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t*4*[1,1.13,1.275,1/0.75,1.5,1.7,1.875,2][(t>>12)%8]

Major scale
173 posts omitted. Click Reply to view.
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>>368
t/=4,BPM=140,SAMPRATE=37500,T=t/SAMPRATE*BPM/60*16384,xor=(t/2*[1,0,2,0,1,0,2,-2,1,0,2,0,1,0,2,0,1.5,0,3,-3,1.5,0,3,0,1.35,0,2.7,-2.7,1.35,0,2.7][T>>10&31]^t/4*[1,0,2,0,1,0,2,-2,1,0,2,0,1,0,2,0,1.5,0,3,-3,1.5,0,3,0,1.35,0,2.7,-2.7,1.35,0,2.7][T>>10&31])&63,tri=32*abs((t*(1+(T>>12&1))*[8,9,9.5,12][T>>10&3]*[1,1,1.5,1.35][T>>13&3]%256)-128)/64,bump=abs(cbrt(sin(t*PI/128*[1,1,1.5,1.35][T>>13&3]*[0,0,0,0,0,0,0,0,8,9.5,12,16,0,0,0,0][T>>8&15])))*64,kick=1E5/(T&4095)/5&63,snr=((t*sin(t>>1-(T>>13&1))|T>>6)&63)*(T>>12&1),tri*(-T>>4&63)/64+xor*[0,1,1,1,1,1,1,1][T>>16&7]+kick*[0,0,1,1,1,1,1,1][T>>16&7]+snr*[0,0,1,1,1,1,1,1][T>>16&7]+bump*[0,0,1,1,1,1,1,1][T>>16&7]

https://dollchan.net/bytebeat/#v3b64tVJda8IwFP0vhZUk3prvWAcRHPiwB0Fc30oH6nwQ5wc2g8G2/76bdnYTNt9GyNc5ufecm+QtWR2e1sltErg3cDebemkEPIyns/m4mHg9sEJA4QM/QwzPcCeYdDo38Ho4eRK4YqUEAQp7O2cKLgGc+xZHDZnulhHUcan6AwzB4XtflcVoJEWqZfUYuPlXAZo6DeG08VqxxbImJDAieyTyKpWUsjKHIQwxqVRdWBUtyUYqJm1xjfiNso5mUuWUOwPLl93Rx6Sr5SmQerPH5LN7jvRf8awUcNnyL22Q7ow1x/NU2oqiP9TZblZbLyeWkyI1Ymgpt7Gqeo8PhJKNMApkpJXBqt5x5WLplHWlxltgJMOtiQQW0MMnjo7kz9aademg6kXd1vHvPBq4RsfrucInkNSL3fF5PV8E/KXNd/z4BA
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>>4175
there will be no x's bytebeat because it errors too much
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p1=(((t/2*[1,1,1,1,1,1,1,1.2,1.2,1.2,1.2,1.2,1.2,1.2,1.2,1.35,1.35,1.35,1.35,1.35,1.35,1.35,1.35,1.5,1.5,1.5,1.5,1.5,1.5,1.5,1.5][(t>>12)%32])&127)+[112,96,80,64,112,96,80,112,96,80,64,112,112,96,80,64,112,96,80,64,112,96,80,64,64,80,96,112,116,120,128][(t>>12)%32]&128),p2=(log2(t/64%256)*1024*3/3.5&128)*(1+(t>>13&1))+(p1*((t>>13)&1)&128),p3=((t*(2+((t/2*[1,1,1,1,1,1,1,1.2,1.2,1.2,1.2,1.2,1.2,1.2,1.2,1.35,1.35,1.35,1.35,1.35,1.35,1.35,1.35,1.5,1.5,1.5,1.5,1.5,1.5,1.5,1.5][(t>>12)%32])>>7&1))/2*[1,1,1,1,1,1,1,1.2,1.2,1.2,1.2,1.2,1.2,1.2,1.2,1.35,1.35,1.35,1.35,1.35,1.35,1.35,1.35,1.5,1.5,1.5,1.5,1.5,1.5,1.5,1.5][(t>>12)%32])&127)-((t*2*(2+((t/2*[1,1,1,1,1,1,1,1.2,1.2,1.2,1.2,1.2,1.2,1.2,1.2,1.35,1.35,1.35,1.35,1.35,1.35,1.35,1.35,1.5,1.5,1.5,1.5,1.5,1.5,1.5,1.5][(t>>12)%32])>>7&1))/2*[1,1,1,1,1,1,1,1.2,1.2,1.2,1.2,1.2,1.2,1.2,1.2,1.35,1.35,1.35,1.35,1.35,1.35,1.35,1.35,1.5,1.5,1.5,1.5,1.5,1.5,1.5,1.5][(t>>12)%32])&192)+96+p2&224,p4=p3-(log2(t/64%256)*1024*3/3.5&128)*(1+(t>>13&1))+(t*sin(t>>3)&128)*(-t>>3&2047)/2048*(t>>14&1)&255,p5=p1+((t*[1,1,1,1.2,1.5,1.8,1.5,1.5,2,1.35,2,2,2.25,2.7,2.25,2.25][(t>>13)%16]&255)>64)*127,(t+1&1023?[p1,p2,p3,p4,p5,p2+(p5-p1)/2,p3/2+(p5-p1)/2,p4/2+(p5-p1)/2][(t>>19)%8]:(()=>{throw `tASkidd - "msuic"`})()) //tASkidd - "msuic"

rough recreation of "Small Mouse"
tAS link

951 Reply
Rick Astley - Never Gonna Give You Up (Official Music Video), YouTube.com
29 posts omitted. Click Reply to view.
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ссырно.png
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((t>>2)/12)|((((t<<4)&51)|t)|(t/12)|(t*2))

8000 Hz
4330
t/8&(t/64)&t&t/32>>t%2

8000 Hz
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t>>((t/32)>>(t/64))>>2048&t/1024

8000Hz
4332
(((((t<<2)&128)|(t/12))&(t/2)|(t/64))+(t/2)+t|(t/32))+t/16

8000 Hz

284 Reply
adwta-t1ki9.jpg
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218 posts omitted. Click Reply to view.
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BianoxFlavored.png
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3269
(t^t>>1)+(t^t>>2)+(t^t>>3)+(t^t>>4)+(t^t>>5)+(t^t>>6)+(t^t>>7)+(t^t>>8)+(t^t>>9)+(t^t>>10)+(t^t>>11)+(t^t>>12)

8kHz
3277
>>812
woah
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Screenshot_2024-06-21-18-42-56-586.jpeg
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7 posts omitted. Click Reply to view.
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fixedmod=(x,y)=>((x%y)+y)%y,(((x=(y)=>sin(t*y*(fixedmod(t>>13^t>>14,17)%10)/128))(1)/4+x(1.5)/4+(t&32768?random()*(1-fixedmod(t,32768)/32768)*2-1:sin(1e5/(t%32768)))/2)/2+0.5)*256

https://dollchan.net/bytebeat/#v3b64RU/tCsIwDHyXQiXpOtt0nww238EHEIadMHCbuP5oEd/dziFCuCR3x4W82HWxA2vYbfSDnRbbgpcB2w7A84BJQB4kxKWFjV3HGZwIAn52cF1H2WXDXFKFnDQqMjUiEKo88UDHYhvAHTJTlfXp2c92mQAFUPpPkV8R1d6ESanZbtFQKHB8ZxGViZXomChMUTLJ1n563Idz7+ILea21fn8A
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fixedmod=(x,y)=>((x%y)+y)%y,(((x=(y)=>sin(t*y*(fixedmod(t>>13&t,17)%10)/128))(1)/4+x(1.5)/4+(t&32768?random()*(1-fixedmod(t,32768)/32768)*2-1:sin(1e5/(t%32768)))/2)/2+0.5)*256

https://dollchan.net/bytebeat/#v3b64RU7tCoMwDHyXQiWpdW3qJ4LuHfYGsjoQpo7ZHy1j7746GYNAcpfj7l7sutqRtew2+dHOq+3Ay4BdD+B5wDQgDxIi6GBnt2kBJ4KAnxxc31OeOEk1ctKoyDSIQKiK1AOdyv0Al+Smrprzc1jsOgMKoOzvIL9PVMcSJqN2z6GxVOD4wSIqEyfV0VGYsmKSbcP8uI+XwcX6RaO1fn8A
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sin-t-42-t-10-256-1-t-2048-2024-08-23.png
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4250 Reply
captcha.png
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55 Reply
stone_500k.gif
(3.47MB, 256x256)
I have made a few Bytebeat songs posted to Reddit over the past month or two.

Here are some of my favorites.

creepy droning static thing

1fccccf1


plucky sierpinski

Crude Sinewave Dubstep Remix


Doom E1M1 theme recreation
Post too long. Click to view.
41 posts omitted. Click Reply to view.
3442
>>3441

set to 48000 hz
for this song
3550
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3917
>>359
i shortened your 19-char dubstep to 11 chars

 t/(t&t>>12) 
4215
>>199
lol
4224
>>3917
this actually has a very little difference
l+r comparison

1838 Reply
de82b5b1c73d735960eee9cba11c8a87.png
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Made this dubstep version of lazy jones

Thanks to leejh20 for the drums

Dubstep lazy jones
1 post omitted. Click Reply to view.
1840
HEYY U GOT FROM COOL PEOPLE SERVER!!
1841
>>1839
> Sorry, im actually from sweden, the VPN changed the location
no problem try not used vpn again
1844
Thanks to leejh20 and kouzerumatsukite for helping me.

Add a bit of this and that, get some harmonies and some good drums and you're done!

Dubstep Lazy Jones
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>>1846

س=floor,ف=t=>t.length,this.v??=0,Rev=(w,s,i)=>(v++||(a=Array(s).fill(0)),w=w%256+a[z=v%ف(a)],a[z]=wi,w),t=2,M=tan,م=sin,$=random,I=512,i=16,j=12,n=[15.47,16.39,17.36,18.39,19.49,20.65,21.87,23.17,24.55,26.02,27.56,29.2],L=ف(n),S=6E3,C=t/S,q=س(C/I),N=qq&15,J=(S-C)4&3,k=C/2%1,R=[i,i,13,18,11,,13,18,i,i,13,18,11,,9,6,],r=ف(R),B=R[(C>>1)%r],H=B==null,B=H?R[((C>>1)-1)%r]-N:B-N,A=[40,,37,35,33,28,25,23,21,i,13,11,9,4],l=ف(A),c=C+192,D=A[c&ceil(c/48)+c/32&31]-N,w=c-3.1,d=A[w&ceil(w/48)+w/32&31]-N,s=A[(C+3)/7&37-C/9+I&l],s=s==A[(C/5-1&37-(w-7/4-1)+I)&l]?-1:s-N,Q=A[س(l-(C%64)/2)%l]-N,T=19-i(C/3%1),X=t/n[B%L]/(2س(B/j)2),Rev((C>768&&(م(t/((n[s%L]2س(s/j)/2)))-م(1.5w)-.5&T)+(م(t/((n[(s-7)%L](2س((s-7)/j))/2)))-م(w)-.5&T))+(C>1536&&(م(t/(n[Q%L]2*س(Q/12)/4))-م(2w&7)-1)&16-16(C/2%1))+(C>128&&(M(t/(n[D%L]2*س(D/j)))&20)+(M(t/(.05+(n[d%L]2*س(d/j))))&j))+(C>64&&($()4>>(-C2&-t/2>>C)&J)4)+(C>I&&($()8>>(C8&-t/i>>C)&J)4)+(k<.12&&C>32&&(M(t21)/M(-t/15))&((C)&3)7)+(C>1280&&(م(1E9/(S+8/(C64%256)))+1)11)+21م(X+(H?1.5:5-5k+1.5)م(X/2))+21,21374,.5)

or

https://dollchan.net/bytebeat/#v3b64VZTNbttIDMffxagHMyNqRjOjz2ApI1YKxEUTIE4PBQQfDNvdKlGVjaVG6Nehhz5RX6Z5m1Kyu969CBT5458ccqQvk83Ddjc5m/z6ie/qh4c9PH/HDvNO1bvm7+49dO+rVj3NZhjAcveEvIcWKoE5f/K8r1/5Gs/3+/Un3gr1rqprHggBPfZTG8XeuvyMT9Pn73wtVkAvK+xlBb2ATqKFK+zWDTz/wLZq4AXu18324QMsMDIWKjQx3CFZDZYmUmECJlYuA5MoF4NJRztTYQY2UHEE1qg0AeuUoWeoIvLEKrBgExXFYDNlV/AaqZVGwC3GLx0U2OlbeMRfP3mhFwKu8VE+MhPBK+S3fiFkyBzcY6Ht1MASywoqMI5KgzFwtP7vyyCGFeyHKksBc1yWvMhzI6b7FVziHLH5WNfkv5xR5BDyx6h/fTb3r+EcyzAAcAm4CJwDm4Klc5BhjnUM1QhXUA8lzgVssPBMZuECz8sN2+yqmm90mApvo51lzpAw7WLj01RgS0x/YPqR6U9MSzFeeE7ohLnEL3TmLVi9In+LY0hHvhkivPcTHVLT3kIQMPPNWUv5NwTRGGufF9M4FNqKaT3ovkGT+ZWkfDc1At7SxJtyPn290txKSRlzfSekFcPFGgaSxClj/PkH7zTnTdkSKQ9gSyDJCuFT1KhI9sJXEXsjvBPOWz8RQ8pRfHynvFPinyTKKnITufjfak15cyp2o40VOjzkWNmzZNgTM7Fv4uEwdCGOEnbo9+ogcHESuBiqCmYDosaoCiKPkO0J2Y6IYHcHpTgkoRecLl2ec7+QlvmdtnleCPaKnCOzOCIpIYVMB6L6L3H/lzKWsSKnvY5dSWuEvuLEmYhK0YQFc0Imf3oPDsc3LzPNb71Uk2ocDh8uNeYZIQ3t2RpJyFuPX85o7GeRH8l7jywxuofJEkIX1CUhkHcCk3b94Z96t1x39FMJ0yAIvv0G

(i losslessly optimized the original using variables then combined it with portableporeclain's new reverb & t*=2)

WARNING!
at 100-130 seconds, it will almost become replaced by nan then at more than 130 seconds, it will completely become a NaN

756 Reply
Screenshot 2023-04-03 153532.png
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Yes, It is I...

anyway Here's a remix of one of Tejeez's songs

I've retried like 5 times by now :p
242 posts omitted. Click Reply to view.
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4148
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4166
>>4148 https://dollchan.net/bytebeat/#v3b64jVhtb9o6FP4ruewDDpgQJ+EtqVfR0k2VNnZFon7hoonS0EaXQpUEqg3lv89OHLAdl0xTV4PPefz4nPOcpOfYWO2ewobb6HZf0vQtcbvd9/d349dun+4fQ2O1e+2+L9PVy/UBf9+Odv2v6+3jz/v/tqvdNkm1JMB23/SKDz4+3romnLgWvHMd+MXtwa/uAI7dEbxxEcq8TUiMZhjBTYBNuCI/MSbOm2WSaONjDhLvV+kuBmM4gX4A/W9wph/Tlygxfo7x2CtWEzxhK/8b9r+V6wD7AVvP8IytUg1rZvZMDj4A/RitAfv6ioHqcZju4235dbf82gs3SahV7duMgl7Q1Z5wadEpXRnGxCugNYA6T3oblIz11lMmgWtXmgTfLu+kawyldK8Qwx+5ssVMlxBahJBMmv2edE7ndkvv4kCGsd1vNlkKypykbQwCI+j2Tb3rz7KsSGUQCLlMmXWA0zIpjDOpgiwBwWk/EKFRq6CZ43vvL9EmLHl/9k91kXawPytjjTK2MLP4DMUdl9EaDPA2fCc0QRLorPxuBcpT+ADHzP2NlGi++I2tVgsAfz6dm4tF+9j81HQRbD423Q75pTVdMyNbaLHQu8hqvy3jJLzfpmA6t7SF3nGMQU9vOQ4DG2ONlfMBP5yvPTbIMvv5Bk6HFzd+a4N/71sWjXKrINNa6ZkPyjI8YOZ+8EhpHDCmidK5pLHIE2AWKpBExU+Br7dMY9A6tNmnrtU2DcL3UJx2IKkt9P6M5/NmcNeEJiTCX8B5835KP9xCBOcmpP8QHC1g8+snu1luW9XtCbdtV7e/fHJO244K/Lw9FLeRJbkjR2Fwp50NLFNhMOEQrJ7C4Ja/X19pcEaw7RoOjsyhLyH0amLYUwRxrHH7vctR7PUvJ6E3kAiaEkBfUQP8DfuqNPBR7suJ7EsIg7o0DFRp4C8xlA34KNOiHo0gUWhpTj5djDkyFXfmg45MRdZuBISa2kdmTfUjc1iDgOo4IEXqhVvIAqkgKBUkkLAULIVr2AqWt3UGfHUgO7+G0buAIatM7lPIUURbRFB1G+EiKh2IBoozxjwJlYFAoqKUnASfMVkJRbA4g6EqYwLEUJExgcVIkZASgWoJjfrQsXtne5U6b7gjLVlOLLi8hbqJ8BbqBJ1pWUQPjn3SuCXLo0pL1keV1gdPEN5CRVygRRTiWL2zg+oeAi1ZEFVatoq4QKvy2KnQIopwrHO0ZIFUaX2gEM5CfpRVackPoyqGrLIqj4pF0et7nMWlnKgt+vkp3JuBUorCXQa1aVI+toS7qNXKYwxrhSHruYohC7rKQylhHsNWSlh411NKWMSoK31bqVkBQ6lZgYdSswKGUrP8I0dtMeFqzK6VsdqCr1O7Vui2UujCKUqhC3epVbZdq2xbqWwBQ6ls/i3Qvqhs2pLsvtCS7IsyLhyGfMe3lZoVTiCa5V4DbaWE+ddGm0jY6XEOl/KROxBFO+c/n+yLAi8cyKUHnENdZ6paVDkQyCEHqQoL/9JQtZBbql3bQqoWFeK1TcZRNhn+lKpFXxKmo2xD4l9kddJ1atuQo2xDAkbehqwKhsVZ1DVMR9lC+GbnKFsIL7uPLLiIyU3GGcp3+eB9g2As8tHfg7feb1dptNtq0QP4DQ3DWOrH9S4GdDfCphddPRibcPucvnhRu53P6x7m0YKNM450rWGNDm9+g9ybDTOyLDtBp2PwV6D/FKB0mQ9d8slQGuHjvW
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4170
>>4166
Making this any smaller basically requires chipping away at the engine so it's only what it needs to be for this specific song: https://dollchan.net/bytebeat/#v3b64hVddb+I6EP0rXJ4SCMGOHSck9Vb0Y1d9WHoFiBeEKkpDG90sVCRQ7Y3y3+/4IyGOdLUP2/V4PMdnzkySoezvjm9JP+oveHkfIech8pzHiDrfI9/5EQXONJo4dxHGVbyY82zJd/zEUbzLtnnem5a74yEvTuddcTxZc7ssPtLcfZnzeaxWBUfVe1L0LpZdnpLifDr0tONGH73FI70z1jvR4ZxlVaVuWC6NK/QNS17Dq/+XcE1RO1+KodpejhmK072ld78tGoLFiC/msSaEK71A1emK0UKulvyQfAEVy9Z53xukZs7KmerAT9BGLv7l3mBgzcbYsweU6s0p703V6sJXV8ZTyXkpCY8X8+rl02rgFPvPofX308CzwTtQ8IOdXS3gWCbU5RrmItK9cC4UtHVWYq2rAbA6aStP1T+Fbg+QGwwuQ22NvSFyfXtwUXddqip/5+s1dpBDGNo4a1hgZ+KMMBGGp41QGEQZ0kG1Q6xDWGNPOzDVli/jkbaYtHxtefImj2lToZN2IJWBTPt8g4eviWBPWn6Lis9aHP1AYCDtYjoxCc9omxcL9WXSF5gsA9ZOL2QtXoA3caADhANWLYoYoTZHjHQCE2W1lcSorSVGYduHjTjMDFAPtZ2N1CrSC9uoROOEhuUrC1Bd/+qlRgdgStuhtC62wq1F1VadiWmqSNZEUmkHdTKBNENkusOwHTypG4BK2fGEOZQo+pO6Plg1FWqAVAejutSqMh4K237seLCmRMVKuVtYmJlYjcYay6MdLFCdeqrzvdDEIp6JRZiJRVEHC4Sn+kGh1MSioYnleyaW3+HNkBnP9NNFlUU7p6nyesoKTeygk0fQ0T/s6B929A873CcdzScmd4JMzQmiHb+pM8EmP4JNnYln8iOe8cJqTKasDnhtU/XG6lxFTClIU1IF3aki6VSR+KYSpKmi4mIWEcNG0yCEdRqRQNV0UxMWduKggvqlRZpihtoFPeFrF+uEQWGp+kSQsNOrBIpMA+1rdw8JaRcFTob6ZEMsaNm6K0mnL7Rd43a6hCKzw7XNVBkpMmpMOy1DOy1DsVlHEFl8CMUXQcWbjz3Y5iNCm75ghqktAQ6lr8HrpmGbTSy++Kt4fz7sivR46KUry3XdrV3uYRRJYfxIb4I4HQ7tEmaB1Trd6HGgFOse74lR5l6F6GGgqqoGrZha/4/0l0ISSxeGl6oqUl4+wcx4F6HqyqjYAcbXR5ol1unWyt/XReo+QTA/H96SfXpI3m7rzTXeRCOcEIzsbxx27qI/n1fHb+Rxu5zx2heLv0N+uh3hCMf5V1rsPqzZGm3sEmC256yIQKvZGjpntoYGEUJMwSYb245fT8n2n3i3zZMejmAS4+KI2hVpunc18FWqn5DlM6j0B7XkhLbgUjQY2MSEtmiXhC9iGCaL9HBOqiTLk/J5yBdQEj2+PY+9Ea7mDzKiHllrDlbh5Ha549vX3LIe+ekIilnFILftUbaE8vLHm2wpR2DOkTiIYzG8L10YdGORJbwvYqOIKz49nba/rcB292mWWZKnQJg/6HxEdSXRntytUxEa8X12BDGKAbVjcSwGN67gZ0N+ewvz9lWonRJK12gpmgnYKfFloFyjSHRjVcGPjmtmtQSgfjUe934fz8XZfU3GPw+TI/uxP7y+PPWdfr799Zkl820BP2zgTQIPev+X+pXzHaR7TbZFv/oP
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4054 Reply
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BPM=120,SAMPRATE=40960,T=t/SAMPRATE*BPM/60*32768,tri=(x,y)=>abs((x%y)-y/2)*2,high=x=>t*2**([0,3.5,7,10.5,14,17.5,21,24.5,24.5,21,17.5,14,10.5,7,3.5,0][(T>>14)&x&15]/12)/4&63,h1=tri(high(15),64),bass=x=>(t/16*[1,1,1,1,1,1,1,1,1.35,1.35,1.35,1.35,1.5,1.5,1.5,1.5][(T>>14)&x&15]&47),b1=tri(bass(15),64),h2=tri(high(13),64),b2=tri(bass(13),64),h3=tri(high(11),64),b3=tri(bass(11),64),kick=sin(sqrt(T/128%256)*16)*32+32,snare=(t*sin(T>>3)*(T>>15&1)&63)*(-T>>13&7)/3.5,[h1,h1+b1,h1+b1+kick,h1+b1+kick+snare,h2+b2+snare,h2+b2+snare+kick,h3+b3+snare,(h3+b3)/3+(h2+b2)/3+(h1+b1)/3+kick+snare][(T>>19)%8]

https://dollchan.net/bytebeat/#v3b64ZVJda8IwFP0vBUuSXm2+muogBQd7FMT1rfjQOlmLm9tsHypj/303NdvqJOR+5eSc3Es+g93b0z64C+7XKyskh8flar1Z5g9W84XhkNsu/ikxxMSGMyVTM4fu1FjSw5narKxaQvrJmU7PsaRMQt0817a3WcckY6TgoGYJpCA4OqFBpOilAKmd15dkKLpDPmDdDb4tSJ5lQtOwD0WyjYWksQ6NglpY1CdOh4iEgtEUqrJtnSjpYmFYgYzXa6aSW3O1/8mFOkXWi5Ij/1Wq5UhdeXU5wvlarUY44XFqhPO1Q7M72LY5kvbj1JEc25xPZGIoE7iVjJSE9lie9pZ0zMHwkYqy4a1JKCgOBLOpS1WY0tiNrqgFDimqvI2cxCiMBj5sJKrkbezRKqqUPyRDgtQRGXCXyNG56I/RT3BBJ/NtAEFbvr6/7Ddlhz9s+E9f3w
4058
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Screenshot 2024-08-01 at 23-49-38 Bytebeat.png
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>>4054
Please don't create new threads every time. I will move all your posts into one thread:
https://dollchan.net/btb/res/368.html

It will be yours. Please post in that thread.
Also I created the navigation link to your named thread at the top and the bottom of the board.
4184
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>>4058
I have a slight obsession with making bytebeats

7 Reply
retro-games-mountain-8-bit-wallpaper-preview.jpg
(31.44KB, 728x410)
So, I need to fill in the content a little.
I'm alone here for the time being, like God in his newly created world...
I like to play with short formulas, especially with the family of formulas given in the op post.
Here's another formula, let's call it "Awesome level #2":
t*(t&16384?6:5)*(5-(3&t>>(t&4096?7:14)))>>(3&t>>9)|t>>3

https://dollchan.net/bytebeat/#v3b64K9HSKFEzNDO2MLE3szLV1NIw1dUwViuxswMKmxhYmtmbWxmaaGpqAgXAwpaaNUDSGAA=
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"You are traveling by the Galaxy, flying through another star system. Your path passes by its planets, asteroid belts and gas clouds, past the Red Giant in the center..."

- Play in bytebeat player - 1884 bytes, 44100Hz sample rate

Genre: space ambient. Written for Summer Chip XIII competition on battleofthebits.com, here original post. The output is stereo, continuing the "Sunrise on Mars" (>>105) instruments, better listen with headphones. The sequences of notes and chords are generated by arpeggiator algorithm based on generator from "Steady On Tim, It's Only A Budget Game" by Gasman. By changing the coefficients we can get a different songs. So I decided to make not one song, but two!

Tracklist:
- 00:00 - "Star System"
- 03:24 (204s) - "Red Giant"

Also we can change the chords to minor ones, getting a different theme and continuing the journey:

- "Flying past the Black Hole" - 1884 bytes, bonus track :)

Also posted on https://www.reddit.com/r/bytebeat/comments/15b0t6f/through_the_star_system/
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"You are riding your bike down a road among the mountains. A valley with forests, meadows and waterfalls rushes below.."

- Original / minified version - 790 bytes, 44100Hz Floatbeat
- Formatted version - 1855 bytes

Written for "Very Rare Formats II" competition on battleofthebits.com, here original post.

This is a further development of the Dark Forest song technology, using a squarewave arpeggiator that generates different chords and progressions from a pattern.

The echo uses a popular technology with cache array, but it may be freezes on Firefox with weak machines (phones for example). It's better to use a different echo method in your songs, for example, by simply repeating the function.

You can remove /128-1 at the end and switch to regular bytebeat mode, there will be no difference except artifacts at the beginning and end of the song due to insufficient precision (only 256 values), so floatbeat mode was used for better sound.
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Screenshot 2024-01-06 at 03-53-25 Bytebeat compose
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Screenshot 2024-01-06 at 03-52-12 Bytebeat compose
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Animation of light in Diagram mode. Shine a flashlight on the sphere from all sides.

* 1/16 zoom sphere
* light 1/16 zoom sphere

1/16 zoom gives 16 diagram "pixels" in height. To get more pixels, we need less zoom:

* 1/32 zoom sphere
* light 1/32 zoom sphere
* light 1/64 zoom sphere

Unfortunately, the animation smoothness directly depends on the scan speed. But at high zoom the resolution suffers:

* 1/8 zoom sphere
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"You have passed through the portal, but there is no way back. You walk on the new world and think about your destiny. Sunset on the horizon, tomorrow will be a new day.."

Play in bytebeat player - 3550 bytes, 48000Hz

Originally posted on battleofthebits for Summer Chip XIV contest.

The generation algorithm is based on a modified custom tracker format taken from the song Adventure's Began by Kouzerumatsukite. The table with effects is applied for the square wave generator, making such effects as duty cycle changing, attack, staccato, arpeggio. A song can use different effects for the same melody, changing its sound.

Message edited: 12.08.24 Mon 11:52:52
4182
>>4177
this is actually cool keep it up!1!1

4167 Reply
images.jpeg
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t%(t/(t>>1>>9|t>>7))+t%(t>>2>>5>>9|t>>5)>

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ive experimented this code, as i would like to call it as:

“the tallest tower ever”

((t & (t >> 7 | t >> 8 | t >> 20) + t) ^ t)

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163 Reply
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name: cool waveform second sawtooth wave
p=3*(t-(t>>10&4|t>>13&3|t>>17&6|t>>14&4)*t/((t>>16&7)+4))/1.56,d=3*(t-(t>>10&4|t>>13&3|t>>a17&6|t>>14&4)*t/((t>>16&7)+4))*1.91,(p&255)/3+(d&255)/2.5

name: siren
t*=20,[1,1,1,2,3.5,4.1,2.51,1.9][t>>11&7]*t/128*(-t>>16&15)%+(t>>10)

all bytebeat codes are from bytebeat.hcdphobe.repl.co
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4080

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>>244>>246>>255
Nice, added to library. Ok, time to check out some old threads and songs I haven't checked out yet. Sorry for the delay if I add your song in a year or two, heh.

44 Reply
Hello! I've been doing bytebeat on and off in the recent times and I decided, why not, let's just share it with others for once! The way I will be formatting my bytebeat songs in this thread is as such:

Name: (Name); Date: (Date); Sample Rate: (Sample Rate)
(Code)

Description: (Description)

The songs will be grouped up with a quality value ranging from 0 to 3. The quality value shows how good I personally think the song is, and the rest of the info is generally self-explanatory. One thing to mention though - if the date for the song is "-", then the date is between 28 April 2019 and 12 March 2022.
Either way, here's my list of bytebeat songs!



Quality value: 0


Name: (testing)1; Date: -; Sample Rate: 8k
Post too long. Click to view.
22 posts omitted. Click Reply to view.
483
>>481
Damnn.. a Trackermystics is FRICKING COOL YOU REMIXED MY SONG! AHHHHFUBEGUWEUBGIWEGUBWEGE
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>>481
Hello my friend!
Finally I got around to listening to your songs. As always, your code is one of the most technological and advanced among all the authors. I was always surprised by your code solutions.
> Fewer songs than usual with this post
For me, quality is always better than quantity.
> If this is still a bit too complicated, I can change it back to a simple Yes/No
I just needed clarification, thank you.
t% wub - For me it sounds very similar as your idk it's "t%" with 16kHz.
Doomcall - Wow, this sounds like a guitar track! Cool distortion. Btw, you can replace for(i=0;i<4;i++) with i=4;while(i--) and save two bytes more :)
Trackertime - Familiar theme, I also played a lot with "the coolest song" by Rio zack. And well optimized! But after 320-330 seconds the snare starts to distort in your song. Also I thought a little, and found how to get rid of 4 more bytes! Here is 251 bytes version
HARSHSLICE - This is madness, hehe.
Trackermystics - Cool song with instruments progressions! By analogy with the previous method, it was possible to reduce 5 bytes. Also at 124 seconds the song goes up in pitch, which is cool.
the throwback - Beautiful space echoes. This is definitely remixed "Namber tu use square wave" or "Song for sega CD \(≧▽≦)/" by Rio zack. Correct me if this is not the case.
extended Ievan Bytebeat Polkka - Hehe, fun continuation of the theme. I like that you didn't change the sound and just continued what May_I_Change_My_Name started, but with code optimization.
837
Hello!

>>551
> This is definitely remixed "Namber tu use square wave" or "Song for sega CD \(≧▽≦)/"
Unfortunately not. It's actually a rough recreation of the starting synth of an old tracker song named Unreal Super Hero 3. Decent guesses, though.

It's been a year since my first post here, and even though I don't really have anything special prepared, here are some more bytebeats that I was able to complete in the meantime!
Most of the codes in this post are remixes of codes made by others.



Quality value: 2


Name: autochxrded; Date: 28 March 2023; Sample Rate: 32k; Self-defining?: Simple; Type: Bytebeat
Post too long. Click to view.
1367
Hello!

Not many songs to offer again, as I'm getting caught up with other things and motivation has been a bit low, but here are some more songs!



Quality value: 1


Name: preciserr; Date: 21 April 2023; Sample Rate: 32k; Self-defining?: No; Type: Bytebeat
x=t&t>>12,y=t/4096,z=!(~t>>13&15),(y/x%1==y%x/x)*(y/2**!z%1)**.5*127+(50*(t%2**(13-z))**.5&128)

Description: A song created with the use of precision errors in floats.


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>>837
autochxrded - Nice chords! Thanks for pointing out the original by May_I_Change_My_Name, I can't following reddit because of the huge amount of flooding and informational garbage from reddit children, and thanks to you I found a good post with interesting technology.
C0D3R4V3 - Heh, you also could not resist remixing the song by Decent-Manager-6169 ;) Useful sliding technique! I need to use it too.
skyrnpqriy - The sound of a synthesizer is similar to an electric guitar. I like the semblance of percussive harmonics that start at 14 seconds.
Beyond Saturn's Rings - This is something incredible. Such beautiful space theme, pleasant harmony! I see delays, echoes, slide effects, vibrato, a lot of cool tech. Long echo tails pick up some background noise, but that sounds good too. And nice description :)
I was very imbued with this song, I listened for a very long time. Such a soothing lullaby. You have a lot of beautiful songs, but this one, in my opinion, is one of the most beautiful.
>>1367
preciserr - Boosting error, interesting. And you added drums for beauty. By the way, the formula can be reduced by 4 bytes if use floatbeat.
name melody - At first I looked at the extended version, and did not understand why name[StringAsArray] is used. Then I looked at the N[c] in minified version and understood, good! Also, I substituted my name, turned out funny.
ventures - Very pleasant sounds! Nice chords. Also, you can use sin(a(p)*PI) instead of 2*asin(sin(a(p)*PI))/PI, the sound will be same.
Niarix Visions - Cool, 90s rave style, I like long songs with changing sound. I see you applied the min() and max() at the end to limit the sound. Because of the kick, right? Usually I scale each instrument by multiplying by factors so that when layered on other sounds, they do not exceed the limits. However, the song will sound quieter. And your song does not sound quiet, and the kick is juicy! Nice work.

Message edited: 05.07.23 Wed 02:00:39

141 Reply
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decided here would be the easiest place to post for now considering all the other stuff i have going on, going to answer some questions i probably have:

i deleted my reddit and youtube and other account because i'm trying to clean up all sorts of accounts for privacy reasons, i don't trust reddit with my account and i didn't enjoy posting there. i feel like i only had my point proven when everyone became unable to post. songs that i release should appear on my website when i get around to it so i don't feel like i've lost anything.

my website hasn't been updated in a long time because i've wanted to really do a proper cleanup for a long time so i can fix all the bugs and massively reduce the loading time (then post on things like 512 kb club, 256 kb club, etc)

the reason i've added funcbeat mode is for a few reasons:
- i wanted something that would be close to something like tinyrave, with a statement based syntax and sec t since it feels less like something ported from C and more fitting for javascript
- passing a function out and having the scope around it allows better performance since every variable outside of the returned function is only passed once
- because t is only passed into the last function, you can always easily take the last function and create a wrapper around it to warp time after the fact
- because of a few of the previous reasons and other practical differences it can be very useful to show off the music making aspects in a demonstration without having to explain things like sample rate and bytes and other programming concepts


anyways since the website isn't going to have a visible update for a long time i'll post this song here early:
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Screenshot 2023-12-18 at 05-10-23 Bytebeat compose
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>>141
It's been over a year since your post and I finally decided to make a Funcbeat mode in my player, heh.
Here some tutorials how to convert bytebeat to funcbeat:

"42 melody" ported to funcbeat (play):
return (t,s)=>(t*=s,t*(42&t>>10)&255)/128-1

In this case, if you choose other sample rates, the sound will change. To prevent the sound from changing, you can set 8000 sample rate in the code, as in the original 42 melody (play):
return t=>(t*=8E3,t*(42&t>>10)&255)/128-1

Note that the funcbeat has a floatbeat range, from -1 to 1. Actually, (x&255)/128-1 is a conversion from bytebeat to floatbeat in the code above.
"stimmer" ported to funcbeat (play)
return (t,s)=>(t*=s,t*(4|t>>13&3)>>(~t>>11&1)&128|t*(t>>11&t>>13)*(~t>>9&3)&127)/128-1

In this case, the formula contains &127, so it’s enough to do x/128-1.

Also, some variation of my Dark Forest, ported to funcbeat: Attack in the Forest

Message edited: 18.12.23 Mon 06:31:37
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t/=48E3,s=s=>2**(('023578'[s%7|0]||10)/12+(s/7|0)+7.5),o=(t,b)=>(O=[O=t>12&&sin(b*200)/4+(t*s('0035'[t/3&3])/4%1>t/3%1)/4*b||0,O],(T=>{for(i=0;i<9;i++)(N=t-3/8*i)<0||(n=N*s(N%3*4-(N/3&2)+7),O[i%2]+=N<132&&T(n+N%3/9*T(n/((N/3&3)+1)))*(1-N*4%1)/3*.6**i)})(t=>abs(t%1*4-2)-1),O),t>127?o(t+4):o(t>48?(a=t%1,x=t*2&7,(t/4|0)*3+(t>96?(t&3)+a-(x>3):[a,(t&3)+[a%(1/12),(a-1)**2,a,a-.5,a*3/2,a*2/3,a-1,a-1][x],[a*3/2,a,a*3/2,(a-1)**2,a,a-.5,a*2/3,a*2/4][x]][t/16-3|0])):t,t<24||(t*(t/8-13|0?2:1)%1)**.4)

https://dollchan.net/bytebeat#v3b64ZVJNb6MwEP0vSCQzYxN/JhAak1P3SKSqN8TBdLMSUhtWiw+RSv97h7a3PdieeX7z5sN+z16m39eszpIKvnp0cg5zaCwRwFZbty+rbTfn5aL7ZTEalbECZsU+inK3RzkFSHLA0MAldJeQGmM3m3m8wUBWM98LSDSzlnb7bZeU27ie0dw0bOeGTRqWRctLL+E5NO9/pn8wBv0wno4PoxAIbUiFUxWNeNLLArfQslybO/IFtCxnuRCUl27MbS9CezKOC3iGm2COOhJbCr6IDoVBRAJTtOTX1I52B2LhD4QUmjjMkHLDuhYLw5Io127K8wRJeKz5aHx1hhiYJe8hkd2UEpLyPAxy3GdzPJwhrYliAffGYd1F+Q10MQfDw0MJkcWJrIwyFru9jOQUO2SVY8Csq+/uvex+Ln4I/4d9BfDuV3rPozWHwvE7IdZJppP1PK1EXF9VGMbPtjaYrxo7j5nM5vj29/X6FBM/vq+01jJ7+/4Jv16nmIZrTNnHJw
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i showered.png
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i've done a bit of work on the website again! one of the big things is a new url system, shorter than ever before, and it'll almost certainly shrink further when i figure out how to generate a deflate dictionary.

did you know the url anchor has 89 valid characters? it took quite a bit of digging to find that, but i use every single one of them.

not a lot of changes are visible on the actual website, in fact i've removed some buttons, but the code has improved significantly and codemirror has been updated.

and yes, the version in the repo works. i encourage you to use the code as much as you want. in fact, please do steal the url code, it's even in its own folder. if you can, please DON'T put the code on github. i don't like that github is scraping all the repos to make copilot. i reccomend you use some other git host instead like https://codeberg.org/codeberg. i'd like to hear about any projects you make.

i have some song drafts sitting around but i haven't finished any of them yet. i did get some nice noise generation though!

here's just a noise generator:
https://bytebeat.ficial.net/#6@yHrD(4NRg{X7xq]s7YP\3ju~\E_HD]Ka4yzmXo#1&DqqbZ_4R-Iz(Uj0/?(4E:SoL5OFNz/Yw/0CEryA|TSw?'4SBT$WR3ihu#M[O

and here's a drum beat, with a pretty good snare and hat:
https://bytebeat.ficial.net/#6lU&OQss1K|uQ.3eBeV?e3G)k.\)eN$F|Qo[_m3Z#LezrJ)gI|H^gU2#Pq.iR5RZTOAoS:O*QE(X1n1HGw=kybPg0as7Njf\7l(?P*^M8PznRqx-qJ((?xC^Eds4qA~Bg?~+]IBi2gDQ2f33+0ltQ&SA'|Pc-m0sS+'kQFjwCp91r/pM:+ypmUVa&K7*
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3102
apparently the bulletin board does not use bbcode. it uses half of it and also uses markdown elsewhere.

codeberg
noise generator
drum beat

i might need to revert the url changes, i didn't see beforehand that it breaks markdown.

3078 Reply
Screenshot_2024-03-08-17-16-00-051.jpeg
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x=(t,y=256)=>(t/4*(4|7&t>>15)>>(~t>>13&1)&128|t/4*(t>>13&t>>15)*(~t>>11&3)&127)%y,l=16,(t?f+=x(t)-f/l:f=0),[f/l,(x(t)+x(t+1)+x(t+2)+x(t+3)+x(t+4)+x(t+5)+x(t+6)+x(t+7)+x(t+8)+x(t+9)+x(t+10)+x(t+11)+x(t+12)+x(t+13)+x(t+14)+x(t+15))/16]

https://dollchan.net/bytebeat/#v3b64LY/BDoIwDIbfZYlLBzOsGxtIsvkOXo0HonDCaOIOENFnd9hd+jV///5p3+z6uA2sY7OHKBevrRM+QKzqAuq14TEEtCIE+G6d4Sg46nb9z0khR0EG5GYzNGK3yMmjkxCPY+lniGI/VlM3eiXkOXUSNq1MpUSCJhhCTbAER2gILeGQ11VmzsEchDkJc1Q6UlToLkyyV39/TsOpj+lxo5VSnx8
3085
3124
3160

22 Reply
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I decided to make a guide because I didnt find a guide that i liked a lot, I put a lot of time and effort on this guide, so please take a look at it, also in the guide I left a part for things that are left to do or understand of bytebeat, I also recomend that if you consider yourself a bytebeat expert, you make a guide of your own, with all the advance learnings. (I'm not a native english speaker, so please forgive my grammar errors) the link https://drive.google.com/file/d/1uxgDR60iwMvvoN96s_OGl5nz5KEHDKN-/view?usp=sharing
23
Hi Ravary and other "bytecoders",
there is a demoscene related Discord server (specializing on sizecoding), where we have a dedicated channel for generative music. The organizers of Lovebyte are also there. So if you like to join, this is the invitation link: https://discord.gg/JrttMx2S
24
The Discord invite expired. Is invite still available? Interested in the community.
25
Oops, it expired. Here is a non expiring one: https://discord.gg/ZjENf3PhDb

And there is another Discord with a dedicated bytebeat channel here (down in the "Beauty of Math" section): > https://discord.gg/NBXBKEEg6D

220 Reply
Lovebyte Turbo @ Evoke 2022 (live capture with audience), YouTube.com
Hi, I made this as an entry for a 4-entry bytebeat "competition" (without voting) as part of the mentioned mini demo party "Lovebyte Turbo". It's been shown for 30 s to the crowd (check video), but you can run it for longer of course. The main requirement is to make the code not bigger than 256 bytes.
max(0,min(128,((b=(-t*1.0595**(("0010010030705503"[t>>13&15])-12+3*(t>>18&1))&255),c=(b**3)>>5,(sin(b*(.2+sin(t/6e6))*.2))*c+c)*(-t&8191)>>18)))-((sqrt(t&8183)<<6&64)*(((t>>15)&1)^(t>>13))-(t&15))*(t>2<<19)+((t&16383)*(-t>>3&511)/7e4)*random()*(t>1<<19)

Link to play
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>>220
Interesting event! I would love to attend such demoparty.
Your tune reminds me a doom soundtrack a bit, cool.
Also you should fix the amplitude of the drums to get rid of distortion.
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>>220
Also, here the 238 bytes version:

max(0,min(128,(b=-t*1.0595**('0010010030705503'[t>>13&15]-12+3*(t>>18&1))&255,c=b**3>>5,sin(b*(.2+sin(t/6E6))*.2)*c+c)*(-t&8191)>>18))-((sqrt(t&8183)<<6&64)*(t>>15&1^t>>13)-(t&15))*(1048576<t)+(t&16383)*(-t>>3&511)/7E4*random()*(524288<t)


Added to the library!
394
Thanks for adding it. The drums actually got much more beefy by randomly distorting based on the hihat's amplitude.

The actual name of the track was "Visitors from the Dark Side". Could you please change it in the library?

If you like you might check out more of the different bytebeat entries released at some recent demoparties here:
https://demozoo.org/productions/tagged/bytebeat/

1899 Reply
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This is where I keep my changes on my bytebeat player.

Update (13/08/23):
Added sinf(), alongside with cosf() and tanf().
6 posts omitted. Click Reply to view.
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HELP
2175
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You can now change from:

value="bytebeat" (Bytebeat)
value="floatbeat" (Floatbeat)
value="bitbeat" (Bitbeat)

More modes added soon!

Helped by (u/Butterroach)[https://www.reddit.com/r/bytebeat/comments/1668ru7/comment/jynh9ip/?utm_source=reddit&utm_medium=web2x&context=3].
2232
>>2175
value="signedbytebeat" (Signed Bytebeat)
value="tanmode" (Tanmode)

"Tanmode" is basically the tan(input*PI/128) view of the code. (if that makes sense)

"Signed Bytebeat" is basically the 128 offset of "Bytebeat" mode.
2409
The visualizer has been added to the bytebeat player fun fact: the visualizer was actually taken from https://psub-scirbe1.neocities.org/visualizer

Made everything in the player glow.

Let me know if you want to update the library more often.
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>>2409
visualizer doesn't work on firefox.

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3 posts omitted. Click Reply to view.
2329
>>2324
how?
2332
>>2329
its just pcm, basically audio converted to raw text data that the bytebeat can read and play

doing something like this isnt really that hard, you just need an audio file and convert it to the raw PCM text, and do this:

a=``, // insert pcm data between the backticks. doesnt matter if there are newlines
a.charCodeAt(t%a.length)


this one does multiply t by 4 and multiply the overall result by 3.8, but that's not important for all stuff
2341
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>>2324 how come whenever i change the speed in the code, which is the a.charCodeAt(t4%a.length) to something like a.charCodeAt(t3%a.length) it glitches out?
2355
>>2353
idk pcm is weird

415 Reply
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XO-Tracker: Tsukite Moonhand The Bananafox Theme

this... is just some sort of tracker being ported in bytebeat js; and yes, it's not time independent.

Bout the music though, its literally the music theme of the character of mine, Tsukite :3

Post too long. Click to view.
24 posts omitted. Click Reply to view.
1859
>>1858
bruh what
ok never do change everytime to post
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Hi everyone! I wanted to share my first actual bytebeat with you guys!
br>I'm somewhat new to the world of bytebeat, and I've been trying to learn how to make songs. However, after experimenting a lot, I've finally made one!

I recently figured out how to use arrays for sequencing, so I figured I could start making a song. What I ended up with was a Sierpinski melody + kicks from another bytebeat, and I think it turned out really well! The song is about 32.76 seconds long.

Here it is!
s=t>>17&1,t>>"45"[s]&t*"2256"[t>>13&3]|[1e4,[5e3,5e4][t>>13&1]][s]/(t%[4096,8192][s])

(dollchan / sarpnt)

And here's a badly annotated formatted version:
(dollchan / sarpnt)

I'm hoping I can sometime move away from classic bytebeat and into HQ songs like the ones under the Big JS and Floatbeat tabs. I always have you guys to help! ;)

Anyways, what do you guys think of my first song?
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I've looked at some bytebeats with reverb and I've tried to understand how it works. From what I understand, it seems to me that it works something like this:
- Declare an Array object and fill it with 0s

- Take your "melody" or whatever and add <Array>.shift() to it

- Push that divided by a number??? (like 3) maybe??? into the array

- Set the output to the "melody"

I still don't have a good idea of this. I tried doing this myself:
t?0:d=Array(2000).fill(0),main=sin(t/4)/4+d.shift(),d.push(main),main

Dollchan
it's messy lol xD

Dividing main by 2 or larger in d.push(main) gives a different result: I hear a bit of bounciness and the tone comes back. I turned the ample rate down to 8000 and I heard it wasn't a smooth decrease; it seems to "step". Lastly, I decided to use a number between 1 and 2 and the fading is slower, but I could still tell I did it wrong because of the "stepping".
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943
You aren't doing anything wrong with the reverb effect. It's just that the "melody" that you've put in doesn't change enough, as in there's no notable pitch nor volume changes within the code.

Here's an example where the delay is more clear.
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t?0:v=Array(r=48e3).fill(0),f=floor,s=f(t/12e3),m=sin(t/((25+f(t/192e3)%4)-s%16))+v.shift(),b=sin((s%4?1e2:1e4)/(t%12e3)),n=!(f(t/6e3)%2)*(random()*((t/48e3%1)-1))/2,v.push(m/3),(m+b+(f(t/r)%2)*n)/3

Floatbeat | 48000hz
Chasyxx | Dollchan
You are traveling through space in your ship. There are plenty of dangers out there. Thankfully, all you can see ahead of you is the vast emptiness of space. Maybe no one has explored it yet. You think, this is why they call it the final frontier.

I decided I wanted to join in with the space lore stuff. Wish more people could do it too...
Also I just learned how to do reverb as well as no array arrays. My reverb isn't really that good but I still think it fits the space theme. I'm legitimately proud of this though, especially for keeping it under 200c. ;)
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sin(t/([25,25,22,23][0|t/48e3%4]-(0|t/12e3%2)))*(t/6e3%1-1)-sin(t/1e5)/1.5-1

Chasyxx only because I'm tired

interesting huh
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#include<stdio.h>
#include<stdlib.h>
#include<math.h>

#define r 48000

//Set output length (in seconds) here!
#define time_seconds 30

int main(){
  double t;
  double out;
  double a[r]={0};

  FILE *f = fopen("bb.raw","wb");

  while(t<(r*time_seconds)){
    out=sin(t/(25-floor(fmod(t/12000,16))))/3+a[(int)fmod(t,r)];
    a[(int)fmod(t,r)]=out/1.4;
    fwrite(&out,sizeof(double),1,f);
    t++;
  }
  fclose(f);
  return 0;
}

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